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66 lines
2.5 KiB
Plaintext
66 lines
2.5 KiB
Plaintext
doWhileLoop.frag
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Shader version: 110
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0:? Sequence
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0:7 Function Definition: main( (global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'color' (temp 4-component vector of float)
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0:9 'BaseColor' (smooth in 4-component vector of float)
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0:13 Loop with condition not tested first
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0:13 Loop Condition
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0:13 Compare Less Than (temp bool)
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0:13 direct index (temp float)
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0:13 'color' (temp 4-component vector of float)
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0:13 Constant:
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0:13 0 (const int)
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0:13 'd' (uniform float)
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0:13 Loop Body
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0:12 Sequence
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0:12 add second child into first child (temp 4-component vector of float)
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0:12 'color' (temp 4-component vector of float)
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0:12 'bigColor' (uniform 4-component vector of float)
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:15 'color' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:7 Function Definition: main( (global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'color' (temp 4-component vector of float)
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0:9 'BaseColor' (smooth in 4-component vector of float)
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0:13 Loop with condition not tested first
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0:13 Loop Condition
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0:13 Compare Less Than (temp bool)
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0:13 direct index (temp float)
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0:13 'color' (temp 4-component vector of float)
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0:13 Constant:
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0:13 0 (const int)
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0:13 'd' (uniform float)
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0:13 Loop Body
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0:12 Sequence
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0:12 add second child into first child (temp 4-component vector of float)
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0:12 'color' (temp 4-component vector of float)
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0:12 'bigColor' (uniform 4-component vector of float)
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:15 'color' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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