mirror of
https://github.com/RPCS3/glslang.git
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145 lines
7.1 KiB
Plaintext
Executable File
145 lines
7.1 KiB
Plaintext
Executable File
spv.variableArrayIndex.frag
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 93
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 10 20 34 36 54 63
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 400
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Name 4 "main"
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Name 8 "iLocal"
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Name 10 "Count"
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Name 13 "lunarStruct1"
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MemberName 13(lunarStruct1) 0 "i"
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MemberName 13(lunarStruct1) 1 "f"
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Name 14 "lunarStruct2"
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MemberName 14(lunarStruct2) 0 "i"
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MemberName 14(lunarStruct2) 1 "f"
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MemberName 14(lunarStruct2) 2 "s1_1"
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Name 18 "lunarStruct3"
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MemberName 18(lunarStruct3) 0 "s2_1"
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MemberName 18(lunarStruct3) 1 "i"
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MemberName 18(lunarStruct3) 2 "f"
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MemberName 18(lunarStruct3) 3 "s1_1"
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Name 20 "foo3"
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Name 30 "scale"
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Name 34 "foo2"
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Name 36 "foo"
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Name 54 "gl_FragColor"
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Name 59 "samp2D"
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Name 63 "coord"
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Name 69 "constructed"
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Decorate 10(Count) Flat
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Decorate 20(foo3) Flat
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Decorate 34(foo2) Flat
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Decorate 36(foo) Flat
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Decorate 54(gl_FragColor) Location 0
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Decorate 59(samp2D) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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9: TypePointer Input 6(int)
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10(Count): 9(ptr) Variable Input
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12: TypeFloat 32
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13(lunarStruct1): TypeStruct 6(int) 12(float)
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14(lunarStruct2): TypeStruct 6(int) 12(float) 13(lunarStruct1)
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15: TypeInt 32 0
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16: 15(int) Constant 3
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17: TypeArray 14(lunarStruct2) 16
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18(lunarStruct3): TypeStruct 17 6(int) 12(float) 13(lunarStruct1)
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19: TypePointer Input 18(lunarStruct3)
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20(foo3): 19(ptr) Variable Input
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21: 6(int) Constant 0
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22: 6(int) Constant 1
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25: TypeBool
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29: TypePointer Function 12(float)
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31: 15(int) Constant 5
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32: TypeArray 14(lunarStruct2) 31
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33: TypePointer Input 32
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34(foo2): 33(ptr) Variable Input
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35: TypePointer Input 13(lunarStruct1)
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36(foo): 35(ptr) Variable Input
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41: 6(int) Constant 2
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46: TypePointer Input 12(float)
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52: TypeVector 12(float) 4
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53: TypePointer Output 52(fvec4)
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54(gl_FragColor): 53(ptr) Variable Output
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56: TypeImage 12(float) 2D sampled format:Unknown
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57: TypeSampledImage 56
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58: TypePointer UniformConstant 57
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59(samp2D): 58(ptr) Variable UniformConstant
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61: TypeVector 12(float) 2
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62: TypePointer Input 61(fvec2)
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63(coord): 62(ptr) Variable Input
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67: TypeArray 61(fvec2) 16
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68: TypePointer Function 67
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73: 12(float) Constant 1065353216
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74: 12(float) Constant 1073741824
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75: 61(fvec2) ConstantComposite 73 74
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79: TypePointer Function 61(fvec2)
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4(main): 2 Function None 3
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5: Label
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8(iLocal): 7(ptr) Variable Function
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30(scale): 29(ptr) Variable Function
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69(constructed): 68(ptr) Variable Function
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11: 6(int) Load 10(Count)
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Store 8(iLocal) 11
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23: 9(ptr) AccessChain 20(foo3) 21 22 21
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24: 6(int) Load 23
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26: 25(bool) SGreaterThan 24 21
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SelectionMerge 28 None
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BranchConditional 26 27 49
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27: Label
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37: 9(ptr) AccessChain 36(foo) 21
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38: 6(int) Load 37
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39: 9(ptr) AccessChain 20(foo3) 21 38 21
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40: 6(int) Load 39
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42: 6(int) IAdd 40 41
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43: 6(int) Load 8(iLocal)
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44: 6(int) IAdd 43 22
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Store 8(iLocal) 44
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45: 6(int) IAdd 42 44
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47: 46(ptr) AccessChain 34(foo2) 45 41 22
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48: 12(float) Load 47
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Store 30(scale) 48
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Branch 28
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49: Label
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50: 46(ptr) AccessChain 20(foo3) 21 21 41 22
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51: 12(float) Load 50
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Store 30(scale) 51
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Branch 28
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28: Label
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55: 12(float) Load 30(scale)
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60: 57 Load 59(samp2D)
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64: 61(fvec2) Load 63(coord)
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65: 52(fvec4) ImageSampleImplicitLod 60 64
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66: 52(fvec4) VectorTimesScalar 65 55
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Store 54(gl_FragColor) 66
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70: 61(fvec2) Load 63(coord)
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71: 12(float) Load 30(scale)
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72: 61(fvec2) CompositeConstruct 71 71
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76: 67 CompositeConstruct 70 72 75
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Store 69(constructed) 76
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77: 9(ptr) AccessChain 36(foo) 21
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78: 6(int) Load 77
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80: 79(ptr) AccessChain 69(constructed) 78
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81: 61(fvec2) Load 80
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82: 9(ptr) AccessChain 36(foo) 21
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83: 6(int) Load 82
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84: 79(ptr) AccessChain 69(constructed) 83
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85: 61(fvec2) Load 84
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86: 12(float) CompositeExtract 81 0
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87: 12(float) CompositeExtract 81 1
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88: 12(float) CompositeExtract 85 0
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89: 12(float) CompositeExtract 85 1
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90: 52(fvec4) CompositeConstruct 86 87 88 89
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91: 52(fvec4) Load 54(gl_FragColor)
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92: 52(fvec4) FAdd 91 90
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Store 54(gl_FragColor) 92
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Return
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FunctionEnd
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