glslang/Test/baseResults/varyingArray.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

119 lines
6.1 KiB
Plaintext

varyingArray.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
WARNING: 0:8: varying deprecated in version 130; may be removed in future release
Shader version: 130
0:? Sequence
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:12 'texColor' ( temp 4-component vector of float)
0:12 texture ( global 4-component vector of float)
0:12 'texSampler2D' ( uniform sampler2D)
0:12 Construct vec2 ( temp 2-component vector of float)
0:12 add ( temp 4-component vector of float)
0:12 direct index ( smooth temp 4-component vector of float TexCoord)
0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:12 Constant:
0:12 4 (const int)
0:12 direct index ( smooth temp 4-component vector of float TexCoord)
0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:12 Constant:
0:12 5 (const int)
0:14 add second child into first child ( temp 4-component vector of float)
0:14 'texColor' ( temp 4-component vector of float)
0:14 'color' ( smooth in 4-component vector of float)
0:16 move second child to first child ( temp float)
0:16 direct index ( temp float)
0:16 'texColor' ( temp 4-component vector of float)
0:16 Constant:
0:16 3 (const int)
0:16 'alpha' ( smooth in float)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:18 add ( temp 4-component vector of float)
0:18 add ( temp 4-component vector of float)
0:18 add ( temp 4-component vector of float)
0:18 direct index ( smooth temp 4-component vector of float)
0:18 'foo' ( smooth in 3-element array of 4-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:18 direct index ( smooth temp 4-component vector of float TexCoord)
0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:18 Constant:
0:18 0 (const int)
0:18 direct index ( smooth temp 4-component vector of float TexCoord)
0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:18 Constant:
0:18 4 (const int)
0:18 'texColor' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'texSampler2D' ( uniform sampler2D)
0:? 'color' ( smooth in 4-component vector of float)
0:? 'alpha' ( smooth in float)
0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'foo' ( smooth in 3-element array of 4-component vector of float)
Linked fragment stage:
Shader version: 130
0:? Sequence
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:12 'texColor' ( temp 4-component vector of float)
0:12 texture ( global 4-component vector of float)
0:12 'texSampler2D' ( uniform sampler2D)
0:12 Construct vec2 ( temp 2-component vector of float)
0:12 add ( temp 4-component vector of float)
0:12 direct index ( smooth temp 4-component vector of float TexCoord)
0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:12 Constant:
0:12 4 (const int)
0:12 direct index ( smooth temp 4-component vector of float TexCoord)
0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:12 Constant:
0:12 5 (const int)
0:14 add second child into first child ( temp 4-component vector of float)
0:14 'texColor' ( temp 4-component vector of float)
0:14 'color' ( smooth in 4-component vector of float)
0:16 move second child to first child ( temp float)
0:16 direct index ( temp float)
0:16 'texColor' ( temp 4-component vector of float)
0:16 Constant:
0:16 3 (const int)
0:16 'alpha' ( smooth in float)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:18 add ( temp 4-component vector of float)
0:18 add ( temp 4-component vector of float)
0:18 add ( temp 4-component vector of float)
0:18 direct index ( smooth temp 4-component vector of float)
0:18 'foo' ( smooth in 3-element array of 4-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:18 direct index ( smooth temp 4-component vector of float TexCoord)
0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:18 Constant:
0:18 0 (const int)
0:18 direct index ( smooth temp 4-component vector of float TexCoord)
0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:18 Constant:
0:18 4 (const int)
0:18 'texColor' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'texSampler2D' ( uniform sampler2D)
0:? 'color' ( smooth in 4-component vector of float)
0:? 'alpha' ( smooth in float)
0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'foo' ( smooth in 3-element array of 4-component vector of float)