glslang/Test/baseResults/100.frag.out

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30 KiB
Plaintext

100.frag
ERROR: 0:3: '{ } style initializers' : not supported with this profile: es
ERROR: 0:3: 'initializer' : not supported for this version or the enabled extensions
ERROR: 0:3: 'array initializer' : not supported for this version or the enabled extensions
ERROR: 0:4: '#version' : must occur first in shader
ERROR: 0:7: 'attribute' : not supported in this stage: fragment
ERROR: 0:7: 'float' : type requires declaration of default precision qualifier
ERROR: 0:9: '=' : cannot convert from 'const int' to 'mediump float'
ERROR: 0:11: 'uniform block' : not supported for this version or the enabled extensions
ERROR: 0:19: 'foo' : no matching overloaded function found
ERROR: 0:20: 'bit shift left' : not supported for this version or the enabled extensions
ERROR: 0:21: 'bit shift right' : not supported for this version or the enabled extensions
ERROR: 0:22: 'array comparison' : not supported for this version or the enabled extensions
ERROR: 0:24: 'bitwise and' : not supported for this version or the enabled extensions
ERROR: 0:25: '%' : not supported for this version or the enabled extensions
ERROR: 0:26: 'bitwise inclusive or' : not supported for this version or the enabled extensions
ERROR: 0:27: 'bit-shift right assign' : not supported for this version or the enabled extensions
ERROR: 0:28: 'bit-shift left assign' : not supported for this version or the enabled extensions
ERROR: 0:29: '%=' : not supported for this version or the enabled extensions
ERROR: 0:36: 'array assignment' : not supported for this version or the enabled extensions
ERROR: 0:37: 'array comparison' : not supported for this version or the enabled extensions
ERROR: 0:38: 'array comparison' : not supported for this version or the enabled extensions
ERROR: 0:40: 'switch' : Reserved word.
ERROR: 0:40: 'switch statements' : not supported for this version or the enabled extensions
ERROR: 0:45: '' : array size required
ERROR: 0:47: 'invariant' : can only apply to an output or an input in a non-vertex stage
ERROR: 0:50: 'invariant' : can only apply to an output or an input in a non-vertex stage
ERROR: 0:56: 'invariant' : not allowed in nested scope
ERROR: 0:56: 'invariant' : can only apply to an output or an input in a non-vertex stage
ERROR: 0:57: 'invariant' : not allowed in nested scope
ERROR: 0:57: 'invariant' : can only apply to an output or an input in a non-vertex stage
ERROR: 0:59: 'invariant' : not allowed in nested scope
ERROR: 0:59: 'invariant' : can only apply to an output or an input in a non-vertex stage
ERROR: 0:63: 'invariant' : can only apply to an output or an input in a non-vertex stage
ERROR: 0:64: 'invariant' : can only apply to an output or an input in a non-vertex stage
ERROR: 0:66: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: glob2D
ERROR: 0:69: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: v2D
ERROR: 0:71: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: vary2D
ERROR: 0:75: 'g' : cannot use storage or interpolation qualifiers on structure members
ERROR: 0:76: 'h' : cannot use storage or interpolation qualifiers on structure members
ERROR: 0:77: 'i' : cannot use invariant qualifier on structure members
ERROR: 0:80: 'sampler3D' : Reserved word.
