glslang/Test/baseResults/hlsl.scalarCast.vert.out

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hlsl.scalarCast.vert
Shader version: 500
0:? Sequence
0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:5 Function Parameters:
0:? Sequence
0:7 Branch: Return with expression
0:7 Constant:
0:7 2.000000
0:7 2.000000
0:7 2.000000
0:7 2.000000
0:7 2.000000
0:7 2.000000
0:9 Function Definition: r1( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:9 Function Parameters:
0:? Sequence
0:11 Branch: Return with expression
0:11 Constant:
0:11 3.000000
0:11 3.000000
0:11 3.000000
0:11 3.000000
0:11 3.000000
0:11 3.000000
0:13 Function Definition: r2( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:13 Function Parameters:
0:? Sequence
0:15 Branch: Return with expression
0:15 Constant:
0:15 0.909297
0:15 0.909297
0:15 0.909297
0:15 0.909297
0:15 0.909297
0:15 0.909297
0:17 Function Definition: r3( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:17 Function Parameters:
0:? Sequence
0:18 Sequence
0:18 move second child to first child ( temp float)
0:18 'f' ( temp float)
0:18 Constant:
0:18 2.000000
0:19 Branch: Return with expression
0:19 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:19 Construct vec4 ( temp 4-component vector of float)
0:19 'f' ( temp float)
0:19 'f' ( temp float)
0:19 'f' ( temp float)
0:19 'f' ( temp float)
0:19 Construct vec2 ( temp 2-component vector of float)
0:19 'f' ( temp float)
0:19 'f' ( temp float)
0:21 Function Definition: r4( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:21 Function Parameters:
0:? Sequence
0:22 Sequence
0:22 move second child to first child ( temp float)
0:22 'f' ( temp float)
0:22 Constant:
0:22 2.000000
0:23 Branch: Return with expression
0:23 Comma ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:23 move second child to first child ( temp float)
0:23 'scalarCopy' ( temp float)
0:23 add ( temp float)
0:23 'f' ( temp float)
0:23 Constant:
0:23 1.000000
0:23 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:23 Construct vec4 ( temp 4-component vector of float)
0:23 'scalarCopy' ( temp float)
0:23 'scalarCopy' ( temp float)
0:23 'scalarCopy' ( temp float)
0:23 'scalarCopy' ( temp float)
0:23 Construct vec2 ( temp 2-component vector of float)
0:23 'scalarCopy' ( temp float)
0:23 'scalarCopy' ( temp float)
0:25 Function Definition: r5( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:25 Function Parameters:
0:? Sequence
0:26 Sequence
0:26 move second child to first child ( temp float)
0:26 'f' ( temp float)
0:26 Constant:
0:26 2.000000
0:27 Branch: Return with expression
0:27 Comma ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:27 move second child to first child ( temp float)
0:27 'scalarCopy' ( temp float)
0:27 sine ( temp float)
0:27 'f' ( temp float)
0:27 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:27 Construct vec4 ( temp 4-component vector of float)
0:27 'scalarCopy' ( temp float)
0:27 'scalarCopy' ( temp float)
0:27 'scalarCopy' ( temp float)
0:27 'scalarCopy' ( temp float)
0:27 Construct vec2 ( temp 2-component vector of float)
0:27 'scalarCopy' ( temp float)
0:27 'scalarCopy' ( temp float)
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:29 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:30 'v0' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:30 Function Call: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:31 Sequence
0:31 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:31 'v1' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:31 Function Call: r1( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:32 Sequence
0:32 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:32 'v2' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:32 Function Call: r2( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:33 Sequence
