mirror of
https://github.com/RPCS3/glslang.git
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545 lines
24 KiB
Plaintext
545 lines
24 KiB
Plaintext
hlsl.texture.subvec4.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15 Function Definition: @main( ( temp 4-component vector of float)
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0:15 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp 2-component vector of uint)
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0:24 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:24 textureSize ( temp 2-component vector of uint)
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0:24 'g_tTex2dmsf1' ( uniform texture2DMS)
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0:24 move second child to first child ( temp uint)
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0:24 'WidthU' ( temp uint)
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0:24 direct index ( temp uint)
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0:24 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp uint)
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0:24 'HeightU' ( temp uint)
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0:24 direct index ( temp uint)
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0:24 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:24 Constant:
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0:24 1 (const int)
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0:24 move second child to first child ( temp uint)
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0:24 'NumberOfSamplesU' ( temp uint)
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0:24 imageQuerySamples ( temp uint)
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0:24 'g_tTex2dmsf1' ( uniform texture2DMS)
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0:25 Sequence
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0:25 move second child to first child ( temp 2-component vector of uint)
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0:25 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:25 textureSize ( temp 2-component vector of uint)
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0:25 'g_tTex2dmsf2' ( uniform texture2DMS)
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0:25 move second child to first child ( temp uint)
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0:25 'WidthU' ( temp uint)
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0:25 direct index ( temp uint)
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0:25 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:25 Constant:
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0:25 0 (const int)
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0:25 move second child to first child ( temp uint)
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0:25 'HeightU' ( temp uint)
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0:25 direct index ( temp uint)
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0:25 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:25 Constant:
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0:25 1 (const int)
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0:25 move second child to first child ( temp uint)
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0:25 'NumberOfSamplesU' ( temp uint)
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0:25 imageQuerySamples ( temp uint)
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0:25 'g_tTex2dmsf2' ( uniform texture2DMS)
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0:26 Sequence
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0:26 move second child to first child ( temp 2-component vector of uint)
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0:26 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:26 textureSize ( temp 2-component vector of uint)
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0:26 'g_tTex2dmsf3' ( uniform texture2DMS)
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0:26 move second child to first child ( temp uint)
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0:26 'WidthU' ( temp uint)
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0:26 direct index ( temp uint)
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0:26 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:26 Constant:
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0:26 0 (const int)
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0:26 move second child to first child ( temp uint)
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0:26 'HeightU' ( temp uint)
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0:26 direct index ( temp uint)
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0:26 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:26 Constant:
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0:26 1 (const int)
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0:26 move second child to first child ( temp uint)
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0:26 'NumberOfSamplesU' ( temp uint)
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0:26 imageQuerySamples ( temp uint)
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0:26 'g_tTex2dmsf3' ( uniform texture2DMS)
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0:27 Sequence
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0:27 move second child to first child ( temp 2-component vector of uint)
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0:27 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:27 textureSize ( temp 2-component vector of uint)
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0:27 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:27 move second child to first child ( temp uint)
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0:27 'WidthU' ( temp uint)
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0:27 direct index ( temp uint)
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0:27 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:27 Constant:
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0:27 0 (const int)
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0:27 move second child to first child ( temp uint)
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0:27 'HeightU' ( temp uint)
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0:27 direct index ( temp uint)
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0:27 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:27 Constant:
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0:27 1 (const int)
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0:27 move second child to first child ( temp uint)
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0:27 'NumberOfSamplesU' ( temp uint)
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0:27 imageQuerySamples ( temp uint)
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0:27 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:29 Construct float ( temp float)