ERROR: 0:80: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:91: 'dFdx' : required extension not requested: GL_OES_standard_derivatives
ERROR: 0:92: 'dFdy' : required extension not requested: GL_OES_standard_derivatives
ERROR: 0:93: 'fwidth' : required extension not requested: GL_OES_standard_derivatives
ERROR: 0:103: 'gl_FragDepth' : undeclared identifier
ERROR: 0:104: 'gl_FragDepthEXT' : required extension not requested: GL_EXT_frag_depth
ERROR: 0:111: 'gl_FragDepth' : undeclared identifier
ERROR: 0:134: 'texture3D' : no matching overloaded function found
ERROR: 0:135: 'texture2DProjLod' : no matching overloaded function found
ERROR: 0:137: 'bitwise not' : not supported for this version or the enabled extensions
ERROR: 0:138: 'bitwise inclusive or' : not supported for this version or the enabled extensions
ERROR: 0:139: 'bitwise and' : not supported for this version or the enabled extensions
ERROR: 0:145: 'a' : redefinition
ERROR: 0:147: 'texture2DProjGradEXT' : required extension not requested: GL_EXT_shader_texture_lod
ERROR: 0:151: 'floating-point suffix' : not supported for this version or the enabled extensions
ERROR: 0:152: 'floating-point suffix' : not supported for this version or the enabled extensions
ERROR: 0:167: 'highp' : overloaded functions must have the same parameter precision qualifiers for argument 2
ERROR: 0:170: 'multiple prototypes for same function' : not supported for this version or the enabled extensions
ERROR: 0:177: 'multiple prototypes for same function' : not supported for this version or the enabled extensions
ERROR: 0:179: 'fragment-shader struct input' : not supported for this version or the enabled extensions
ERROR: 0:183: 'v' : illegal use of type 'void'
ERROR: 0:184: 'void' : cannot be an argument type except for '(void)'
ERROR: 0:185: 'v' : illegal use of type 'void'
ERROR: 0:185: 'void' : cannot be an argument type except for '(void)'
ERROR: 0:190: '.' : cannot apply to an array: y
ERROR: 0:191: '.' : cannot apply to an array: zy
ERROR: 0:192: '.' : cannot apply to an array: nothing
ERROR: 0:193: '.length' : not supported for this version or the enabled extensions
ERROR: 0:194: '.' : cannot apply to an array: method
ERROR: 0:194: 'a' : can't use function syntax on variable
ERROR: 0:197: '' : syntax error
ERROR: 72 compilation errors. No code generated.
Shader version: 100
Requested GL_EXT_frag_depth
Requested GL_EXT_shader_texture_lod
Requested GL_OES_EGL_image_external
Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D
ERROR: node is still EOpNull!
0:3 Sequence
0:3 move second child to first child (3-element array of mediump int)
0:3 'a' (3-element array of mediump int)
0:3 Constant:
0:3 2 (const int)
0:3 3 (const int)
0:3 4 (const int)
0:17 Function Definition: main( (void)
0:17 Function Parameters:
0:19 Sequence
0:19 Constant:
0:19 0.000000
0:20 Sequence
0:20 move second child to first child (mediump int)
0:20 's' (mediump int)
0:20 Constant:
0:20 16 (const int)
0:21 move second child to first child (mediump int)
0:21 's' (mediump int)
0:21 Constant:
0:21 4 (const int)
0:22 Test condition and select (void)
0:22 Condition
0:22 Compare Equal (bool)
0:22 'a' (3-element array of mediump int)
0:22 'a' (3-element array of mediump int)
0:22 true case is null
0:24 move second child to first child (mediump int)
0:24 'b' (mediump int)
0:24 bitwise and (mediump int)
0:24 'c' (mediump int)
0:24 Constant:
0:24 4 (const int)
0:25 move second child to first child (mediump int)
0:25 'b' (mediump int)
0:25 mod (mediump int)
0:25 'c' (mediump int)
0:25 Constant:
0:25 4 (const int)
0:26 move second child to first child (mediump int)
0:26 'b' (mediump int)
0:26 inclusive-or (mediump int)
0:26 'c' (mediump int)
0:26 Constant:
0:26 4 (const int)
0:27 right shift second child into first child (mediump int)
0:27 'b' (mediump int)
0:27 Constant:
0:27 2 (const int)
0:28 left shift second child into first child (mediump int)
0:28 'b' (mediump int)
0:28 Constant:
0:28 2 (const int)
0:29 mod second child into first child (mediump int)
0:29 'b' (mediump int)
0:29 Constant:
0:29 3 (const int)
0:36 move second child to first child (structure{mediump float f, 10-element array of mediump float a})
0:36 's1' (structure{mediump float f, 10-element array of mediump float a})
0:36 's2' (structure{mediump float f, 10-element array of mediump float a})
