mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-27 13:10:37 +00:00
ac3707921e
Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
135 lines
6.2 KiB
Plaintext
Executable File
135 lines
6.2 KiB
Plaintext
Executable File
hlsl.cast.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
0:2 Function Parameters:
|
|
0:2 'input' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:3 Branch: Return with expression
|
|
0:3 add ( temp 4-component vector of float)
|
|
0:3 add ( temp 4-component vector of float)
|
|
0:3 Construct vec4 ( temp 4-component vector of float)
|
|
0:3 'input' ( in 4-component vector of float)
|
|
0:3 Convert int to float ( temp 4-component vector of float)
|
|
0:3 Convert float to int ( temp 4-component vector of int)
|
|
0:3 'input' ( in 4-component vector of float)
|
|
0:3 Constant:
|
|
0:3 1.198000
|
|
0:3 1.198000
|
|
0:3 1.198000
|
|
0:3 1.198000
|
|
0:2 Function Definition: PixelShaderFunction( ( temp void)
|
|
0:2 Function Parameters:
|
|
0:? Sequence
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
0:2 Function Parameters:
|
|
0:2 'input' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:3 Branch: Return with expression
|
|
0:3 add ( temp 4-component vector of float)
|
|
0:3 add ( temp 4-component vector of float)
|
|
0:3 Construct vec4 ( temp 4-component vector of float)
|
|
0:3 'input' ( in 4-component vector of float)
|
|
0:3 Convert int to float ( temp 4-component vector of float)
|
|
0:3 Convert float to int ( temp 4-component vector of int)
|
|
0:3 'input' ( in 4-component vector of float)
|
|
0:3 Constant:
|
|
0:3 1.198000
|
|
0:3 1.198000
|
|
0:3 1.198000
|
|
0:3 1.198000
|
|
0:2 Function Definition: PixelShaderFunction( ( temp void)
|
|
0:2 Function Parameters:
|
|
0:? Sequence
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80006
|
|
// Id's are bound by 39
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "PixelShaderFunction" 32 35
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "PixelShaderFunction"
|
|
Name 11 "@PixelShaderFunction(vf4;"
|
|
Name 10 "input"
|
|
Name 30 "input"
|
|
Name 32 "input"
|
|
Name 35 "@entryPointOutput"
|
|
Name 36 "param"
|
|
Decorate 32(input) Location 0
|
|
Decorate 35(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
9: TypeFunction 7(fvec4) 8(ptr)
|
|
20: TypeInt 32 1
|
|
21: TypeVector 20(int) 4
|
|
25: 6(float) Constant 1067014160
|
|
26: 7(fvec4) ConstantComposite 25 25 25 25
|
|
31: TypePointer Input 7(fvec4)
|
|
32(input): 31(ptr) Variable Input
|
|
34: TypePointer Output 7(fvec4)
|
|
35(@entryPointOutput): 34(ptr) Variable Output
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
5: Label
|
|
30(input): 8(ptr) Variable Function
|
|
36(param): 8(ptr) Variable Function
|
|
33: 7(fvec4) Load 32(input)
|
|
Store 30(input) 33
|
|
37: 7(fvec4) Load 30(input)
|
|
Store 36(param) 37
|
|
38: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 36(param)
|
|
Store 35(@entryPointOutput) 38
|
|
Return
|
|
FunctionEnd
|
|
11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
|
|
10(input): 8(ptr) FunctionParameter
|
|
12: Label
|
|
13: 7(fvec4) Load 10(input)
|
|
14: 6(float) CompositeExtract 13 0
|
|
15: 6(float) CompositeExtract 13 1
|
|
16: 6(float) CompositeExtract 13 2
|
|
17: 6(float) CompositeExtract 13 3
|
|
18: 7(fvec4) CompositeConstruct 14 15 16 17
|
|
19: 7(fvec4) Load 10(input)
|
|
22: 21(ivec4) ConvertFToS 19
|
|
23: 7(fvec4) ConvertSToF 22
|
|
24: 7(fvec4) FAdd 18 23
|
|
27: 7(fvec4) FAdd 24 26
|
|
ReturnValue 27
|
|
FunctionEnd
|