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1f1e5369ce
If we don't do this then we get reflection output like so: ArrayedBind[0].a.a: offset 0, type 1406, size 1, index 4, binding -1, stages 0 ArrayedBind[0].a.b: offset 4, type 1406, size 1, index 4, binding -1, stages 0 ArrayedBind[0].b.a: offset 4, type 1406, size 1, index 4, binding -1, stages 0 ArrayedBind[0].b.b: offset 8, type 1406, size 1, index 4, binding -1, stages 0 ArrayedBind[0].b: offset 4, type 1406, size 1, index 4, binding -1, stages 1 When the outer reflection loop that calls blowUpActiveAggregate incorrectly iterates over the struct members.
65 lines
1.3 KiB
GLSL
65 lines
1.3 KiB
GLSL
#version 440 core
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struct VertexInfo {
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float position[3];
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float normal[3];
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};
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struct TriangleInfo {
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VertexInfo v[3];
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};
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buffer VertexCollection {
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TriangleInfo t[5];
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uint padding[10];
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};
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buffer MultipleArrays {
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TriangleInfo tri[5];
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VertexInfo vert[5];
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float f[5];
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} multiarray;
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buffer ArrayedBind {
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float a;
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float b;
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} buffers[3];
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uniform UBO {
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VertexInfo verts[2];
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float flt[8];
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uvec4 unused;
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float uniform_multi[4][3][2];
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} ubo;
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uniform float uniform_multi[4][3][2];
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struct OutputStruct {
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float val;
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vec3 a;
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vec2 b[4];
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mat2x2 c;
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};
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out OutputStruct outval;
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out float outarr[3];
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void main()
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{
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float f;
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f += t[0].v[0].position[0];
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f += t[gl_InstanceID].v[gl_InstanceID].position[gl_InstanceID];
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f += t[gl_InstanceID].v[gl_InstanceID].normal[gl_InstanceID];
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f += multiarray.tri[gl_InstanceID].v[0].position[0];
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f += multiarray.vert[gl_InstanceID].position[0];
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f += multiarray.f[gl_InstanceID];
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f += ubo.verts[gl_InstanceID].position[0];
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f += ubo.flt[gl_InstanceID];
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f += ubo.uniform_multi[0][0][0];
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f += uniform_multi[gl_InstanceID][gl_InstanceID][gl_InstanceID];
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f += buffers[gl_InstanceID].b;
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TriangleInfo tlocal[5] = t;
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outval.val = f;
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outarr[2] = f;
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}
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