glslang/Test/330.frag

26 lines
413 B
GLSL

#version 330 compatibility
in vec4 inVar;
out vec4 outVar;
varying vec4 varyingVar;
void main()
{
gl_FragColor = varyingVar; // link ERROR: user output was used
gl_FragData[1] = inVar; // link ERROR: user output was used
int buffer = 4;
}
#extension GL_ARB_separate_shader_objects : enable
in gl_PerFragment {
vec4 gl_Color;
};
void foo()
{
vec4 c = gl_Color;
outVar = inVar;
}