mirror of
https://github.com/RPCS3/glslang.git
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164 lines
7.5 KiB
Plaintext
164 lines
7.5 KiB
Plaintext
hlsl.preprocessor.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'input' ( in 4-component vector of float)
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 'tex' ( temp 4-component vector of float)
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0:10 texture ( temp 4-component vector of float)
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0:10 Construct combined texture-sampler ( temp sampler2D)
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0:10 'test_texture' ( uniform texture2D)
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0:10 'test_texture_ss' ( uniform sampler)
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0:10 vector swizzle ( temp 2-component vector of float)
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0:10 vector swizzle ( temp 2-component vector of float)
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0:10 'input' ( in 4-component vector of float)
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0:10 Sequence
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 1 (const int)
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0:10 Sequence
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 1 (const int)
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0:11 Branch: Return with expression
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0:11 'tex' ( temp 4-component vector of float)
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:9 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'test_texture' ( uniform texture2D)
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0:? 'test_texture_ss' ( uniform sampler)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'input' ( in 4-component vector of float)
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 'tex' ( temp 4-component vector of float)
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0:10 texture ( temp 4-component vector of float)
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0:10 Construct combined texture-sampler ( temp sampler2D)
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0:10 'test_texture' ( uniform texture2D)
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0:10 'test_texture_ss' ( uniform sampler)
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0:10 vector swizzle ( temp 2-component vector of float)
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0:10 vector swizzle ( temp 2-component vector of float)
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0:10 'input' ( in 4-component vector of float)
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0:10 Sequence
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 1 (const int)
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0:10 Sequence
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 1 (const int)
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0:11 Branch: Return with expression
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0:11 'tex' ( temp 4-component vector of float)
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:9 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'test_texture' ( uniform texture2D)
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0:? 'test_texture_ss' ( uniform sampler)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 40
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 33 36
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "@main(vf4;"
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Name 10 "input"
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Name 13 "tex"
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Name 16 "test_texture"
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Name 20 "test_texture_ss"
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Name 31 "input"
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Name 33 "input"
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Name 36 "@entryPointOutput"
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Name 37 "param"
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Decorate 16(test_texture) DescriptorSet 0
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Decorate 20(test_texture_ss) DescriptorSet 0
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Decorate 33(input) Location 0
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Decorate 36(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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14: TypeImage 6(float) 2D sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(test_texture): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(test_texture_ss): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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32: TypePointer Input 7(fvec4)
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33(input): 32(ptr) Variable Input
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35: TypePointer Output 7(fvec4)
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36(@entryPointOutput): 35(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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31(input): 8(ptr) Variable Function
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37(param): 8(ptr) Variable Function
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34: 7(fvec4) Load 33(input)
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Store 31(input) 34
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38: 7(fvec4) Load 31(input)
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Store 37(param) 38
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39: 7(fvec4) FunctionCall 11(@main(vf4;) 37(param)
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Store 36(@entryPointOutput) 39
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Return
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FunctionEnd
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11(@main(vf4;): 7(fvec4) Function None 9
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10(input): 8(ptr) FunctionParameter
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12: Label
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13(tex): 8(ptr) Variable Function
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17: 14 Load 16(test_texture)
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21: 18 Load 20(test_texture_ss)
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23: 22 SampledImage 17 21
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25: 7(fvec4) Load 10(input)
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26: 24(fvec2) VectorShuffle 25 25 0 1
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27: 7(fvec4) ImageSampleImplicitLod 23 26
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Store 13(tex) 27
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28: 7(fvec4) Load 13(tex)
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ReturnValue 28
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FunctionEnd
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