0:37 Test condition and select (void)
0:37 Condition
0:37 Compare Equal (bool)
0:37 's1' (structure{mediump float f, 10-element array of mediump float a})
0:37 's2' (structure{mediump float f, 10-element array of mediump float a})
0:37 true case is null
0:38 Test condition and select (void)
0:38 Condition
0:38 Compare Not Equal (bool)
0:38 's1' (structure{mediump float f, 10-element array of mediump float a})
0:38 's2' (structure{mediump float f, 10-element array of mediump float a})
0:38 true case is null
0:40 'b' (mediump int)
0:54 Function Definition: foo10( (void)
0:54 Function Parameters:
0:67 Function Definition: f11(s21; (void)
0:67 Function Parameters:
0:67 'p2d' (in lowp sampler2D)
0:87 Function Definition: foo234( (void)
0:87 Function Parameters:
0:89 Sequence
0:89 Function Call: texture3D(s31;vf3;f1; (highp 4-component vector of float)
0:89 's3D2' (uniform highp sampler3D)
0:89 Constant:
0:89 0.200000
0:89 0.200000
0:89 0.200000
0:89 Constant:
0:89 0.200000
0:90 Function Call: texture3DProj(s31;vf4;f1; (highp 4-component vector of float)
0:90 's3D2' (uniform highp sampler3D)
0:90 direct index (smooth mediump 4-component vector of float)
0:90 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:90 Constant:
0:90 1 (const int)
0:90 Constant:
0:90 0.400000
0:91 dPdx (mediump 4-component vector of float)
0:91 direct index (smooth mediump 4-component vector of float)
0:91 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:91 Constant:
0:91 0 (const int)
0:92 Constant:
0:92 0.000000
0:93 fwidth (mediump float)
0:93 'f13' (invariant mediump float)
0:98 Function Definition: foo236( (void)
0:98 Function Parameters:
0:100 Sequence
0:100 dPdx (mediump 4-component vector of float)
0:100 direct index (smooth mediump 4-component vector of float)
0:100 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:100 Constant:
0:100 0 (const int)
0:101 Constant:
0:101 0.000000
0:102 fwidth (mediump float)
0:102 'f13' (invariant mediump float)
0:103 move second child to first child (mediump float)
0:103 'gl_FragDepth' (mediump float)
0:103 'f13' (invariant mediump float)
0:104 move second child to first child (highp float)
0:104 'gl_FragDepthEXT' (gl_FragDepth highp float)
0:104 'f13' (invariant mediump float)
0:109 Function Definition: foo239( (void)
0:109 Function Parameters:
0:111 Sequence
0:111 move second child to first child (mediump float)
0:111 'gl_FragDepth' (mediump float)
0:111 'f13' (invariant mediump float)
0:112 move second child to first child (highp float)
0:112 'gl_FragDepthEXT' (gl_FragDepth highp float)
0:112 'f13' (invariant mediump float)
0:119 Function Definition: foo245( (void)
0:119 Function Parameters:
0:121 Sequence
0:121 Function Call: texture2D(sE21;vf2; (lowp 4-component vector of float)
0:121 'sExt' (uniform lowp samplerExternalOES)
0:121 Constant:
0:121 0.200000
0:121 0.200000
0:122 Function Call: texture2DProj(sE21;vf3; (lowp 4-component vector of float)
0:122 'sExt' (uniform lowp samplerExternalOES)
0:122 Construct vec3 (3-component vector of float)
0:122 'f13' (invariant mediump float)
0:123 Function Call: texture2DProj(sE21;vf4; (lowp 4-component vector of float)
0:123 'sExt' (uniform lowp samplerExternalOES)
0:123 direct index (smooth mediump 4-component vector of float)
0:123 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:123 Constant:
0:123 2 (const int)
0:130 Function Definition: foo246( (void)
0:130 Function Parameters:
0:132 Sequence
0:132 Function Call: texture2D(sE21;vf2; (mediump 4-component vector of float)
0:132 'mediumExt' (uniform mediump samplerExternalOES)
0:132 Constant:
0:132 0.200000
0:132 0.200000
0:133 Function Call: texture2DProj(sE21;vf4; (highp 4-component vector of float)
0:133 'highExt' (uniform highp samplerExternalOES)
0:133 direct index (smooth mediump 4-component vector of float)
0:133 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:133 Constant:
0:133 2 (const int)
0:134 Constant:
0:134 0.000000
0:135 Constant:
0:135 0.000000
0:137 Bitwise not (mediump int)
0:137 'a' (mediump int)
0:138 inclusive-or (mediump int)
0:138 'a' (mediump int)
0:138 'a' (mediump int)
0:139 bitwise and (mediump int)
0:139 'a' (mediump int)
0:139 'a' (mediump int)
0:145 Function Definition: foo203940(i1;f1;f1; (mediump int)
0:145 Function Parameters:
0:145 'a' (in mediump int)
