mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
deec1933e9
Saved about 21K, size down to 380K of MSVC x86 code. Fixed one bug that needs to be looked at on the master branch: The test for needing a Vulkan binding has a bug in it, "!layoutAttachment" which does not mean "no layoutAttachment", because that is non-zero. This is why some test and test results changed.
27 lines
404 B
GLSL
27 lines
404 B
GLSL
#version 450
|
|
|
|
layout(binding = 0) buffer block {
|
|
float m0;
|
|
vec3 m4;
|
|
//////
|
|
float m16;
|
|
layout(offset=20) vec3 m20;
|
|
/////
|
|
vec3 m32;
|
|
/////
|
|
vec2 m48;
|
|
vec2 m56;
|
|
////
|
|
float m64;
|
|
vec2 m68;
|
|
float m76;
|
|
//////
|
|
float m80;
|
|
layout(offset=88) vec2 m88;
|
|
//////
|
|
vec2 m96;
|
|
///////
|
|
dvec2 m112;
|
|
};
|
|
|
|
void main() {} |