glslang/Test/baseResults/doWhileLoop.frag.out

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doWhileLoop.frag
Shader version: 110
0:? Sequence
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:9 'color' (temp 4-component vector of float)
0:9 'BaseColor' (smooth in 4-component vector of float)
0:13 Loop with condition not tested first
0:13 Loop Condition
0:13 Compare Less Than (temp bool)
0:13 direct index (temp float)
0:13 'color' (temp 4-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 'd' (uniform float)
0:13 Loop Body
0:12 Sequence
0:12 add second child into first child (temp 4-component vector of float)
0:12 'color' (temp 4-component vector of float)
0:12 'bigColor' (uniform 4-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)
Linked fragment stage:
Shader version: 110
0:? Sequence
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:9 'color' (temp 4-component vector of float)
0:9 'BaseColor' (smooth in 4-component vector of float)
0:13 Loop with condition not tested first
0:13 Loop Condition
0:13 Compare Less Than (temp bool)
0:13 direct index (temp float)
0:13 'color' (temp 4-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 'd' (uniform float)
0:13 Loop Body
0:12 Sequence
0:12 add second child into first child (temp 4-component vector of float)
0:12 'color' (temp 4-component vector of float)
0:12 'bigColor' (uniform 4-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)