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https://github.com/RPCS3/glslang.git
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145 lines
8.1 KiB
Plaintext
Executable File
145 lines
8.1 KiB
Plaintext
Executable File
hlsl.layout.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:16 Function Parameters:
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0:16 'input' ( in 4-component vector of float)
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0:? Sequence
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0:17 Branch: Return with expression
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 'input' ( in 4-component vector of float)
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0:17 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:17 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float)
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0:17 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:17 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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0:17 Constant:
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0:17 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:? 'specConst' ( specialization-constant const int)
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0:? 10 (const int)
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0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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Linked fragment stage:
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WARNING: Linking fragment stage: Entry point not found
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:16 Function Parameters:
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0:16 'input' ( in 4-component vector of float)
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0:? Sequence
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0:17 Branch: Return with expression
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 'input' ( in 4-component vector of float)
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0:17 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:17 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float)
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0:17 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:17 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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0:17 Constant:
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0:17 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:? 'specConst' ( specialization-constant const int)
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0:? 10 (const int)
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0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 39
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "PixelShaderFunction(vf4;"
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Name 10 "input"
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Name 14 "tbufName"
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MemberName 14(tbufName) 0 "v1"
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Name 16 ""
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Name 23 "tbufName2"
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MemberName 23(tbufName2) 0 "v5"
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Name 25 ""
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Name 30 "tbufName2"
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MemberName 30(tbufName2) 0 "v1PostLayout"
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Name 32 ""
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Name 38 "specConst"
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MemberDecorate 14(tbufName) 0 NonWritable
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MemberDecorate 14(tbufName) 0 Offset 16
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Decorate 14(tbufName) BufferBlock
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Decorate 16 DescriptorSet 3
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Decorate 16 Binding 5
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MemberDecorate 23(tbufName2) 0 NonWritable
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MemberDecorate 23(tbufName2) 0 Offset 0
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Decorate 23(tbufName2) BufferBlock
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MemberDecorate 30(tbufName2) 0 NonWritable
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MemberDecorate 30(tbufName2) 0 Offset 16
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Decorate 30(tbufName2) BufferBlock
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Decorate 32 DescriptorSet 4
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Decorate 32 Binding 7
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Decorate 38(specConst) SpecId 17
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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14(tbufName): TypeStruct 7(fvec4)
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15: TypePointer Uniform 14(tbufName)
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16: 15(ptr) Variable Uniform
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17: TypeInt 32 1
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18: 17(int) Constant 0
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19: TypePointer Uniform 7(fvec4)
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23(tbufName2): TypeStruct 7(fvec4)
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24: TypePointer PushConstant 23(tbufName2)
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25: 24(ptr) Variable PushConstant
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26: TypePointer PushConstant 7(fvec4)
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30(tbufName2): TypeStruct 7(fvec4)
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31: TypePointer Uniform 30(tbufName2)
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32: 31(ptr) Variable Uniform
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38(specConst): 17(int) SpecConstant 10
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4(main): 2 Function None 3
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5: Label
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Return
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FunctionEnd
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11(PixelShaderFunction(vf4;): 7(fvec4) Function None 9
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10(input): 8(ptr) FunctionParameter
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12: Label
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13: 7(fvec4) Load 10(input)
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20: 19(ptr) AccessChain 16 18
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21: 7(fvec4) Load 20
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22: 7(fvec4) FAdd 13 21
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27: 26(ptr) AccessChain 25 18
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28: 7(fvec4) Load 27
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29: 7(fvec4) FAdd 22 28
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33: 19(ptr) AccessChain 32 18
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34: 7(fvec4) Load 33
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35: 7(fvec4) FAdd 29 34
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ReturnValue 35
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FunctionEnd
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