mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 17:26:39 +00:00
494 lines
26 KiB
Plaintext
Executable File
494 lines
26 KiB
Plaintext
Executable File
hlsl.scalarCast.vert
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Shader version: 500
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0:? Sequence
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0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:5 Function Parameters:
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 Constant:
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:9 Function Definition: r1( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:9 Function Parameters:
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:13 Function Definition: r2( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:13 Function Parameters:
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0:? Sequence
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0:15 Branch: Return with expression
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0:15 Constant:
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:17 Function Definition: r3( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:17 Function Parameters:
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp float)
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0:18 'f' ( temp float)
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0:18 Constant:
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0:18 2.000000
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0:19 Branch: Return with expression
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0:19 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:19 Construct vec4 ( temp 4-component vector of float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 Construct vec2 ( temp 2-component vector of float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:21 Function Definition: r4( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:21 Function Parameters:
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:22 'f' ( temp float)
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0:22 Constant:
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0:22 2.000000
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0:23 Branch: Return with expression
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0:23 Comma ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:23 move second child to first child ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 add ( temp float)
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0:23 'f' ( temp float)
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0:23 Constant:
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0:23 1.000000
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0:23 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:23 Construct vec4 ( temp 4-component vector of float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 Construct vec2 ( temp 2-component vector of float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:25 Function Definition: r5( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:25 Function Parameters:
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child ( temp float)
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0:26 'f' ( temp float)
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0:26 Constant:
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0:26 2.000000
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0:27 Branch: Return with expression
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0:27 Comma ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:27 move second child to first child ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 sine ( temp float)
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0:27 'f' ( temp float)
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0:27 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:27 Construct vec4 ( temp 4-component vector of float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 Construct vec2 ( temp 2-component vector of float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Function Parameters:
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:30 'v0' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:30 Function Call: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 Sequence
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0:31 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 'v1' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 Function Call: r1( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 Sequence
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0:32 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 'v2' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 Function Call: r2( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 Sequence
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0:33 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 'v3' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 Function Call: r3( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 Sequence
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0:34 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 'v4' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 Function Call: r4( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:35 Sequence
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0:35 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:35 'v5' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:35 Function Call: r5( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:36 Branch: Return with expression
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0:36 Constant:
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:29 Function Definition: main( ( temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:29 Sequence
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0:29 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.position' ( out 4-component vector of float Position)
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0:29 position: direct index for structure ( temp 4-component vector of float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Constant:
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0:29 0 (const int)
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0:29 move second child to first child ( temp 2-component vector of float)
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0:? '@entryPointOutput.texCoord' (layout( location=0) out 2-component vector of float)
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0:29 texCoord: direct index for structure ( temp 2-component vector of float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Constant:
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0:29 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.texCoord' (layout( location=0) out 2-component vector of float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:5 Function Parameters:
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 Constant:
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:9 Function Definition: r1( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:9 Function Parameters:
