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83170e3f7a
(and GL_NV_shader_subgroup_partitioned) based on GL/ES version instead of predicating it on vulkan SPV generation Also add AST testing. The glsl.450.subgroup* files are largely the same as the spv.subgroup* The glsl.es320.subgroup* files are the same as the 450 versions, but modified to be ES compatible.
40 lines
1.4 KiB
Plaintext
40 lines
1.4 KiB
Plaintext
#version 450
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#extension GL_KHR_shader_subgroup_clustered: enable
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layout (local_size_x = 8) in;
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layout(binding = 0) buffer Buffers
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{
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vec4 f4;
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ivec4 i4;
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uvec4 u4;
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dvec4 d4;
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} data[4];
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void main()
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{
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int a = 1;
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const int aConst = 1;
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uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4;
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data[invocation].f4.xy = subgroupClusteredAdd(data[1].f4.xy, 0); // ERROR, less than 1
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data[invocation].f4.x = subgroupClusteredMul(data[0].f4.x, 3); // ERROR, not a power of 2
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data[invocation].i4.xy = subgroupClusteredMin(data[1].i4.xy, 8);
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data[invocation].i4.xyz = subgroupClusteredMin(data[2].i4.xyz, 6); // ERROR, not a power of 2
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data[invocation].f4.x = subgroupClusteredMax(data[0].f4.x, -1); // ERROR, less than 1
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data[invocation].i4 = subgroupClusteredAnd(data[3].i4, -3); // ERROR, less than 1
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data[invocation].i4.x = subgroupClusteredOr(data[0].i4.x, a); // ERROR, not constant
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data[invocation].i4.xy = subgroupClusteredOr(data[1].i4.xy, aConst);
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data[invocation].i4.x = subgroupClusteredXor(data[0].i4.x, 1 + a); // ERROR, not constant
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data[invocation].i4.xy = subgroupClusteredXor(data[1].i4.xy, aConst + a); // ERROR, not constant
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data[invocation].i4.xyz = subgroupClusteredXor(data[2].i4.xyz, 1 + aConst);
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}
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