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https://github.com/RPCS3/glslang.git
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d3f1122a44
Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
22 lines
558 B
Plaintext
22 lines
558 B
Plaintext
maxClipDistances.vert
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Shader version: 130
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0:? Sequence
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0:5 Function Definition: main( (global void)
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0:5 Function Parameters:
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0:? Linker Objects
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0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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Linked vertex stage:
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Shader version: 130
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0:? Sequence
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0:5 Function Definition: main( (global void)
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0:5 Function Parameters:
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0:? Linker Objects
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0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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