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15 lines
169 B
GLSL
15 lines
169 B
GLSL
#version 450
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layout (push_constant) uniform PushConstantBlock
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{
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vec4 color;
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vec4 color2;
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float scale;
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} uPC;
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vec4
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getColor2()
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{
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return uPC.color2;
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}
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