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https://github.com/RPCS3/glslang.git
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31cd98c7b2
Adjusted a test not to use c register for a structured buffer, they are supposed to use t registers Added comments with hints for what are the register types are used for.
24 lines
451 B
GLSL
24 lines
451 B
GLSL
struct sb_t
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{
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float3 color;
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bool test;
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bool test2;
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}; // stride = 20
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StructuredBuffer<sb_t> sbuf : register(t10);
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StructuredBuffer<float> sbuf2;
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float4 main(uint pos : FOO) : SV_Target0
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{
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sb_t mydata = sbuf.Load(pos);
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uint size;
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uint stride;
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sbuf.GetDimensions(size, stride);
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if (sbuf[pos].test)
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return float4(sbuf[pos].color + sbuf2[pos], 0);
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else
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return mydata.color.x + size + stride;
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}
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