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06e1d0b434
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31277 e7fa87d3-cd2b-0410-9028-fcbf551c1848
564 lines
24 KiB
C++
564 lines
24 KiB
C++
//
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//Copyright (C) 2014 LunarG, Inc.
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//
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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// Author: John Kessenich, LunarG
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//
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//
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// "Builder" is an interface to fully build SPIR-V IR. Allocate one of
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// these to build (a thread safe) internal SPIR-V representation (IR),
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// and then dump it as a binary stream according to the SPIR-V specification.
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//
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// A Builder has a 1:1 relationship with a SPIR-V module.
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//
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#pragma once
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#ifndef SpvBuilder_H
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#define SpvBuilder_H
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#include "spirv.h"
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#include "spvIR.h"
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#include <algorithm>
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#include <stack>
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#include <map>
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namespace spv {
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class Builder {
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public:
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Builder(unsigned int userNumber);
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virtual ~Builder();
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static const int maxMatrixSize = 4;
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void setSource(spv::SourceLanguage lang, int version)
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{
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source = lang;
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sourceVersion = version;
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}
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void addSourceExtension(const char* ext) { extensions.push_back(ext); }
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Id import(const char*);
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void setMemoryModel(spv::AddressingModel addr, spv::MemoryModel mem)
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{
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addressModel = addr;
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memoryModel = mem;
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}
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// To get a new <id> for anything needing a new one.
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Id getUniqueId() { return ++uniqueId; }
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// To get a set of new <id>s, e.g., for a set of function parameters
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Id getUniqueIds(int numIds)
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{
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Id id = uniqueId + 1;
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uniqueId += numIds;
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return id;
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}
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// For creating new types (will return old type if the requested one was already made).
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Id makeVoidType();
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Id makeBoolType();
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Id makePointer(StorageClass, Id type);
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Id makeIntegerType(int width, bool hasSign); // generic
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Id makeIntType(int width) { return makeIntegerType(width, true); }
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Id makeUintType(int width) { return makeIntegerType(width, false); }
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Id makeFloatType(int width);
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Id makeStructType(std::vector<Id>& members, const char*);
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Id makeVectorType(Id component, int size);
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Id makeMatrixType(Id component, int cols, int rows);
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Id makeArrayType(Id element, unsigned size);
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Id makeFunctionType(Id returnType, std::vector<Id>& paramTypes);
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enum samplerContent : unsigned {
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samplerContentTexture,
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samplerContentImage,
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samplerContentTextureFilter
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};
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Id makeSampler(Id sampledType, Dim, samplerContent, bool arrayed, bool shadow, bool ms);
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// For querying about types.
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Id getTypeId(Id resultId) const { return module.getTypeId(resultId); }
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Id getDerefTypeId(Id resultId) const;
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Op getOpCode(Id id) const { return module.getInstruction(id)->getOpCode(); }
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Op getTypeClass(Id typeId) const { return getOpCode(typeId); }
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Op getMostBasicTypeClass(Id typeId) const;
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int getNumComponents(Id resultId) const { return getNumTypeComponents(getTypeId(resultId)); }
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int getNumTypeComponents(Id typeId) const;
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Id getScalarTypeId(Id typeId) const;
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Id getContainedTypeId(Id typeId) const;
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Id getContainedTypeId(Id typeId, int) const;
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bool isPointer(Id resultId) const { return isPointerType(getTypeId(resultId)); }
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bool isScalar(Id resultId) const { return isScalarType(getTypeId(resultId)); }
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bool isVector(Id resultId) const { return isVectorType(getTypeId(resultId)); }
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bool isMatrix(Id resultId) const { return isMatrixType(getTypeId(resultId)); }
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bool isAggregate(Id resultId) const { return isAggregateType(getTypeId(resultId)); }
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bool isPointerType(Id typeId) const { return getTypeClass(typeId) == OpTypePointer; }
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bool isScalarType(Id typeId) const { return getTypeClass(typeId) == OpTypeFloat || getTypeClass(typeId) == OpTypeInt || getTypeClass(typeId) == OpTypeBool; }
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bool isVectorType(Id typeId) const { return getTypeClass(typeId) == OpTypeVector; }
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bool isMatrixType(Id typeId) const { return getTypeClass(typeId) == OpTypeMatrix; }
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bool isStructType(Id typeId) const { return getTypeClass(typeId) == OpTypeStruct; }
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bool isArrayType(Id typeId) const { return getTypeClass(typeId) == OpTypeArray; }
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bool isAggregateType(Id typeId) const { return isArrayType(typeId) || isStructType(typeId); }
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bool isSamplerType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampler; }
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bool isConstantScalar(Id resultId) const { return getOpCode(resultId) == OpConstant; }
