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11 lines
291 B
GLSL
11 lines
291 B
GLSL
float4 main() : SV_POSITION
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{
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int4 int4_array[3];
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float4 float4_array_times[2] = (float4[2])int4_array;
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float2 float2_array_times2[4] = (float2[4])int4_array;
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int4 int4_array2[2] = (int4[2])int4_array;
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int int1_array[2] = (int[2])int4_array;
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return (float4)0.0;
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}
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