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0:? textureFetch ( temp 4-component vector of float)
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0:29 'g_tTex2dmsf1' ( uniform texture2DMS)
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0:? Constant:
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0:? 1 (const int)
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0:? 2 (const int)
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0:29 Constant:
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0:29 3 (const int)
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0:30 Construct vec2 ( temp 2-component vector of float)
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0:? textureFetch ( temp 4-component vector of float)
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0:30 'g_tTex2dmsf2' ( uniform texture2DMS)
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0:? Constant:
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0:? 1 (const int)
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0:? 2 (const int)
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0:30 Constant:
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0:30 3 (const int)
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0:31 Construct vec3 ( temp 3-component vector of float)
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0:? textureFetch ( temp 4-component vector of float)
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0:31 'g_tTex2dmsf3' ( uniform texture2DMS)
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0:? Constant:
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0:? 1 (const int)
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0:? 2 (const int)
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0:31 Constant:
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0:31 3 (const int)
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0:32 textureFetch ( temp 4-component vector of float)
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0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:? Constant:
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0:? 1 (const int)
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0:? 2 (const int)
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0:32 Constant:
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0:32 3 (const int)
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0:34 Construct float ( temp float)
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0:? texture ( temp 4-component vector of float)
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0:34 Construct combined texture-sampler ( temp sampler2D)
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0:34 'g_tTex2df1' ( uniform texture2D)
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0:34 'g_sSamp' ( uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:35 Construct vec2 ( temp 2-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df2' ( uniform texture2D)
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0:35 'g_sSamp' ( uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:36 Construct vec3 ( temp 3-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:36 Construct combined texture-sampler ( temp sampler2D)
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0:36 'g_tTex2df3' ( uniform texture2D)
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0:36 'g_sSamp' ( uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:37 texture ( temp 4-component vector of float)
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0:37 Construct combined texture-sampler ( temp sampler2D)
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0:37 'g_tTex2df4' ( uniform texture2D)
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0:37 'g_sSamp' ( uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:39 Branch: Return with expression
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0:39 Constant:
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0:39 0.000000
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0:39 0.000000
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0:39 0.000000
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0:39 0.000000
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0:15 Function Definition: main( ( temp void)
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0:15 Function Parameters:
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0:? Sequence
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0:15 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:15 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_tTex2dmsf1' ( uniform texture2DMS)
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0:? 'g_tTex2dmsf2' ( uniform texture2DMS)
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0:? 'g_tTex2dmsf3' ( uniform texture2DMS)
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0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:? 'g_tTex2df1' ( uniform texture2D)
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0:? 'g_tTex2df2' ( uniform texture2D)
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0:? 'g_tTex2df3' ( uniform texture2D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_sSamp' ( uniform sampler)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15 Function Definition: @main( ( temp 4-component vector of float)
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0:15 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp 2-component vector of uint)
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0:24 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:24 textureSize ( temp 2-component vector of uint)
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0:24 'g_tTex2dmsf1' ( uniform texture2DMS)
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0:24 move second child to first child ( temp uint)
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0:24 'WidthU' ( temp uint)
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0:24 direct index ( temp uint)
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0:24 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp uint)
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0:24 'HeightU' ( temp uint)
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0:24 direct index ( temp uint)
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0:24 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:24 Constant:
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0:24 1 (const int)
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0:24 move second child to first child ( temp uint)
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0:24 'NumberOfSamplesU' ( temp uint)
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0:24 imageQuerySamples ( temp uint)
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0:24 'g_tTex2dmsf1' ( uniform texture2DMS)
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0:25 Sequence
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0:25 move second child to first child ( temp 2-component vector of uint)