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unsigned int getConstantScalar(Id resultId) const { return module.getInstruction(resultId)->getImmediateOperand(0); }
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int getTypeNumColumns(Id typeId) const
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{
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assert(isMatrixType(typeId));
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return getNumTypeComponents(typeId);
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}
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int getNumColumns(Id resultId) const { return getTypeNumColumns(getTypeId(resultId)); }
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int getTypeNumRows(Id typeId) const
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{
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assert(isMatrixType(typeId));
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return getNumTypeComponents(getContainedTypeId(typeId));
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}
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int getNumRows(Id resultId) const { return getTypeNumRows(getTypeId(resultId)); }
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Dim getDimensionality(Id resultId) const
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{
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assert(isSamplerType(getTypeId(resultId)));
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return (Dim)module.getInstruction(getTypeId(resultId))->getImmediateOperand(1);
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}
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bool isArrayedSampler(Id resultId) const
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{
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assert(isSamplerType(getTypeId(resultId)));
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return module.getInstruction(getTypeId(resultId))->getImmediateOperand(3) != 0;
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}
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// For making new constants (will return old constant if the requested one was already made).
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Id makeBoolConstant(bool b);
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Id makeIntConstant(Id typeId, unsigned value);
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Id makeIntConstant(int i) { return makeIntConstant(makeIntType(32), (unsigned)i); }
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Id makeUintConstant(unsigned u) { return makeIntConstant(makeUintType(32), u); }
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Id makeFloatConstant(float f);
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Id makeDoubleConstant(double d);
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// Turn the array of constants into a proper spv constant of the requested type.
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Id makeCompositeConstant(Id type, std::vector<Id>& comps);
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// Methods for adding information outside the CFG.
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void addEntryPoint(ExecutionModel, Function*);
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void addExecutionMode(Function*, ExecutionMode mode, int value = -1);
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void addName(Id, const char* name);
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void addMemberName(Id, int member, const char* name);
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void addLine(Id target, Id fileName, int line, int column);
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void addDecoration(Id, Decoration, int num = -1);
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void addMemberDecoration(Id, unsigned int member, Decoration, int num = -1);
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// At the end of what block do the next create*() instructions go?
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void setBuildPoint(Block* bp) { buildPoint = bp; }
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Block* getBuildPoint() const { return buildPoint; }
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// Make the main function.
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Function* makeMain();
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// Return from main. Implicit denotes a return at the very end of main.
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void makeMainReturn(bool implicit = false) { makeReturn(implicit, 0, true); }
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// Close the main function.
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void closeMain();
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// Make a shader-style function, and create its entry block if entry is non-zero.
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// Return the function, pass back the entry.
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Function* makeFunctionEntry(Id returnType, const char* name, std::vector<Id>& paramTypes, Block **entry = 0);
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// Create a return. Pass whether it is a return form main, and the return
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// value (if applicable). In the case of an implicit return, no post-return
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// block is inserted.
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void makeReturn(bool implicit = false, Id retVal = 0, bool isMain = false);
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// Generate all the code needed to finish up a function.
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void leaveFunction(bool main);
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// Create a discard.
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void makeDiscard();
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// Create a global or function local or IO variable.
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Id createVariable(StorageClass, Id type, const char* name = 0);
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// Store into an Id and return the l-value
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void createStore(Id rValue, Id lValue);
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// Load from an Id and return it
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Id createLoad(Id lValue);
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// Create an OpAccessChain instruction
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Id createAccessChain(StorageClass, Id base, std::vector<Id>& offsets);
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// Create an OpCompositeExtract instruction
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Id createCompositeExtract(Id composite, Id typeId, unsigned index);
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Id createCompositeExtract(Id composite, Id typeId, std::vector<unsigned>& indexes);
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Id createCompositeInsert(Id object, Id composite, Id typeId, unsigned index);
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Id createCompositeInsert(Id object, Id composite, Id typeId, std::vector<unsigned>& indexes);
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Id createVectorExtractDynamic(Id vector, Id typeId, Id componentIndex);
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Id createVectorInsertDynamic(Id vector, Id typeId, Id component, Id componentIndex);
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void createNoResultOp(Op);
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void createNoResultOp(Op, Id operand);
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void createControlBarrier(unsigned executionScope);
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void createMemoryBarrier(unsigned executionScope, unsigned memorySemantics);
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Id createUnaryOp(Op, Id typeId, Id operand);
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Id createBinOp(Op, Id typeId, Id operand1, Id operand2);
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Id createTriOp(Op, Id typeId, Id operand1, Id operand2, Id operand3);
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Id createTernaryOp(Op, Id typeId, Id operand1, Id operand2, Id operand3);
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Id createFunctionCall(spv::Function*, std::vector<spv::Id>&);
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// Take an rvalue (source) and a set of channels to extract from it to
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// make a new rvalue, which is returned.