0:33 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:33 'v3' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:33 Function Call: r3( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:34 Sequence
0:34 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:34 'v4' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:34 Function Call: r4( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:35 Sequence
0:35 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:35 'v5' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:35 Function Call: r5( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:36 Branch: Return with expression
0:36 Constant:
0:36 1.000000
0:36 1.000000
0:36 1.000000
0:36 1.000000
0:36 1.000000
0:36 1.000000
0:29 Function Definition: main( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:29 Sequence
0:29 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:29 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.position' ( out 4-component vector of float Position)
0:29 position: direct index for structure ( temp 4-component vector of float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:29 Constant:
0:29 0 (const int)
0:29 move second child to first child ( temp 2-component vector of float)
0:? '@entryPointOutput.texCoord' (layout( location=0) out 2-component vector of float)
0:29 texCoord: direct index for structure ( temp 2-component vector of float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:29 Constant:
0:29 1 (const int)
0:? Linker Objects
0:? '@entryPointOutput.position' ( out 4-component vector of float Position)
0:? '@entryPointOutput.texCoord' (layout( location=0) out 2-component vector of float)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:5 Function Parameters:
0:? Sequence
0:7 Branch: Return with expression
0:7 Constant:
0:7 2.000000
0:7 2.000000
0:7 2.000000
0:7 2.000000
0:7 2.000000
0:7 2.000000
0:9 Function Definition: r1( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:9 Function Parameters:
0:? Sequence
0:11 Branch: Return with expression
0:11 Constant:
0:11 3.000000
0:11 3.000000
0:11 3.000000
0:11 3.000000
0:11 3.000000
0:11 3.000000
0:13 Function Definition: r2( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:13 Function Parameters:
0:? Sequence
0:15 Branch: Return with expression
0:15 Constant:
0:15 0.909297
0:15 0.909297
0:15 0.909297
0:15 0.909297
0:15 0.909297
0:15 0.909297
0:17 Function Definition: r3( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:17 Function Parameters:
0:? Sequence
0:18 Sequence
0:18 move second child to first child ( temp float)
0:18 'f' ( temp float)
0:18 Constant:
0:18 2.000000
0:19 Branch: Return with expression
0:19 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:19 Construct vec4 ( temp 4-component vector of float)
0:19 'f' ( temp float)
0:19 'f' ( temp float)
0:19 'f' ( temp float)
0:19 'f' ( temp float)
0:19 Construct vec2 ( temp 2-component vector of float)
0:19 'f' ( temp float)
0:19 'f' ( temp float)
0:21 Function Definition: r4( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:21 Function Parameters:
0:? Sequence
0:22 Sequence
0:22 move second child to first child ( temp float)
0:22 'f' ( temp float)
0:22 Constant:
0:22 2.000000
0:23 Branch: Return with expression
0:23 Comma ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:23 move second child to first child ( temp float)
0:23 'scalarCopy' ( temp float)
0:23 add ( temp float)
0:23 'f' ( temp float)
0:23 Constant:
0:23 1.000000
0:23 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:23 Construct vec4 ( temp 4-component vector of float)
0:23 'scalarCopy' ( temp float)
0:23 'scalarCopy' ( temp float)
0:23 'scalarCopy' ( temp float)
0:23 'scalarCopy' ( temp float)
0:23 Construct vec2 ( temp 2-component vector of float)
0:23 'scalarCopy' ( temp float)
0:23 'scalarCopy' ( temp float)