0:145 'b' (in mediump float)
0:147 Sequence
0:147 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (lowp 4-component vector of float)
0:147 's2Dg' (uniform lowp sampler2D)
0:147 Construct vec3 (3-component vector of float)
0:147 'f13' (invariant mediump float)
0:147 'uv2' (invariant uniform mediump 2-component vector of float)
0:147 'uv2' (invariant uniform mediump 2-component vector of float)
0:148 Branch: Return with expression
0:148 'a' (in mediump int)
0:151 Sequence
0:151 move second child to first child (mediump float)
0:151 'f123' (mediump float)
0:151 Constant:
0:151 4.000000
0:152 Sequence
0:152 move second child to first child (mediump float)
0:152 'f124' (mediump float)
0:152 Constant:
0:152 50000000000.000000
0:158 Function Definition: foo323433( (void)
0:158 Function Parameters:
0:160 Sequence
0:160 Function Call: texture2DLodEXT(s21;vf2;f1; (lowp 4-component vector of float)
0:160 's2Dg' (uniform lowp sampler2D)
0:160 'uv2' (invariant uniform mediump 2-component vector of float)
0:160 'f13' (invariant mediump float)
0:161 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (lowp 4-component vector of float)
0:161 's2Dg' (uniform lowp sampler2D)
0:161 Construct vec3 (3-component vector of float)
0:161 'f13' (invariant mediump float)
0:161 'uv2' (invariant uniform mediump 2-component vector of float)
0:161 'uv2' (invariant uniform mediump 2-component vector of float)
0:162 Function Call: texture2DGradEXT(s21;vf2;vf2;vf2; (lowp 4-component vector of float)
0:162 's2Dg' (uniform lowp sampler2D)
0:162 'uv2' (invariant uniform mediump 2-component vector of float)
0:162 'uv2' (invariant uniform mediump 2-component vector of float)
0:162 'uv2' (invariant uniform mediump 2-component vector of float)
0:163 Function Call: textureCubeGradEXT(sC1;vf3;vf3;vf3; (lowp 4-component vector of float)
0:163 'sCube' (uniform lowp samplerCube)
0:163 Construct vec3 (3-component vector of float)
0:163 'f13' (invariant mediump float)
0:163 Construct vec3 (3-component vector of float)
0:163 'f13' (invariant mediump float)
0:163 Construct vec3 (3-component vector of float)
0:163 'f13' (invariant mediump float)
0:167 Function Definition: fgfg(f1;i1; (mediump int)
0:167 Function Parameters:
0:167 'f' (in mediump float)
0:167 'i' (in highp int)
0:167 Sequence
0:167 Branch: Return with expression
0:167 Constant:
0:167 2 (const int)
0:173 Function Definition: gggf(f1; (mediump int)
0:173 Function Parameters:
0:173 'f' (in mediump float)
0:173 Sequence
0:173 Branch: Return with expression
0:173 Constant:
0:173 2 (const int)
0:175 Function Definition: agggf(f1; (mediump int)
0:175 Function Parameters:
0:175 'f' (in mediump float)
0:175 Sequence
0:175 Branch: Return with expression
0:175 Constant:
0:175 2 (const int)
0:187 Function Definition: badswizzle( (void)
0:187 Function Parameters:
0:? Sequence
0:190 'a' (5-element array of mediump 3-component vector of float)
0:191 'a' (5-element array of mediump 3-component vector of float)
0:192 'a' (5-element array of mediump 3-component vector of float)
0:193 Constant:
0:193 5 (const int)
0:194 Constant:
0:194 0.000000
0:? Linker Objects
0:? 'a' (3-element array of mediump int)
0:? 'uint' (mediump int)
0:? 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:? 'f' (mediump float)
0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int x})
0:? 'fa' (implicitly-sized array of mediump float)
0:? 'f13' (mediump float)
0:? 'fi' (invariant mediump float)
0:? 'av' (smooth in mediump 4-component vector of float)
0:? 'uv2' (uniform mediump 2-component vector of float)
0:? 'uv3' (invariant uniform mediump 3-component vector of float)
0:? 'glob2D' (lowp sampler2D)
0:? 'vary2D' (smooth in lowp sampler2D)
0:? 's3D' (uniform mediump sampler3D)
0:? 's3D2' (uniform highp sampler3D)
0:? 'sExt' (uniform lowp samplerExternalOES)
0:? 'mediumExt' (uniform mediump samplerExternalOES)
0:? 'highExt' (uniform highp samplerExternalOES)
0:? 's2Dg' (uniform lowp sampler2D)
0:? 'f123' (mediump float)
0:? 'f124' (mediump float)
0:? 'sCube' (uniform lowp samplerCube)
0:? 's' (smooth in structure{mediump float f})
Linked fragment stage:
Shader version: 100
Requested GL_EXT_frag_depth
Requested GL_EXT_shader_texture_lod
Requested GL_OES_EGL_image_external
Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D
ERROR: node is still EOpNull!
