glslang/Test/140.vert

34 lines
1010 B
GLSL

#version 140
uniform isamplerBuffer sbuf;
layout(std140) uniform blockName {
int anonMem;
};
void main()
{
int id = gl_InstanceID;
id += anonMem;
id += texelFetch(sbuf, 8).w;
gl_ClipVertex; // could be ERROR, but compiling under compatibility profile
gl_Color; // could be ERROR, but compiling under compatibility profile
gl_LightSource[0]; // could be ERROR, but compiling under compatibility profile
gl_DepthRange.far;
gl_TexCoord; // could be ERROR, but compiling under compatibility profile
gl_FogFragCoord; // could be ERROR, but compiling under compatibility profile
gl_FrontColor; // could be ERROR, but compiling under compatibility profile
}
out vec4 gl_Position; // ERROR
#extension GL_ARB_separate_shader_objects : enable
out vec4 gl_Position;
in vec4 gl_Position; // ERROR
out vec3 gl_Position; // ERROR
out float gl_PointSize;
out vec4 gl_ClipVertex;
out float gl_FogFragCoord;