glslang/Test/baseResults/hlsl.mip.negative2.frag.out
LoopDawg 726bf96a72 HLSL: add .mips[][] operator for texture types
This implements mytex.mips[mip][coord] for texture types.  There is
some error testing, but not comprehensive.  The constructs can be
nested, e.g in this case the inner .mips is parsed before the completion
of the outer [][] operator.

   tx.mips[tx.mips[a][b].x][c]
2017-05-15 09:13:58 -06:00

75 lines
2.5 KiB
Plaintext

hlsl.mip.negative2.frag
ERROR: 0:5: 'r' : unexpected operator on texture type: uniform texture2D
ERROR: 1 compilation errors. No code generated.
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:4 Function Definition: @main( ( temp 4-component vector of float)
0:4 Function Parameters:
0:? Sequence
0:5 direct index ( temp float)
0:5 textureFetch ( temp 4-component vector of float)
0:5 'g_tTex2df4' ( uniform texture2D)
0:5 Constant:
0:5 2 (const int)
0:5 Constant:
0:5 0 (const int)
0:? Constant:
0:? 3 (const uint)
0:? 4 (const uint)
0:7 Branch: Return with expression
0:7 Constant:
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tTex2df4' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:4 Function Definition: @main( ( temp 4-component vector of float)
0:4 Function Parameters:
0:? Sequence
0:5 direct index ( temp float)
0:5 textureFetch ( temp 4-component vector of float)
0:5 'g_tTex2df4' ( uniform texture2D)
0:5 Constant:
0:5 2 (const int)
0:5 Constant:
0:5 0 (const int)
0:? Constant:
0:? 3 (const uint)
0:? 4 (const uint)
0:7 Branch: Return with expression
0:7 Constant:
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tTex2df4' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
SPIR-V is not generated for failed compile or link