0:3 Sequence
0:3 move second child to first child (3-element array of mediump int)
0:3 'a' (3-element array of mediump int)
0:3 Constant:
0:3 2 (const int)
0:3 3 (const int)
0:3 4 (const int)
0:17 Function Definition: main( (void)
0:17 Function Parameters:
0:19 Sequence
0:19 Constant:
0:19 0.000000
0:20 Sequence
0:20 move second child to first child (mediump int)
0:20 's' (mediump int)
0:20 Constant:
0:20 16 (const int)
0:21 move second child to first child (mediump int)
0:21 's' (mediump int)
0:21 Constant:
0:21 4 (const int)
0:22 Test condition and select (void)
0:22 Condition
0:22 Compare Equal (bool)
0:22 'a' (3-element array of mediump int)
0:22 'a' (3-element array of mediump int)
0:22 true case is null
0:24 move second child to first child (mediump int)
0:24 'b' (mediump int)
0:24 bitwise and (mediump int)
0:24 'c' (mediump int)
0:24 Constant:
0:24 4 (const int)
0:25 move second child to first child (mediump int)
0:25 'b' (mediump int)
0:25 mod (mediump int)
0:25 'c' (mediump int)
0:25 Constant:
0:25 4 (const int)
0:26 move second child to first child (mediump int)
0:26 'b' (mediump int)
0:26 inclusive-or (mediump int)
0:26 'c' (mediump int)
0:26 Constant:
0:26 4 (const int)
0:27 right shift second child into first child (mediump int)
0:27 'b' (mediump int)
0:27 Constant:
0:27 2 (const int)
0:28 left shift second child into first child (mediump int)
0:28 'b' (mediump int)
0:28 Constant:
0:28 2 (const int)
0:29 mod second child into first child (mediump int)
0:29 'b' (mediump int)
0:29 Constant:
0:29 3 (const int)
0:36 move second child to first child (structure{mediump float f, 10-element array of mediump float a})
0:36 's1' (structure{mediump float f, 10-element array of mediump float a})
0:36 's2' (structure{mediump float f, 10-element array of mediump float a})
0:37 Test condition and select (void)
0:37 Condition
0:37 Compare Equal (bool)
0:37 's1' (structure{mediump float f, 10-element array of mediump float a})
0:37 's2' (structure{mediump float f, 10-element array of mediump float a})
0:37 true case is null
0:38 Test condition and select (void)
0:38 Condition
0:38 Compare Not Equal (bool)
0:38 's1' (structure{mediump float f, 10-element array of mediump float a})
0:38 's2' (structure{mediump float f, 10-element array of mediump float a})
0:38 true case is null
0:40 'b' (mediump int)
0:54 Function Definition: foo10( (void)
0:54 Function Parameters:
0:67 Function Definition: f11(s21; (void)
0:67 Function Parameters:
0:67 'p2d' (in lowp sampler2D)
0:87 Function Definition: foo234( (void)
0:87 Function Parameters:
0:89 Sequence
0:89 Function Call: texture3D(s31;vf3;f1; (highp 4-component vector of float)
0:89 's3D2' (uniform highp sampler3D)
0:89 Constant:
0:89 0.200000
0:89 0.200000
0:89 0.200000
0:89 Constant:
0:89 0.200000
0:90 Function Call: texture3DProj(s31;vf4;f1; (highp 4-component vector of float)
0:90 's3D2' (uniform highp sampler3D)
0:90 direct index (smooth mediump 4-component vector of float)
0:90 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:90 Constant:
0:90 1 (const int)
0:90 Constant:
0:90 0.400000
0:91 dPdx (mediump 4-component vector of float)
0:91 direct index (smooth mediump 4-component vector of float)
0:91 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:91 Constant:
0:91 0 (const int)
0:92 Constant:
0:92 0.000000
0:93 fwidth (mediump float)
0:93 'f13' (invariant mediump float)
0:98 Function Definition: foo236( (void)
0:98 Function Parameters:
0:100 Sequence