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:13 Function Definition: r2( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:13 Function Parameters:
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0:? Sequence
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0:15 Branch: Return with expression
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0:15 Constant:
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:17 Function Definition: r3( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:17 Function Parameters:
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp float)
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0:18 'f' ( temp float)
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0:18 Constant:
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0:18 2.000000
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0:19 Branch: Return with expression
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0:19 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:19 Construct vec4 ( temp 4-component vector of float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 Construct vec2 ( temp 2-component vector of float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:21 Function Definition: r4( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:21 Function Parameters:
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:22 'f' ( temp float)
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0:22 Constant:
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0:22 2.000000
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0:23 Branch: Return with expression
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0:23 Comma ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:23 move second child to first child ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 add ( temp float)
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0:23 'f' ( temp float)
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0:23 Constant:
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0:23 1.000000
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0:23 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:23 Construct vec4 ( temp 4-component vector of float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 Construct vec2 ( temp 2-component vector of float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:25 Function Definition: r5( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:25 Function Parameters:
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child ( temp float)
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0:26 'f' ( temp float)
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0:26 Constant:
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0:26 2.000000
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0:27 Branch: Return with expression
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0:27 Comma ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:27 move second child to first child ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 sine ( temp float)
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0:27 'f' ( temp float)
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0:27 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:27 Construct vec4 ( temp 4-component vector of float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 Construct vec2 ( temp 2-component vector of float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Function Parameters:
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:30 'v0' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:30 Function Call: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 Sequence
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0:31 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 'v1' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 Function Call: r1( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 Sequence
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0:32 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 'v2' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 Function Call: r2( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 Sequence
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0:33 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 'v3' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 Function Call: r3( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 Sequence
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0:34 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 'v4' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 Function Call: r4( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:35 Sequence
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0:35 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:35 'v5' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:35 Function Call: r5( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:36 Branch: Return with expression
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0:36 Constant:
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:29 Function Definition: main( ( temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:29 Sequence
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0:29 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.position' ( out 4-component vector of float Position)
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0:29 position: direct index for structure ( temp 4-component vector of float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Constant:
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0:29 0 (const int)
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0:29 move second child to first child ( temp 2-component vector of float)
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0:? '@entryPointOutput.texCoord' (layout( location=0) out 2-component vector of float)
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0:29 texCoord: direct index for structure ( temp 2-component vector of float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Constant:
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0:29 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.texCoord' (layout( location=0) out 2-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 120
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 108 115
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Source HLSL 500
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Name 4 "main"
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Name 9 "VertexOut"
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MemberName 9(VertexOut) 0 "position"
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MemberName 9(VertexOut) 1 "texCoord"
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Name 11 "r0("
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Name 13 "r1("
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Name 15 "r2("
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Name 17 "r3("
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Name 19 "r4("
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Name 21 "r5("
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Name 23 "@main("
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Name 44 "f"
