mirror of
https://github.com/RPCS3/glslang.git
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![John Kessenich](/assets/img/avatar_default.png)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23722 e7fa87d3-cd2b-0410-9028-fcbf551c1848
117 lines
4.6 KiB
Plaintext
117 lines
4.6 KiB
Plaintext
Warning, version 420 is not yet complete; some version-specific features are present, but many are missing.
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ERROR: 0:9: 'length' : array must be declared with a size before using this method
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ERROR: 0:11: '[' : array must be redeclared with a size before being indexed with a variable
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ERROR: 0:42: 'assign' : l-value required (can't modify a const)
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ERROR: 0:43: 'assign' : l-value required "v4" (can't modify a uniform)
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ERROR: 4 compilation errors. No code generated.
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invocations = 0
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max_vertices = 0
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input primitive = triangles
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output primitive = none
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ERROR: node is still EOpNull!
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0:7 Function Definition: foo( (void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Constant:
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0:9 1 (const int)
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0:10 gl_Position: direct index for structure (4-component vector of float)
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0:10 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:10 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:10 Constant:
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0:10 1 (const int)
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0:10 Constant:
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0:10 0 (const int)
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0:11 gl_Position: direct index for structure (4-component vector of float)
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0:11 indirect index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:11 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:11 'i' (int)
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0:11 Constant:
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0:11 0 (const int)
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0:18 Function Definition: foo3( (void)
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0:18 Function Parameters:
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0:20 Sequence
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0:20 Constant:
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0:20 3 (const int)
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0:21 gl_Position: direct index for structure (4-component vector of float)
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0:21 indirect index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:21 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:21 'i' (int)
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0:21 Constant:
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0:21 0 (const int)
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0:22 Constant:
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0:22 3 (const int)
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0:29 Function Definition: foo4( (void)
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0:29 Function Parameters:
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0:? Sequence
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0:40 Sequence
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0:40 move second child to first child (4-component vector of float)
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0:40 'v' (4-component vector of float)
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0:40 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float)
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0:40 's2D' (uniform sampler2D)
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0:40 'coord' (in 2-component vector of float)
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0:40 vector swizzle (2-component vector of int)
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0:40 indirect index (2-component vector of int)
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0:40 Constant:
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0:40 0 (const int)
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0:40 1 (const int)
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0:40 1 (const int)
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0:40 -2 (const int)
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0:40 0 (const int)
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0:40 3 (const int)
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0:40 -3 (const int)
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0:40 0 (const int)
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0:40 2 (const int)
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0:40 1 (const int)
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0:40 'i' (int)
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0:40 Sequence
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 1 (const int)
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0:42 move second child to first child (2-component vector of int)
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0:42 vector swizzle (2-component vector of int)
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0:42 indirect index (2-component vector of int)
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0:42 Constant:
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0:42 0 (const int)
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0:42 1 (const int)
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0:42 1 (const int)
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0:42 -2 (const int)
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0:42 0 (const int)
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0:42 3 (const int)
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0:42 -3 (const int)
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0:42 0 (const int)
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0:42 2 (const int)
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0:42 1 (const int)
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0:42 'i' (int)
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0:42 Sequence
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0:42 Constant:
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0:42 0 (const int)
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0:42 Constant:
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0:42 1 (const int)
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0:42 Constant:
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0:42 3 (const int)
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0:42 3 (const int)
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0:43 move second child to first child (float)
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0:43 direct index (float)
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0:43 'v4' (uniform 4-component vector of float)
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0:43 Constant:
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0:43 0 (const int)
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0:43 Constant:
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0:43 3.200000
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0:44 vector swizzle (2-component vector of float)
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0:44 'v4' (uniform 4-component vector of float)
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0:44 Sequence
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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0:44 1 (const int)
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0:? Linker Objects
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0:? 'i' (int)
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0:? 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:? 'color3' (in 3-element array of 4-component vector of float)
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0:? 's2D' (uniform sampler2D)
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0:? 'coord' (in 2-component vector of float)
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0:? 'v4' (uniform 4-component vector of float)
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