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14 lines
238 B
GLSL
14 lines
238 B
GLSL
float4 PixelShaderFunction(float4 input) : COLOR0
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{
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[unroll];
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[];
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[][][];
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[unroll(4)];
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[allow_uav_condition];
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[unroll(4)] [allow_uav_condition];
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[ loop ];
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[fastopt];
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[branch] if (0);
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[flatten];
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}
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