mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-01 07:01:12 +00:00
548c3adecd
This amends the previous commit, which ommitted barriers in version 420 for compute shader.
30 lines
932 B
Plaintext
Executable File
30 lines
932 B
Plaintext
Executable File
#version 420
|
|
|
|
layout(local_size_x = 2) in; // ERROR, no compute
|
|
|
|
#extension GL_ARB_compute_shader : enable
|
|
|
|
layout(local_size_x = 2, local_size_y = 4, local_size_z = 6) in;
|
|
|
|
shared vec3 sfoo;
|
|
|
|
void main()
|
|
{
|
|
sfoo = vec3(gl_WorkGroupSize.x, gl_WorkGroupSize.y, gl_WorkGroupSize.z);
|
|
sfoo += gl_WorkGroupSize + gl_NumWorkGroups + gl_WorkGroupID + gl_LocalInvocationID + gl_GlobalInvocationID;
|
|
sfoo *= gl_LocalInvocationIndex;
|
|
sfoo += gl_MaxComputeWorkGroupCount + gl_MaxComputeWorkGroupSize;
|
|
sfoo *= gl_MaxComputeUniformComponents +
|
|
gl_MaxComputeTextureImageUnits +
|
|
gl_MaxComputeImageUniforms +
|
|
gl_MaxComputeAtomicCounters +
|
|
gl_MaxComputeAtomicCounterBuffers;
|
|
|
|
barrier();
|
|
memoryBarrier();
|
|
memoryBarrierAtomicCounter();
|
|
memoryBarrierBuffer();
|
|
memoryBarrierImage();
|
|
memoryBarrierShared();
|
|
groupMemoryBarrier();
|
|
} |