mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
27939caa86
HLSL || and && can operate component-wise.
25 lines
511 B
JavaScript
25 lines
511 B
JavaScript
struct PS_OUTPUT
|
|
{
|
|
float4 Color : SV_Target0;
|
|
};
|
|
|
|
uniform bool4 b4a, b4b;
|
|
uniform bool b1a, b1b;
|
|
|
|
PS_OUTPUT main()
|
|
{
|
|
bool4 r00 = !b4a;
|
|
bool4 r01 = b4a && b4b; // vec, vec
|
|
bool4 r02 = b4a || b4b; // vec, vec
|
|
|
|
bool4 r10 = b1a && b4b; // scalar, vec
|
|
bool4 r11 = b1a || b4b; // scalar, vec
|
|
|
|
bool4 r20 = b4a && b1b; // vec, scalar
|
|
bool4 r21 = b4a || b1b; // vec, scalar
|
|
|
|
PS_OUTPUT psout;
|
|
psout.Color = r00 || r01 || r02 || r10 || r11 || r20 || r21;
|
|
return psout;
|
|
}
|