mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
e18fd20d5c
- make it sharable with GLSL - correct the case insensitivity - remove the map; queries are not needed, all entries need processing - make it easier to build bottom up (will help GLSL parsing) - support semantic checking and reporting - allow front-end dependent semantics and attribute name mapping
12 lines
144 B
Plaintext
12 lines
144 B
Plaintext
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[numthreads(8,8,1)]
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void main(uint3 tid : SV_DispatchThreadID )
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{
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}
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[numthreads(1,4,8)]
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void main_aux2(uint3 tid : SV_DispatchThreadID )
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{
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}
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