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https://github.com/RPCS3/glslang.git
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104 lines
5.2 KiB
Plaintext
Executable File
104 lines
5.2 KiB
Plaintext
Executable File
hlsl.matType.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inFloat1' ( in 1-component vector of float)
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0:9 'inScalar' ( in float)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 'inFloat1' ( in 1-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 1-component vector of float f1, uniform 1X1 matrix of float fmat11, uniform 4X1 matrix of float fmat41, uniform 1X2 matrix of float fmat12, uniform 2X3 matrix of double dmat23, uniform 4X4 matrix of int int44})
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Linked fragment stage:
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WARNING: Linking fragment stage: Entry point not found
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inFloat1' ( in 1-component vector of float)
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0:9 'inScalar' ( in float)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 'inFloat1' ( in 1-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 1-component vector of float f1, uniform 1X1 matrix of float fmat11, uniform 4X1 matrix of float fmat41, uniform 1X2 matrix of float fmat12, uniform 2X3 matrix of double dmat23, uniform 4X4 matrix of int int44})
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 30
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Capability Shader
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Capability Float64
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 11 "ShaderFunction(vf1;f1;"
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Name 9 "inFloat1"
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Name 10 "inScalar"
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Name 27 "$Global"
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MemberName 27($Global) 0 "f1"
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MemberName 27($Global) 1 "fmat11"
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MemberName 27($Global) 2 "fmat41"
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MemberName 27($Global) 3 "fmat12"
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MemberName 27($Global) 4 "dmat23"
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MemberName 27($Global) 5 "int44"
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Name 29 ""
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MemberDecorate 27($Global) 0 Offset 0
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MemberDecorate 27($Global) 1 RowMajor
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MemberDecorate 27($Global) 1 Offset 16
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MemberDecorate 27($Global) 1 MatrixStride 16
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MemberDecorate 27($Global) 2 RowMajor
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MemberDecorate 27($Global) 2 Offset 32
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MemberDecorate 27($Global) 2 MatrixStride 16
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MemberDecorate 27($Global) 3 RowMajor
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MemberDecorate 27($Global) 3 Offset 48
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MemberDecorate 27($Global) 3 MatrixStride 16
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MemberDecorate 27($Global) 4 RowMajor
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MemberDecorate 27($Global) 4 Offset 80
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MemberDecorate 27($Global) 4 MatrixStride 16
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MemberDecorate 27($Global) 5 RowMajor
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MemberDecorate 27($Global) 5 Offset 128
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MemberDecorate 27($Global) 5 MatrixStride 16
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Decorate 27($Global) Block
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Decorate 29 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeFunction 6(float) 7(ptr) 7(ptr)
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16: TypeVector 6(float) 1
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17: TypeMatrix 16(fvec) 1
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18: TypeMatrix 16(fvec) 4
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19: TypeVector 6(float) 2
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20: TypeMatrix 19(fvec2) 1
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21: TypeFloat 64
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22: TypeVector 21(float) 3
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23: TypeMatrix 22(fvec3) 2
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24: TypeInt 32 1
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25: TypeVector 24(int) 4
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26: TypeMatrix 25(ivec4) 4
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27($Global): TypeStruct 6(float) 17 18 20 23 26
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28: TypePointer Uniform 27($Global)
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29: 28(ptr) Variable Uniform
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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Return
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FunctionEnd
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11(ShaderFunction(vf1;f1;): 6(float) Function None 8
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9(inFloat1): 7(ptr) FunctionParameter
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10(inScalar): 7(ptr) FunctionParameter
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12: Label
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13: 6(float) Load 9(inFloat1)
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ReturnValue 13
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FunctionEnd
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