mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-27 13:10:37 +00:00
f49cdf4183
This PR adds: [maxvertexcount(n)] attributes point/line/triangle/lineadj/triangleadj qualifiers PointStream/LineStream/TriangleStream templatized types Append method on above template types RestartStrip method on above template types.
26 lines
608 B
GLSL
26 lines
608 B
GLSL
struct PSInput
|
|
{
|
|
float myfloat : SOME_SEMANTIC;
|
|
int something : ANOTHER_SEMANTIC;
|
|
};
|
|
|
|
struct nametest {
|
|
int Append; // these are valid names even though they are also method names.
|
|
int RestartStrip; // ...
|
|
};
|
|
|
|
[maxvertexcount(4)]
|
|
void main(triangle in uint VertexID[3] : VertexID,
|
|
triangle uint test[3] : FOO,
|
|
inout LineStream<PSInput> OutputStream)
|
|
{
|
|
PSInput Vert;
|
|
|
|
Vert.myfloat = test[0] + test[1] + test[2];
|
|
Vert.something = VertexID[0];
|
|
|
|
OutputStream.Append(Vert);
|
|
OutputStream.Append(Vert);
|
|
OutputStream.RestartStrip();
|
|
}
|