0:25 Function Definition: r5( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:25 Function Parameters:
0:? Sequence
0:26 Sequence
0:26 move second child to first child ( temp float)
0:26 'f' ( temp float)
0:26 Constant:
0:26 2.000000
0:27 Branch: Return with expression
0:27 Comma ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:27 move second child to first child ( temp float)
0:27 'scalarCopy' ( temp float)
0:27 sine ( temp float)
0:27 'f' ( temp float)
0:27 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:27 Construct vec4 ( temp 4-component vector of float)
0:27 'scalarCopy' ( temp float)
0:27 'scalarCopy' ( temp float)
0:27 'scalarCopy' ( temp float)
0:27 'scalarCopy' ( temp float)
0:27 Construct vec2 ( temp 2-component vector of float)
0:27 'scalarCopy' ( temp float)
0:27 'scalarCopy' ( temp float)
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:29 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:30 'v0' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:30 Function Call: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:31 Sequence
0:31 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:31 'v1' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:31 Function Call: r1( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:32 Sequence
0:32 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:32 'v2' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:32 Function Call: r2( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:33 Sequence
0:33 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:33 'v3' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:33 Function Call: r3( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:34 Sequence
0:34 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:34 'v4' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:34 Function Call: r4( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:35 Sequence
0:35 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:35 'v5' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:35 Function Call: r5( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:36 Branch: Return with expression
0:36 Constant:
0:36 1.000000
0:36 1.000000
0:36 1.000000
0:36 1.000000
0:36 1.000000
0:36 1.000000
0:29 Function Definition: main( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:29 Sequence
0:29 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:29 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.position' ( out 4-component vector of float Position)
0:29 position: direct index for structure ( temp 4-component vector of float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:29 Constant:
0:29 0 (const int)
0:29 move second child to first child ( temp 2-component vector of float)
0:? '@entryPointOutput.texCoord' (layout( location=0) out 2-component vector of float)
0:29 texCoord: direct index for structure ( temp 2-component vector of float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
0:29 Constant:
0:29 1 (const int)
0:? Linker Objects
0:? '@entryPointOutput.position' ( out 4-component vector of float Position)
0:? '@entryPointOutput.texCoord' (layout( location=0) out 2-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 120
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 108 115
Source HLSL 500
Name 4 "main"
Name 9 "VertexOut"
MemberName 9(VertexOut) 0 "position"
MemberName 9(VertexOut) 1 "texCoord"
Name 11 "r0("
Name 13 "r1("
Name 15 "r2("
Name 17 "r3("
Name 19 "r4("
Name 21 "r5("
Name 23 "@main("
Name 44 "f"
Name 56 "f"
Name 57 "scalarCopy"
Name 72 "f"
Name 73 "scalarCopy"
Name 88 "v0"
Name 90 "v1"
Name 92 "v2"
Name 94 "v3"
Name 96 "v4"
Name 98 "v5"
Name 105 "flattenTemp"
Name 108 "@entryPointOutput.position"
Name 115 "@entryPointOutput.texCoord"
Decorate 108(@entryPointOutput.position) BuiltIn Position
Decorate 115(@entryPointOutput.texCoord) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeVector 6(float) 2