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Id createRvalueSwizzle(Id typeId, Id source, std::vector<unsigned>& channels);
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// Take a copy of an lvalue (target) and a source of components, and set the
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// source components into the lvalue where the 'channels' say to put them.
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// An updated version of the target is returned.
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// (No true lvalue or stores are used.)
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Id createLvalueSwizzle(Id typeId, Id target, Id source, std::vector<unsigned>& channels);
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// If the value passed in is an instruction and the precision is not EMpNone,
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// it gets tagged with the requested precision.
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void setPrecision(Id /* value */, Decoration /* precision */)
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{
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// TODO
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}
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// Can smear a scalar to a vector for the following forms:
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// - promoteScalar(scalar, vector) // smear scalar to width of vector
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// - promoteScalar(vector, scalar) // smear scalar to width of vector
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// - promoteScalar(pointer, scalar) // smear scalar to width of what pointer points to
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// - promoteScalar(scalar, scalar) // do nothing
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// Other forms are not allowed.
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//
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// Note: One of the arguments will change, with the result coming back that way rather than
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// through the return value.
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void promoteScalar(Decoration precision, Id& left, Id& right);
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// make a value by smearing the scalar to fill the type
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Id smearScalar(Decoration precision, Id scalarVal, Id);
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// Create a call to a built-in function.
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Id createBuiltinCall(Decoration precision, Id resultType, Id builtins, int entryPoint, std::vector<Id>& args);
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// List of parameters used to create a texture operation
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struct TextureParameters {
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Id sampler;
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Id coords;
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Id bias;
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Id lod;
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Id Dref;
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Id offset;
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Id gradX;
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Id gradY;
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};
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// Select the correct texture operation based on all inputs, and emit the correct instruction
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Id createTextureCall(Decoration precision, Id resultType, bool proj, const TextureParameters&);
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// Emit the OpTextureQuery* instruction that was passed in.
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// Figure out the right return value and type, and return it.
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Id createTextureQueryCall(Op, const TextureParameters&);
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Id createSamplePositionCall(Decoration precision, Id, Id);
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Id createBitFieldExtractCall(Decoration precision, Id, Id, Id, bool isSigned);
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Id createBitFieldInsertCall(Decoration precision, Id, Id, Id, Id);
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// Reduction comparision for composites: For equal and not-equal resulting in a scalar.
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Id createCompare(Decoration precision, Id, Id, bool /* true if for equal, fales if for not-equal */);
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// OpCompositeConstruct
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Id createCompositeConstruct(Id typeId, std::vector<Id>& constituents);
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// vector or scalar constructor
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Id createConstructor(Decoration precision, const std::vector<Id>& sources, Id resultTypeId);
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// matrix constructor
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Id createMatrixConstructor(Decoration precision, const std::vector<Id>& sources, Id constructee);
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// Helper to use for building nested control flow with if-then-else.
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class If {
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public:
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If(Id condition, Builder& builder);
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~If() {}
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void makeBeginElse();
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void makeEndIf();
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private:
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If(const If&);
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If& operator=(If&);
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Builder& builder;
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Id condition;
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Function* function;
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Block* headerBlock;
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Block* thenBlock;
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Block* elseBlock;
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Block* mergeBlock;
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};
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// Make a switch statement. A switch has 'numSegments' of pieces of code, not containing
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// any case/default labels, all separated by one or more case/default labels. Each possible
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// case value v is a jump to the caseValues[v] segment. The defaultSegment is also in this
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// number space. How to compute the value is given by 'condition', as in switch(condition).
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//
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// The SPIR-V Builder will maintain the stack of post-switch merge blocks for nested switches.
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//
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// Use a defaultSegment < 0 if there is no default segment (to branch to post switch).
