mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
67 lines
2.0 KiB
GLSL
67 lines
2.0 KiB
GLSL
SamplerComparisonState g_sSamp : register(s0);
|
|
|
|
uniform Texture1D <float4> g_tTex1df4 : register(t0);
|
|
Texture1D <int4> g_tTex1di4;
|
|
Texture1D <uint4> g_tTex1du4;
|
|
|
|
Texture2D <float4> g_tTex2df4;
|
|
Texture2D <int4> g_tTex2di4;
|
|
Texture2D <uint4> g_tTex2du4;
|
|
|
|
Texture3D <float4> g_tTex3df4;
|
|
Texture3D <int4> g_tTex3di4;
|
|
Texture3D <uint4> g_tTex3du4;
|
|
|
|
TextureCube <float4> g_tTexcdf4;
|
|
TextureCube <int4> g_tTexcdi4;
|
|
TextureCube <uint4> g_tTexcdu4;
|
|
|
|
Texture1DArray <float4> g_tTex1df4a;
|
|
Texture1DArray <int4> g_tTex1di4a;
|
|
Texture1DArray <uint4> g_tTex1du4a;
|
|
|
|
Texture2DArray <float4> g_tTex2df4a;
|
|
Texture2DArray <int4> g_tTex2di4a;
|
|
Texture2DArray <uint4> g_tTex2du4a;
|
|
|
|
TextureCubeArray <float4> g_tTexcdf4a;
|
|
TextureCubeArray <int4> g_tTexcdi4a;
|
|
TextureCubeArray <uint4> g_tTexcdu4a;
|
|
|
|
struct PS_OUTPUT
|
|
{
|
|
float4 Color : SV_Target0;
|
|
float Depth : SV_Depth;
|
|
};
|
|
|
|
PS_OUTPUT main()
|
|
{
|
|
PS_OUTPUT psout;
|
|
|
|
// 1D
|
|
float r01 = g_tTex1df4 . SampleCmp(g_sSamp, 0.1, 0.75, 2);
|
|
float r03 = g_tTex1di4 . SampleCmp(g_sSamp, 0.1, 0.75, 2);
|
|
float r05 = g_tTex1du4 . SampleCmp(g_sSamp, 0.1, 0.75, 2);
|
|
|
|
// 2D
|
|
float r21 = g_tTex2df4 . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75, int2(2,3));
|
|
float r23 = g_tTex2di4 . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75, int2(2,3));
|
|
float r25 = g_tTex2du4 . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75, int2(2,3));
|
|
|
|
// *** There's no SampleCmp on 3D textures
|
|
|
|
// This page: https://msdn.microsoft.com/en-us/library/windows/desktop/bb509696(v=vs.85).aspx
|
|
// claims offset is supported for cube textures, but FXC does not accept it, and that does
|
|
// not match other methods, so it may be a documentation bug. Those lines are commented
|
|
// out below.
|
|
// Cube
|
|
// float r51 = g_tTexcdf4 . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int3(2,3,4));
|
|
// float r53 = g_tTexcdi4 . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int3(2,3,4));
|
|
// float r55 = g_tTexcdu4 . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int3(2,3,4));
|
|
|
|
psout.Color = 1.0;
|
|
psout.Depth = 1.0;
|
|
|
|
return psout;
|
|
}
|