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34 lines
477 B
GLSL
34 lines
477 B
GLSL
float4 PixelShaderFunction(float4 input) : COLOR0
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{
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if (input == input)
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return input;
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if (input == input)
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return input;
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else
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return -input;
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if (input == input)
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;
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if (input == input)
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;
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else
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;
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[flatten] if (input == input) {
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return input;
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}
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if (input == input) {
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return input;
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} else {
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return -input;
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}
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int ii;
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if (float ii = input.z)
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++ii;
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++ii;
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}
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