9(VertexOut): TypeStruct 7(fvec4) 8(fvec2)
10: TypeFunction 9(VertexOut)
25: 6(float) Constant 1073741824
26: 7(fvec4) ConstantComposite 25 25 25 25
27: 8(fvec2) ConstantComposite 25 25
28:9(VertexOut) ConstantComposite 26 27
31: 6(float) Constant 1077936128
32: 7(fvec4) ConstantComposite 31 31 31 31
33: 8(fvec2) ConstantComposite 31 31
34:9(VertexOut) ConstantComposite 32 33
37: 6(float) Constant 1063831479
38: 7(fvec4) ConstantComposite 37 37 37 37
39: 8(fvec2) ConstantComposite 37 37
40:9(VertexOut) ConstantComposite 38 39
43: TypePointer Function 6(float)
59: 6(float) Constant 1065353216
87: TypePointer Function 9(VertexOut)
100: 7(fvec4) ConstantComposite 59 59 59 59
101: 8(fvec2) ConstantComposite 59 59
102:9(VertexOut) ConstantComposite 100 101
107: TypePointer Output 7(fvec4)
108(@entryPointOutput.position): 107(ptr) Variable Output
109: TypeInt 32 1
110: 109(int) Constant 0
111: TypePointer Function 7(fvec4)
114: TypePointer Output 8(fvec2)
115(@entryPointOutput.texCoord): 114(ptr) Variable Output
116: 109(int) Constant 1
117: TypePointer Function 8(fvec2)
4(main): 2 Function None 3
5: Label
105(flattenTemp): 87(ptr) Variable Function
106:9(VertexOut) FunctionCall 23(@main()
Store 105(flattenTemp) 106
112: 111(ptr) AccessChain 105(flattenTemp) 110
113: 7(fvec4) Load 112
Store 108(@entryPointOutput.position) 113
118: 117(ptr) AccessChain 105(flattenTemp) 116
119: 8(fvec2) Load 118
Store 115(@entryPointOutput.texCoord) 119
Return
FunctionEnd
11(r0():9(VertexOut) Function None 10
12: Label
ReturnValue 28
FunctionEnd
13(r1():9(VertexOut) Function None 10
14: Label
ReturnValue 34
FunctionEnd
15(r2():9(VertexOut) Function None 10
16: Label
ReturnValue 40
FunctionEnd
17(r3():9(VertexOut) Function None 10
18: Label
44(f): 43(ptr) Variable Function
Store 44(f) 25
45: 6(float) Load 44(f)
46: 6(float) Load 44(f)
47: 6(float) Load 44(f)
48: 6(float) Load 44(f)
49: 7(fvec4) CompositeConstruct 45 46 47 48
50: 6(float) Load 44(f)
51: 6(float) Load 44(f)
52: 8(fvec2) CompositeConstruct 50 51
53:9(VertexOut) CompositeConstruct 49 52
ReturnValue 53
FunctionEnd
19(r4():9(VertexOut) Function None 10
20: Label
56(f): 43(ptr) Variable Function
57(scalarCopy): 43(ptr) Variable Function
Store 56(f) 25
58: 6(float) Load 56(f)
60: 6(float) FAdd 58 59
Store 57(scalarCopy) 60
61: 6(float) Load 57(scalarCopy)
62: 6(float) Load 57(scalarCopy)
63: 6(float) Load 57(scalarCopy)
64: 6(float) Load 57(scalarCopy)
65: 7(fvec4) CompositeConstruct 61 62 63 64
66: 6(float) Load 57(scalarCopy)
67: 6(float) Load 57(scalarCopy)
68: 8(fvec2) CompositeConstruct 66 67
69:9(VertexOut) CompositeConstruct 65 68
ReturnValue 69
FunctionEnd
21(r5():9(VertexOut) Function None 10
22: Label
72(f): 43(ptr) Variable Function
73(scalarCopy): 43(ptr) Variable Function
Store 72(f) 25
74: 6(float) Load 72(f)
75: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 74
Store 73(scalarCopy) 75
76: 6(float) Load 73(scalarCopy)
77: 6(float) Load 73(scalarCopy)
78: 6(float) Load 73(scalarCopy)
79: 6(float) Load 73(scalarCopy)
80: 7(fvec4) CompositeConstruct 76 77 78 79
81: 6(float) Load 73(scalarCopy)
82: 6(float) Load 73(scalarCopy)
83: 8(fvec2) CompositeConstruct 81 82
84:9(VertexOut) CompositeConstruct 80 83
ReturnValue 84
FunctionEnd
23(@main():9(VertexOut) Function None 10
24: Label
88(v0): 87(ptr) Variable Function
90(v1): 87(ptr) Variable Function
92(v2): 87(ptr) Variable Function
94(v3): 87(ptr) Variable Function
96(v4): 87(ptr) Variable Function
98(v5): 87(ptr) Variable Function
89:9(VertexOut) FunctionCall 11(r0()
Store 88(v0) 89
91:9(VertexOut) FunctionCall 13(r1()
Store 90(v1) 91
93:9(VertexOut) FunctionCall 15(r2()
Store 92(v2) 93
95:9(VertexOut) FunctionCall 17(r3()
Store 94(v3) 95
97:9(VertexOut) FunctionCall 19(r4()
Store 96(v4) 97
99:9(VertexOut) FunctionCall 21(r5()
Store 98(v5) 99
ReturnValue 102
FunctionEnd