glslang/Test/baseResults/hlsl.max.frag.out

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Executable File

hlsl.max.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input1' ( in 4-component vector of float)
0:2 'input2' ( in 4-component vector of float)
0:? Sequence
0:3 Branch: Return with expression
0:3 max ( temp 4-component vector of float)
0:3 'input1' ( in 4-component vector of float)
0:3 'input2' ( in 4-component vector of float)
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? 'input1' ( temp 4-component vector of float)
0:? 'input1' (layout( location=0) in 4-component vector of float)
0:2 move second child to first child ( temp 4-component vector of float)
0:? 'input2' ( temp 4-component vector of float)
0:? 'input2' (layout( location=1) in 4-component vector of float)
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
0:? 'input1' ( temp 4-component vector of float)
0:? 'input2' ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input1' (layout( location=0) in 4-component vector of float)
0:? 'input2' (layout( location=1) in 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input1' ( in 4-component vector of float)
0:2 'input2' ( in 4-component vector of float)
0:? Sequence
0:3 Branch: Return with expression
0:3 max ( temp 4-component vector of float)
0:3 'input1' ( in 4-component vector of float)
0:3 'input2' ( in 4-component vector of float)
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? 'input1' ( temp 4-component vector of float)
0:? 'input1' (layout( location=0) in 4-component vector of float)
0:2 move second child to first child ( temp 4-component vector of float)
0:? 'input2' ( temp 4-component vector of float)
0:? 'input2' (layout( location=1) in 4-component vector of float)
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
0:? 'input1' ( temp 4-component vector of float)
0:? 'input2' ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input1' (layout( location=0) in 4-component vector of float)
0:? 'input2' (layout( location=1) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 33
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 21 24 27
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 12 "@PixelShaderFunction(vf4;vf4;"
Name 10 "input1"
Name 11 "input2"
Name 19 "input1"
Name 21 "input1"
Name 23 "input2"
Name 24 "input2"
Name 27 "@entryPointOutput"
Name 28 "param"
Name 30 "param"
Decorate 21(input1) Location 0
Decorate 24(input2) Location 1
Decorate 27(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr) 8(ptr)
20: TypePointer Input 7(fvec4)
21(input1): 20(ptr) Variable Input
24(input2): 20(ptr) Variable Input
26: TypePointer Output 7(fvec4)
27(@entryPointOutput): 26(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
19(input1): 8(ptr) Variable Function
23(input2): 8(ptr) Variable Function
28(param): 8(ptr) Variable Function
30(param): 8(ptr) Variable Function
22: 7(fvec4) Load 21(input1)
Store 19(input1) 22
25: 7(fvec4) Load 24(input2)
Store 23(input2) 25
29: 7(fvec4) Load 19(input1)
Store 28(param) 29
31: 7(fvec4) Load 23(input2)
Store 30(param) 31
32: 7(fvec4) FunctionCall 12(@PixelShaderFunction(vf4;vf4;) 28(param) 30(param)
Store 27(@entryPointOutput) 32
Return
FunctionEnd
12(@PixelShaderFunction(vf4;vf4;): 7(fvec4) Function None 9
10(input1): 8(ptr) FunctionParameter
11(input2): 8(ptr) FunctionParameter
13: Label
14: 7(fvec4) Load 10(input1)
15: 7(fvec4) Load 11(input2)
16: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 14 15
ReturnValue 16
FunctionEnd