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0:25 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:25 textureSize ( temp 2-component vector of uint)
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0:25 'g_tTex2dmsf2' ( uniform texture2DMS)
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0:25 move second child to first child ( temp uint)
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0:25 'WidthU' ( temp uint)
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0:25 direct index ( temp uint)
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0:25 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:25 Constant:
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0:25 0 (const int)
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0:25 move second child to first child ( temp uint)
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0:25 'HeightU' ( temp uint)
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0:25 direct index ( temp uint)
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0:25 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:25 Constant:
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0:25 1 (const int)
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0:25 move second child to first child ( temp uint)
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0:25 'NumberOfSamplesU' ( temp uint)
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0:25 imageQuerySamples ( temp uint)
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0:25 'g_tTex2dmsf2' ( uniform texture2DMS)
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0:26 Sequence
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0:26 move second child to first child ( temp 2-component vector of uint)
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0:26 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:26 textureSize ( temp 2-component vector of uint)
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0:26 'g_tTex2dmsf3' ( uniform texture2DMS)
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0:26 move second child to first child ( temp uint)
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0:26 'WidthU' ( temp uint)
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0:26 direct index ( temp uint)
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0:26 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:26 Constant:
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0:26 0 (const int)
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0:26 move second child to first child ( temp uint)
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0:26 'HeightU' ( temp uint)
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0:26 direct index ( temp uint)
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0:26 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:26 Constant:
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0:26 1 (const int)
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0:26 move second child to first child ( temp uint)
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0:26 'NumberOfSamplesU' ( temp uint)
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0:26 imageQuerySamples ( temp uint)
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0:26 'g_tTex2dmsf3' ( uniform texture2DMS)
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0:27 Sequence
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0:27 move second child to first child ( temp 2-component vector of uint)
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0:27 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:27 textureSize ( temp 2-component vector of uint)
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0:27 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:27 move second child to first child ( temp uint)
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0:27 'WidthU' ( temp uint)
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0:27 direct index ( temp uint)
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0:27 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:27 Constant:
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0:27 0 (const int)
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0:27 move second child to first child ( temp uint)
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0:27 'HeightU' ( temp uint)
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0:27 direct index ( temp uint)
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0:27 'sizeQueryTemp' ( temp 2-component vector of uint)
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0:27 Constant:
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0:27 1 (const int)
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0:27 move second child to first child ( temp uint)
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0:27 'NumberOfSamplesU' ( temp uint)
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0:27 imageQuerySamples ( temp uint)
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0:27 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:29 Construct float ( temp float)
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0:? textureFetch ( temp 4-component vector of float)
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0:29 'g_tTex2dmsf1' ( uniform texture2DMS)
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0:? Constant:
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0:? 1 (const int)
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0:? 2 (const int)
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0:29 Constant:
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0:29 3 (const int)
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0:30 Construct vec2 ( temp 2-component vector of float)
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0:? textureFetch ( temp 4-component vector of float)
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0:30 'g_tTex2dmsf2' ( uniform texture2DMS)
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0:? Constant:
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0:? 1 (const int)
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0:? 2 (const int)
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0:30 Constant:
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0:30 3 (const int)
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0:31 Construct vec3 ( temp 3-component vector of float)
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0:? textureFetch ( temp 4-component vector of float)
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0:31 'g_tTex2dmsf3' ( uniform texture2DMS)
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0:? Constant:
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0:? 1 (const int)
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0:? 2 (const int)
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0:31 Constant:
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0:31 3 (const int)
