glslang/Test/baseResults/maxClipDistances.vert.out
John Kessenich d3f1122a44 Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.

Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
2016-11-05 10:22:33 -06:00

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maxClipDistances.vert
Shader version: 130
0:? Sequence
0:5 Function Definition: main( (global void)
0:5 Function Parameters:
0:? Linker Objects
0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
Linked vertex stage:
Shader version: 130
0:? Sequence
0:5 Function Definition: main( (global void)
0:5 Function Parameters:
0:? Linker Objects
0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
0:? 'gl_VertexID' (gl_VertexId int VertexId)