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Name 56 "f"
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Name 57 "scalarCopy"
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Name 72 "f"
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Name 73 "scalarCopy"
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Name 88 "v0"
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Name 90 "v1"
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Name 92 "v2"
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Name 94 "v3"
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Name 96 "v4"
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Name 98 "v5"
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Name 105 "flattenTemp"
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Name 108 "@entryPointOutput.position"
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Name 115 "@entryPointOutput.texCoord"
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Decorate 108(@entryPointOutput.position) BuiltIn Position
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Decorate 115(@entryPointOutput.texCoord) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeVector 6(float) 2
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9(VertexOut): TypeStruct 7(fvec4) 8(fvec2)
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10: TypeFunction 9(VertexOut)
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25: 6(float) Constant 1073741824
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26: 7(fvec4) ConstantComposite 25 25 25 25
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27: 8(fvec2) ConstantComposite 25 25
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28:9(VertexOut) ConstantComposite 26 27
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31: 6(float) Constant 1077936128
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32: 7(fvec4) ConstantComposite 31 31 31 31
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33: 8(fvec2) ConstantComposite 31 31
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34:9(VertexOut) ConstantComposite 32 33
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37: 6(float) Constant 1063831479
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38: 7(fvec4) ConstantComposite 37 37 37 37
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39: 8(fvec2) ConstantComposite 37 37
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40:9(VertexOut) ConstantComposite 38 39
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43: TypePointer Function 6(float)
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59: 6(float) Constant 1065353216
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87: TypePointer Function 9(VertexOut)
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100: 7(fvec4) ConstantComposite 59 59 59 59
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101: 8(fvec2) ConstantComposite 59 59
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102:9(VertexOut) ConstantComposite 100 101
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107: TypePointer Output 7(fvec4)
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108(@entryPointOutput.position): 107(ptr) Variable Output
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109: TypeInt 32 1
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110: 109(int) Constant 0
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111: TypePointer Function 7(fvec4)
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114: TypePointer Output 8(fvec2)
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115(@entryPointOutput.texCoord): 114(ptr) Variable Output
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116: 109(int) Constant 1
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117: TypePointer Function 8(fvec2)
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4(main): 2 Function None 3
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5: Label
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105(flattenTemp): 87(ptr) Variable Function
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106:9(VertexOut) FunctionCall 23(@main()
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Store 105(flattenTemp) 106
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112: 111(ptr) AccessChain 105(flattenTemp) 110
|
|
113: 7(fvec4) Load 112
|
|
Store 108(@entryPointOutput.position) 113
|
|
118: 117(ptr) AccessChain 105(flattenTemp) 116
|
|
119: 8(fvec2) Load 118
|
|
Store 115(@entryPointOutput.texCoord) 119
|
|
Return
|
|
FunctionEnd
|
|
11(r0():9(VertexOut) Function None 10
|
|
12: Label
|
|
ReturnValue 28
|
|
FunctionEnd
|
|
13(r1():9(VertexOut) Function None 10
|
|
14: Label
|
|
ReturnValue 34
|
|
FunctionEnd
|
|
15(r2():9(VertexOut) Function None 10
|
|
16: Label
|
|
ReturnValue 40
|
|
FunctionEnd
|
|
17(r3():9(VertexOut) Function None 10
|
|
18: Label
|
|
44(f): 43(ptr) Variable Function
|
|
Store 44(f) 25
|
|
45: 6(float) Load 44(f)
|
|
46: 6(float) Load 44(f)
|
|
47: 6(float) Load 44(f)
|
|
48: 6(float) Load 44(f)
|
|
49: 7(fvec4) CompositeConstruct 45 46 47 48
|
|
50: 6(float) Load 44(f)
|
|
51: 6(float) Load 44(f)
|
|
52: 8(fvec2) CompositeConstruct 50 51
|
|
53:9(VertexOut) CompositeConstruct 49 52
|
|
ReturnValue 53
|
|
FunctionEnd
|
|
19(r4():9(VertexOut) Function None 10
|
|
20: Label
|
|
56(f): 43(ptr) Variable Function
|
|
57(scalarCopy): 43(ptr) Variable Function
|
|
Store 56(f) 25
|
|
58: 6(float) Load 56(f)
|
|
60: 6(float) FAdd 58 59
|
|
Store 57(scalarCopy) 60
|
|
61: 6(float) Load 57(scalarCopy)
|
|
62: 6(float) Load 57(scalarCopy)
|
|
63: 6(float) Load 57(scalarCopy)
|
|
64: 6(float) Load 57(scalarCopy)
|
|
65: 7(fvec4) CompositeConstruct 61 62 63 64
|
|
66: 6(float) Load 57(scalarCopy)
|
|
67: 6(float) Load 57(scalarCopy)
|
|
68: 8(fvec2) CompositeConstruct 66 67
|
|
69:9(VertexOut) CompositeConstruct 65 68
|
|
ReturnValue 69
|
|
FunctionEnd
|
|
21(r5():9(VertexOut) Function None 10
|
|
22: Label
|
|
72(f): 43(ptr) Variable Function
|
|
73(scalarCopy): 43(ptr) Variable Function
|
|
Store 72(f) 25
|
|
74: 6(float) Load 72(f)
|
|
75: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 74
|
|
Store 73(scalarCopy) 75
|
|
76: 6(float) Load 73(scalarCopy)
|
|
77: 6(float) Load 73(scalarCopy)
|
|
78: 6(float) Load 73(scalarCopy)
|
|
79: 6(float) Load 73(scalarCopy)
|
|
80: 7(fvec4) CompositeConstruct 76 77 78 79
|
|
81: 6(float) Load 73(scalarCopy)
|
|
82: 6(float) Load 73(scalarCopy)
|
|
83: 8(fvec2) CompositeConstruct 81 82
|
|
84:9(VertexOut) CompositeConstruct 80 83
|
|
ReturnValue 84
|
|
FunctionEnd
|
|
23(@main():9(VertexOut) Function None 10
|
|
24: Label
|
|
88(v0): 87(ptr) Variable Function
|
|
90(v1): 87(ptr) Variable Function
|
|
92(v2): 87(ptr) Variable Function
|
|
94(v3): 87(ptr) Variable Function
|
|
96(v4): 87(ptr) Variable Function
|
|
98(v5): 87(ptr) Variable Function
|
|
89:9(VertexOut) FunctionCall 11(r0()
|
|
Store 88(v0) 89
|
|
91:9(VertexOut) FunctionCall 13(r1()
|
|
Store 90(v1) 91
|
|
93:9(VertexOut) FunctionCall 15(r2()
|
|
Store 92(v2) 93
|
|
95:9(VertexOut) FunctionCall 17(r3()
|
|
Store 94(v3) 95
|
|
97:9(VertexOut) FunctionCall 19(r4()
|
|
Store 96(v4) 97
|
|
99:9(VertexOut) FunctionCall 21(r5()
|
|
Store 98(v5) 99
|
|
ReturnValue 102
|
|
FunctionEnd
|