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0:32 textureFetch ( temp 4-component vector of float)
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0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:? Constant:
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0:? 1 (const int)
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0:? 2 (const int)
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0:32 Constant:
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0:32 3 (const int)
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0:34 Construct float ( temp float)
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0:? texture ( temp 4-component vector of float)
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0:34 Construct combined texture-sampler ( temp sampler2D)
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0:34 'g_tTex2df1' ( uniform texture2D)
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0:34 'g_sSamp' ( uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:35 Construct vec2 ( temp 2-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df2' ( uniform texture2D)
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0:35 'g_sSamp' ( uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:36 Construct vec3 ( temp 3-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:36 Construct combined texture-sampler ( temp sampler2D)
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0:36 'g_tTex2df3' ( uniform texture2D)
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0:36 'g_sSamp' ( uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:37 texture ( temp 4-component vector of float)
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0:37 Construct combined texture-sampler ( temp sampler2D)
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0:37 'g_tTex2df4' ( uniform texture2D)
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0:37 'g_sSamp' ( uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:39 Branch: Return with expression
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0:39 Constant:
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0:39 0.000000
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0:39 0.000000
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0:39 0.000000
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0:39 0.000000
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0:15 Function Definition: main( ( temp void)
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0:15 Function Parameters:
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0:? Sequence
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0:15 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:15 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_tTex2dmsf1' ( uniform texture2DMS)
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0:? 'g_tTex2dmsf2' ( uniform texture2DMS)
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0:? 'g_tTex2dmsf3' ( uniform texture2DMS)
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0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:? 'g_tTex2df1' ( uniform texture2D)
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0:? 'g_tTex2df2' ( uniform texture2D)
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0:? 'g_tTex2df3' ( uniform texture2D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_sSamp' ( uniform sampler)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 130
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Capability Shader
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Capability ImageQuery
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 128
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 14 "sizeQueryTemp"
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Name 17 "g_tTex2dmsf1"
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Name 21 "WidthU"
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Name 25 "HeightU"
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Name 29 "NumberOfSamplesU"
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Name 32 "sizeQueryTemp"
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Name 33 "g_tTex2dmsf2"
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Name 42 "sizeQueryTemp"
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Name 43 "g_tTex2dmsf3"
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Name 52 "sizeQueryTemp"
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Name 53 "g_tTex2dmsf4"
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Name 88 "g_tTex2df1"
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Name 92 "g_sSamp"
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Name 101 "g_tTex2df2"
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Name 109 "g_tTex2df3"
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Name 118 "g_tTex2df4"
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Name 128 "@entryPointOutput"
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Decorate 17(g_tTex2dmsf1) DescriptorSet 0
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Decorate 33(g_tTex2dmsf2) DescriptorSet 0
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Decorate 43(g_tTex2dmsf3) DescriptorSet 0
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Decorate 53(g_tTex2dmsf4) DescriptorSet 0
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Decorate 88(g_tTex2df1) DescriptorSet 0
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Decorate 92(g_sSamp) DescriptorSet 0
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Decorate 101(g_tTex2df2) DescriptorSet 0
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Decorate 109(g_tTex2df3) DescriptorSet 0
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Decorate 118(g_tTex2df4) DescriptorSet 0
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Decorate 128(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypeInt 32 0
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12: TypeVector 11(int) 2
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13: TypePointer Function 12(ivec2)
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15: TypeImage 6(float) 2D multi-sampled sampled format:Unknown
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16: TypePointer UniformConstant 15
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17(g_tTex2dmsf1): 16(ptr) Variable UniformConstant
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20: TypePointer Function 11(int)
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22: 11(int) Constant 0
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26: 11(int) Constant 1
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33(g_tTex2dmsf2): 16(ptr) Variable UniformConstant
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43(g_tTex2dmsf3): 16(ptr) Variable UniformConstant
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53(g_tTex2dmsf4): 16(ptr) Variable UniformConstant
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63: TypeInt 32 1
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64: TypeVector 63(int) 2