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//
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// Returns the right set of basic blocks to start each code segment with, so that the caller's
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// recursion stack can hold the memory for it.
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//
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void makeSwitch(Id condition, int numSegments, std::vector<int>& caseValues, std::vector<int>& valueToSegment, int defaultSegment,
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std::vector<Block*>& segmentBB); // return argument
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// Add a branch to the innermost switch's merge block.
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void addSwitchBreak();
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// Move to the next code segment, passing in the return argument in makeSwitch()
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void nextSwitchSegment(std::vector<Block*>& segmentBB, int segment);
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// Finish off the innermost switch.
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void endSwitch(std::vector<Block*>& segmentBB);
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// Start the beginning of a new loop.
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void makeNewLoop();
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// Add the branch for the loop test, based on the given condition.
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// The true branch goes to the block that remains inside the loop, and
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// the false branch goes to the loop's merge block. The builder insertion
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// point will be placed at the start of the inside-the-loop block.
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void createLoopTestBranch(Id condition);
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// Finish generating the loop header block in the case where the loop test
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// is at the bottom of the loop. It will include the LoopMerge instruction
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// and a branch to the rest of the body. The loop header block must be
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// separate from the rest of the body to make room for the the two kinds
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// of *Merge instructions that might have to occur just before a branch:
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// the loop header must have a LoopMerge as its second-last instruction,
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// and the body might begin with a conditional branch, which must have its
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// own SelectionMerge instruction.
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// Also create the basic block that will contain the loop test, but don't
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// insert it into the function yet. Any "continue" constructs in this loop
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// will branch to the loop test block. The builder insertion point will be
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// placed at the start of the body block.
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void endLoopHeaderWithoutTest();
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// Generate a branch to the loop test block. This can only be called if
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// the loop test is at the bottom of the loop. The builder insertion point
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// is left at the start of the test block.
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void createBranchToLoopTest();
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// Add a branch to the test of the current (innermost) loop.
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void createLoopContinue();
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// Add an exit (e.g. "break") for the innermost loop that you're in
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void createLoopExit();
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// Close the innermost loop that you're in
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void closeLoop();
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//
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// Access chain design for an R-Value vs. L-Value:
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//
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// There is a single access chain the builder is building at
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// any particular time. Such a chain can be used to either to a load or
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// a store, when desired.
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//
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// Expressions can be r-values, l-values, or both, or only r-values:
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// a[b.c].d = .... // l-value
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// ... = a[b.c].d; // r-value, that also looks like an l-value
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// ++a[b.c].d; // r-value and l-value
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// (x + y)[2]; // r-value only, can't possibly be l-value
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//
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// Computing an r-value means generating code. Hence,
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// r-values should only be computed when they are needed, not speculatively.
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//
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// Computing an l-value means saving away information for later use in the compiler,
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// no code is generated until the l-value is later dereferenced. It is okay
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// to speculatively generate an l-value, just not okay to speculatively dereference it.
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//
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// The base of the access chain (the left-most variable or expression
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// from which everything is based) can be set either as an l-value
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// or as an r-value. Most efficient would be to set an l-value if one
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// is available. If an expression was evaluated, the resulting r-value
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// can be set as the chain base.
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//
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// The users of this single access chain can save and restore if they
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// want to nest or manage multiple chains.
