mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 17:26:39 +00:00
130 lines
6.3 KiB
Plaintext
Executable File
130 lines
6.3 KiB
Plaintext
Executable File
hlsl.max.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
|
|
0:2 Function Parameters:
|
|
0:2 'input1' ( in 4-component vector of float)
|
|
0:2 'input2' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:3 Branch: Return with expression
|
|
0:3 max ( temp 4-component vector of float)
|
|
0:3 'input1' ( in 4-component vector of float)
|
|
0:3 'input2' ( in 4-component vector of float)
|
|
0:2 Function Definition: PixelShaderFunction( ( temp void)
|
|
0:2 Function Parameters:
|
|
0:? Sequence
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input1' ( temp 4-component vector of float)
|
|
0:? 'input1' (layout( location=0) in 4-component vector of float)
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input2' ( temp 4-component vector of float)
|
|
0:? 'input2' (layout( location=1) in 4-component vector of float)
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
|
|
0:? 'input1' ( temp 4-component vector of float)
|
|
0:? 'input2' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'input1' (layout( location=0) in 4-component vector of float)
|
|
0:? 'input2' (layout( location=1) in 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
|
|
0:2 Function Parameters:
|
|
0:2 'input1' ( in 4-component vector of float)
|
|
0:2 'input2' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:3 Branch: Return with expression
|
|
0:3 max ( temp 4-component vector of float)
|
|
0:3 'input1' ( in 4-component vector of float)
|
|
0:3 'input2' ( in 4-component vector of float)
|
|
0:2 Function Definition: PixelShaderFunction( ( temp void)
|
|
0:2 Function Parameters:
|
|
0:? Sequence
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input1' ( temp 4-component vector of float)
|
|
0:? 'input1' (layout( location=0) in 4-component vector of float)
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input2' ( temp 4-component vector of float)
|
|
0:? 'input2' (layout( location=1) in 4-component vector of float)
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
|
|
0:? 'input1' ( temp 4-component vector of float)
|
|
0:? 'input2' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'input1' (layout( location=0) in 4-component vector of float)
|
|
0:? 'input2' (layout( location=1) in 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80002
|
|
// Id's are bound by 33
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "PixelShaderFunction" 21 24 27
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "PixelShaderFunction"
|
|
Name 12 "@PixelShaderFunction(vf4;vf4;"
|
|
Name 10 "input1"
|
|
Name 11 "input2"
|
|
Name 19 "input1"
|
|
Name 21 "input1"
|
|
Name 23 "input2"
|
|
Name 24 "input2"
|
|
Name 27 "@entryPointOutput"
|
|
Name 28 "param"
|
|
Name 30 "param"
|
|
Decorate 21(input1) Location 0
|
|
Decorate 24(input2) Location 1
|
|
Decorate 27(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
9: TypeFunction 7(fvec4) 8(ptr) 8(ptr)
|
|
20: TypePointer Input 7(fvec4)
|
|
21(input1): 20(ptr) Variable Input
|
|
24(input2): 20(ptr) Variable Input
|
|
26: TypePointer Output 7(fvec4)
|
|
27(@entryPointOutput): 26(ptr) Variable Output
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
5: Label
|
|
19(input1): 8(ptr) Variable Function
|
|
23(input2): 8(ptr) Variable Function
|
|
28(param): 8(ptr) Variable Function
|
|
30(param): 8(ptr) Variable Function
|
|
22: 7(fvec4) Load 21(input1)
|
|
Store 19(input1) 22
|
|
25: 7(fvec4) Load 24(input2)
|
|
Store 23(input2) 25
|
|
29: 7(fvec4) Load 19(input1)
|
|
Store 28(param) 29
|
|
31: 7(fvec4) Load 23(input2)
|
|
Store 30(param) 31
|
|
32: 7(fvec4) FunctionCall 12(@PixelShaderFunction(vf4;vf4;) 28(param) 30(param)
|
|
Store 27(@entryPointOutput) 32
|
|
Return
|
|
FunctionEnd
|
|
12(@PixelShaderFunction(vf4;vf4;): 7(fvec4) Function None 9
|
|
10(input1): 8(ptr) FunctionParameter
|
|
11(input2): 8(ptr) FunctionParameter
|
|
13: Label
|
|
14: 7(fvec4) Load 10(input1)
|
|
15: 7(fvec4) Load 11(input2)
|
|
16: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 14 15
|
|
ReturnValue 16
|
|
FunctionEnd
|