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65: 63(int) Constant 1
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66: 63(int) Constant 2
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67: 64(ivec2) ConstantComposite 65 66
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68: 63(int) Constant 3
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73: TypeVector 6(float) 2
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79: TypeVector 6(float) 3
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86: TypeImage 6(float) 2D sampled format:Unknown
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87: TypePointer UniformConstant 86
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88(g_tTex2df1): 87(ptr) Variable UniformConstant
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|
90: TypeSampler
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91: TypePointer UniformConstant 90
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|
92(g_sSamp): 91(ptr) Variable UniformConstant
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|
94: TypeSampledImage 86
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|
96: 6(float) Constant 1036831949
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|
97: 6(float) Constant 1045220557
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98: 73(fvec2) ConstantComposite 96 97
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|
101(g_tTex2df2): 87(ptr) Variable UniformConstant
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|
109(g_tTex2df3): 87(ptr) Variable UniformConstant
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|
118(g_tTex2df4): 87(ptr) Variable UniformConstant
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|
123: 6(float) Constant 0
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124: 7(fvec4) ConstantComposite 123 123 123 123
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|
127: TypePointer Output 7(fvec4)
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128(@entryPointOutput): 127(ptr) Variable Output
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|
4(main): 2 Function None 3
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5: Label
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129: 7(fvec4) FunctionCall 9(@main()
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Store 128(@entryPointOutput) 129
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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|
10: Label
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14(sizeQueryTemp): 13(ptr) Variable Function
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|
21(WidthU): 20(ptr) Variable Function
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|
25(HeightU): 20(ptr) Variable Function
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|
29(NumberOfSamplesU): 20(ptr) Variable Function
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|
32(sizeQueryTemp): 13(ptr) Variable Function
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|
42(sizeQueryTemp): 13(ptr) Variable Function
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|
52(sizeQueryTemp): 13(ptr) Variable Function
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|
18: 15 Load 17(g_tTex2dmsf1)
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|
19: 12(ivec2) ImageQuerySize 18
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|
Store 14(sizeQueryTemp) 19
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|
23: 20(ptr) AccessChain 14(sizeQueryTemp) 22
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|
24: 11(int) Load 23
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|
Store 21(WidthU) 24
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|
27: 20(ptr) AccessChain 14(sizeQueryTemp) 26
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|
28: 11(int) Load 27
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|
Store 25(HeightU) 28
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|
30: 15 Load 17(g_tTex2dmsf1)
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|
31: 11(int) ImageQuerySamples 30
|
|
Store 29(NumberOfSamplesU) 31
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|
34: 15 Load 33(g_tTex2dmsf2)
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|
35: 12(ivec2) ImageQuerySize 34
|
|
Store 32(sizeQueryTemp) 35
|
|
36: 20(ptr) AccessChain 32(sizeQueryTemp) 22
|
|
37: 11(int) Load 36
|
|
Store 21(WidthU) 37
|
|
38: 20(ptr) AccessChain 32(sizeQueryTemp) 26
|
|
39: 11(int) Load 38
|
|
Store 25(HeightU) 39
|
|
40: 15 Load 33(g_tTex2dmsf2)
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|
41: 11(int) ImageQuerySamples 40
|
|
Store 29(NumberOfSamplesU) 41
|
|
44: 15 Load 43(g_tTex2dmsf3)
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|
45: 12(ivec2) ImageQuerySize 44
|
|
Store 42(sizeQueryTemp) 45
|
|
46: 20(ptr) AccessChain 42(sizeQueryTemp) 22
|
|
47: 11(int) Load 46
|
|
Store 21(WidthU) 47
|
|
48: 20(ptr) AccessChain 42(sizeQueryTemp) 26
|
|
49: 11(int) Load 48
|
|
Store 25(HeightU) 49
|
|
50: 15 Load 43(g_tTex2dmsf3)
|
|
51: 11(int) ImageQuerySamples 50
|
|
Store 29(NumberOfSamplesU) 51
|
|
54: 15 Load 53(g_tTex2dmsf4)
|
|
55: 12(ivec2) ImageQuerySize 54
|
|
Store 52(sizeQueryTemp) 55
|
|
56: 20(ptr) AccessChain 52(sizeQueryTemp) 22
|
|
57: 11(int) Load 56
|
|
Store 21(WidthU) 57
|
|
58: 20(ptr) AccessChain 52(sizeQueryTemp) 26
|
|
59: 11(int) Load 58
|
|
Store 25(HeightU) 59
|
|
60: 15 Load 53(g_tTex2dmsf4)
|
|
61: 11(int) ImageQuerySamples 60
|
|
Store 29(NumberOfSamplesU) 61
|
|
62: 15 Load 17(g_tTex2dmsf1)
|
|
69: 7(fvec4) ImageFetch 62 67 Sample 68
|
|
70: 6(float) CompositeExtract 69 0
|
|
71: 15 Load 33(g_tTex2dmsf2)
|
|
72: 7(fvec4) ImageFetch 71 67 Sample 68
|
|
74: 6(float) CompositeExtract 72 0
|
|
75: 6(float) CompositeExtract 72 1
|
|
76: 73(fvec2) CompositeConstruct 74 75
|
|
77: 15 Load 43(g_tTex2dmsf3)
|
|
78: 7(fvec4) ImageFetch 77 67 Sample 68
|
|
80: 6(float) CompositeExtract 78 0
|
|
81: 6(float) CompositeExtract 78 1
|
|
82: 6(float) CompositeExtract 78 2
|
|
83: 79(fvec3) CompositeConstruct 80 81 82
|
|
84: 15 Load 53(g_tTex2dmsf4)
|
|
85: 7(fvec4) ImageFetch 84 67 Sample 68
|
|
89: 86 Load 88(g_tTex2df1)
|
|
93: 90 Load 92(g_sSamp)
|
|
95: 94 SampledImage 89 93
|
|
99: 7(fvec4) ImageSampleImplicitLod 95 98
|
|
100: 6(float) CompositeExtract 99 0
|
|
102: 86 Load 101(g_tTex2df2)
|
|
103: 90 Load 92(g_sSamp)
|
|
104: 94 SampledImage 102 103
|
|
105: 7(fvec4) ImageSampleImplicitLod 104 98
|
|
106: 6(float) CompositeExtract 105 0
|
|
107: 6(float) CompositeExtract 105 1
|
|
108: 73(fvec2) CompositeConstruct 106 107
|
|
110: 86 Load 109(g_tTex2df3)
|
|
111: 90 Load 92(g_sSamp)
|
|
112: 94 SampledImage 110 111
|
|
113: 7(fvec4) ImageSampleImplicitLod 112 98
|
|
114: 6(float) CompositeExtract 113 0
|
|
115: 6(float) CompositeExtract 113 1
|
|
116: 6(float) CompositeExtract 113 2
|
|
117: 79(fvec3) CompositeConstruct 114 115 116
|
|
119: 86 Load 118(g_tTex2df4)
|
|
120: 90 Load 92(g_sSamp)
|
|
121: 94 SampledImage 119 120
|
|
122: 7(fvec4) ImageSampleImplicitLod 121 98
|
|
ReturnValue 124
|
|
FunctionEnd
|