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//
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struct AccessChain {
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Id base; // for l-values, pointer to the base object, for r-values, the base object
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std::vector<Id> indexChain;
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Id instr; // the instruction that generates this access chain
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std::vector<unsigned> swizzle;
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Id component; // a dynamic component index, can coexist with a swizzle, done after the swizzle
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Id resultType; // dereferenced type, to be exclusive of swizzles
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bool isRValue;
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};
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//
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// the SPIR-V builder maintains a single active chain that
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// the following methods operated on
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//
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// for external save and restore
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AccessChain getAccessChain() { return accessChain; }
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void setAccessChain(AccessChain newChain) { accessChain = newChain; }
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// clear accessChain
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void clearAccessChain();
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// set new base as an l-value base
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void setAccessChainLValue(Id lValue)
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{
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assert(isPointer(lValue));
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accessChain.base = lValue;
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accessChain.resultType = getContainedTypeId(getTypeId(lValue));
|
|
}
|
|
|
|
// set new base value as an r-value
|
|
void setAccessChainRValue(Id rValue)
|
|
{
|
|
accessChain.isRValue = true;
|
|
accessChain.base = rValue;
|
|
accessChain.resultType = getTypeId(rValue);
|
|
}
|
|
|
|
// push offset onto the end of the chain
|
|
void accessChainPush(Id offset, Id newType)
|
|
{
|
|
accessChain.indexChain.push_back(offset);
|
|
accessChain.resultType = newType;
|
|
}
|
|
|
|
// push new swizzle onto the end of any existing swizzle, merging into a single swizzle
|
|
void accessChainPushSwizzle(std::vector<unsigned>& swizzle, int width);
|
|
|
|
// push a variable component selection onto the access chain; supporting only one, so unsided
|
|
void accessChainPushComponent(Id component) { accessChain.component = component; }
|
|
|
|
// use accessChain and swizzle to store value
|
|
void accessChainStore(Id rvalue);
|
|
|
|
// use accessChain and swizzle to load an r-value
|
|
Id accessChainLoad(Decoration precision);
|
|
|
|
// get the direct pointer for an l-value
|
|
Id accessChainGetLValue();
|
|
|
|
void dump(std::vector<unsigned int>&) const;
|
|
|
|
protected:
|
|
Id findScalarConstant(Op typeClass, Id typeId, unsigned value) const;
|
|
Id findScalarConstant(Op typeClass, Id typeId, unsigned v1, unsigned v2) const;
|
|
Id findCompositeConstant(Op typeClass, std::vector<Id>& comps) const;
|
|
Id collapseAccessChain();
|
|
void simplifyAccessChainSwizzle();
|
|
void mergeAccessChainSwizzle();
|
|
void createAndSetNoPredecessorBlock(const char*);
|
|
void createBranch(Block* block);
|
|
void createMerge(Op, Block*, unsigned int control);
|
|
void createConditionalBranch(Id condition, Block* thenBlock, Block* elseBlock);
|
|
void dumpInstructions(std::vector<unsigned int>&, const std::vector<Instruction*>&) const;
|
|
|
|
SourceLanguage source;
|
|
int sourceVersion;
|
|
std::vector<const char*> extensions;
|
|
AddressingModel addressModel;
|
|
MemoryModel memoryModel;
|
|
int builderNumber;
|
|
Module module;
|
|
Block* buildPoint;
|
|
Id uniqueId;
|
|
Function* mainFunction;
|
|
Block* stageExit;
|
|
AccessChain accessChain;
|
|
|
|
// special blocks of instructions for output
|
|
std::vector<Instruction*> imports;
|
|
std::vector<Instruction*> entryPoints;
|
|
std::vector<Instruction*> executionModes;
|
|
std::vector<Instruction*> names;
|
|
std::vector<Instruction*> lines;
|
|
std::vector<Instruction*> decorations;
|
|
std::vector<Instruction*> constantsTypesGlobals;
|
|
std::vector<Instruction*> externals;
|
|
|
|
// not output, internally used for quick & dirty canonical (unique) creation
|
|
std::vector<Instruction*> groupedConstants[OpConstant]; // all types appear before OpConstant
|
|
std::vector<Instruction*> groupedTypes[OpConstant];
|
|
|
|
// stack of switches
|
|
std::stack<Block*> switchMerges;
|
|
|
|
// Data that needs to be kept in order to properly handle loops.
|
|
struct Loop {
|
|
// The header is the first block generated for the loop.
|
|
// It dominates all the blocks in the loop, i.e. it is always
|
|
// executed before any others.
|
|
// If the loop test is executed before the body (as in "while" and
|
|
// "for" loops), then the header begins with the test code.
|
|
// Otherwise, the loop is a "do-while" loop and the header contains the
|
|
// start of the body of the loop (if the body exists).
|
|
Block* header;
|
|
// The merge block marks the end of the loop. Control is transferred
|
|
// to the merge block when either the loop test fails, or when a
|
|
// nested "break" is encountered.
|
|
Block* merge;
|
|
// If not NULL, the test block is the basic block containing the loop
|
|
// test and the conditional branch back to the header or the merge
|
|
// block. This is created for "do-while" loops, and is the target of
|
|
// any "continue" constructs that might exist.
|
|
Block* test;
|
|
Function* function;
|
|
};
|
|
|
|
// Our loop stack.
|
|
std::stack<Loop> loops;
|
|
}; // end Builder class
|
|
|
|
void MissingFunctionality(const char*);
|
|
void ValidationError(const char* error);
|
|
|
|
}; // end spv namespace
|
|
|
|
#endif // SpvBuilder_H
|