mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
deec1933e9
Saved about 21K, size down to 380K of MSVC x86 code. Fixed one bug that needs to be looked at on the master branch: The test for needing a Vulkan binding has a bug in it, "!layoutAttachment" which does not mean "no layoutAttachment", because that is non-zero. This is why some test and test results changed.
78 lines
3.1 KiB
GLSL
78 lines
3.1 KiB
GLSL
#version 450
|
|
|
|
layout(input_attachment_index = 2) uniform subpassInput subD1; // ERROR, not this stage
|
|
layout(input_attachment_index = 2) uniform isubpassInput subD2; // ERROR, not this stage
|
|
layout(input_attachment_index = 2) uniform usubpassInput subD3; // ERROR, not this stage
|
|
layout(input_attachment_index = 2) uniform subpassInputMS subD4; // ERROR, not this stage
|
|
layout(input_attachment_index = 2) uniform isubpassInputMS subD5; // ERROR, not this stage
|
|
layout(input_attachment_index = 2) uniform usubpassInputMS subD6; // ERROR, not this stage
|
|
|
|
out vec4 color;
|
|
|
|
layout(constant_id = 17) const ivec2 arraySizes = ivec2(12,13); // ERROR, not a scalar
|
|
layout(constant_id = 17) uniform sampler2D s2D; // ERROR, not the right type or qualifier
|
|
layout(constant_id = 4000) const int c1 = 12; // ERROR, too big
|
|
layout(constant_id = 4) const float c2[2] = float[2](1.0, 2.0); // ERROR, not a scalar
|
|
layout(constant_id = 4) in;
|
|
|
|
void main()
|
|
{
|
|
color = subpassLoad(subD1); // ERROR, no such function in this stage
|
|
}
|
|
|
|
layout(binding = 0) uniform atomic_uint aui; // ERROR, no atomics in Vulkan
|
|
layout(shared, binding = 1) uniform ub1n { int a; } ub1i; // ERROR, no shared
|
|
layout(packed, binding = 2) uniform ub2n { int a; } ub2i; // ERROR, no packed
|
|
|
|
layout(constant_id=222) const int arraySize = 4;
|
|
|
|
void foo()
|
|
{
|
|
int a1[arraySize];
|
|
int a2[arraySize] = a1; // ERROR, can't use in initializer
|
|
|
|
a1 = a2; // ERROR, can't assign, even though the same type
|
|
if (a1 == a2) // ERROR, can't compare either
|
|
++color;
|
|
}
|
|
|
|
layout(set = 1, push_constant) uniform badpc { int a; } badpcI; // ERROR, no descriptor set with push_constant
|
|
|
|
#ifndef VULKAN
|
|
#error VULKAN should be defined
|
|
#endif
|
|
|
|
#if VULKAN != 100
|
|
#error VULKAN should be 100
|
|
#endif
|
|
|
|
float AofA0[2][arraySize];
|
|
float AofA1[arraySize][arraySize];
|
|
float AofA2[arraySize][2 + arraySize];
|
|
float AofA3[arraySize][2];
|
|
|
|
out ban1 { // ERROR, only outer dimension
|
|
float f;
|
|
} bai1[2][arraySize];
|
|
|
|
out ban2 {
|
|
float f;
|
|
} bai2[arraySize][2];
|
|
|
|
layout(binding = 3000) uniform sampler2D s3000;
|
|
layout(binding = 3001) uniform b3001 { int a; };
|
|
layout(location = 10) in vec4 in1;
|
|
layout(location = 10) in vec4 in2; // ERROR, no location aliasing
|
|
|
|
layout(constant_id = 400) const int nonLit = 1;
|
|
layout(location = nonLit, component = nonLit) in vec4 nonLit1; // ERROR, non literal
|
|
layout(binding = nonLit, set = nonLit) uniform nonLitBN { // ERROR, non literal
|
|
layout(offset = nonLit) vec4 nonLit1; // ERROR, non literal
|
|
layout(align = nonLit) vec4 nonLit3; // ERROR, non literal
|
|
layout(xfb_offset = nonLit) vec4 nonLit4; // ERROR, non literal
|
|
layout(xfb_buffer = nonLit) vec4 nonLit5; // ERROR, non literal
|
|
layout(xfb_stride = nonLit) vec4 nonLit6; // ERROR, non literal
|
|
} nonLitBI;
|
|
layout(input_attachment_index = nonLit) vec4 nonLit3; // ERROR, non literal
|
|
layout(constant_id = nonLit) vec4 nonLit4; // ERROR, non literal
|