0:100 dPdx (mediump 4-component vector of float)
0:100 direct index (smooth mediump 4-component vector of float)
0:100 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:100 Constant:
0:100 0 (const int)
0:101 Constant:
0:101 0.000000
0:102 fwidth (mediump float)
0:102 'f13' (invariant mediump float)
0:103 move second child to first child (mediump float)
0:103 'gl_FragDepth' (mediump float)
0:103 'f13' (invariant mediump float)
0:104 move second child to first child (highp float)
0:104 'gl_FragDepthEXT' (gl_FragDepth highp float)
0:104 'f13' (invariant mediump float)
0:109 Function Definition: foo239( (void)
0:109 Function Parameters:
0:111 Sequence
0:111 move second child to first child (mediump float)
0:111 'gl_FragDepth' (mediump float)
0:111 'f13' (invariant mediump float)
0:112 move second child to first child (highp float)
0:112 'gl_FragDepthEXT' (gl_FragDepth highp float)
0:112 'f13' (invariant mediump float)
0:119 Function Definition: foo245( (void)
0:119 Function Parameters:
0:121 Sequence
0:121 Function Call: texture2D(sE21;vf2; (lowp 4-component vector of float)
0:121 'sExt' (uniform lowp samplerExternalOES)
0:121 Constant:
0:121 0.200000
0:121 0.200000
0:122 Function Call: texture2DProj(sE21;vf3; (lowp 4-component vector of float)
0:122 'sExt' (uniform lowp samplerExternalOES)
0:122 Construct vec3 (3-component vector of float)
0:122 'f13' (invariant mediump float)
0:123 Function Call: texture2DProj(sE21;vf4; (lowp 4-component vector of float)
0:123 'sExt' (uniform lowp samplerExternalOES)
0:123 direct index (smooth mediump 4-component vector of float)
0:123 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:123 Constant:
0:123 2 (const int)
0:130 Function Definition: foo246( (void)
0:130 Function Parameters:
0:132 Sequence
0:132 Function Call: texture2D(sE21;vf2; (mediump 4-component vector of float)
0:132 'mediumExt' (uniform mediump samplerExternalOES)
0:132 Constant:
0:132 0.200000
0:132 0.200000
0:133 Function Call: texture2DProj(sE21;vf4; (highp 4-component vector of float)
0:133 'highExt' (uniform highp samplerExternalOES)
0:133 direct index (smooth mediump 4-component vector of float)
0:133 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:133 Constant:
0:133 2 (const int)
0:134 Constant:
0:134 0.000000
0:135 Constant:
0:135 0.000000
0:137 Bitwise not (mediump int)
0:137 'a' (mediump int)
0:138 inclusive-or (mediump int)
0:138 'a' (mediump int)
0:138 'a' (mediump int)
0:139 bitwise and (mediump int)
0:139 'a' (mediump int)
0:139 'a' (mediump int)
0:145 Function Definition: foo203940(i1;f1;f1; (mediump int)
0:145 Function Parameters:
0:145 'a' (in mediump int)
0:145 'b' (in mediump float)
0:147 Sequence
0:147 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (lowp 4-component vector of float)
0:147 's2Dg' (uniform lowp sampler2D)
0:147 Construct vec3 (3-component vector of float)
0:147 'f13' (invariant mediump float)
0:147 'uv2' (invariant uniform mediump 2-component vector of float)
0:147 'uv2' (invariant uniform mediump 2-component vector of float)
0:148 Branch: Return with expression
0:148 'a' (in mediump int)
0:151 Sequence
0:151 move second child to first child (mediump float)
0:151 'f123' (mediump float)
0:151 Constant:
0:151 4.000000
0:152 Sequence
0:152 move second child to first child (mediump float)
0:152 'f124' (mediump float)
0:152 Constant:
0:152 50000000000.000000
0:158 Function Definition: foo323433( (void)
0:158 Function Parameters:
0:160 Sequence
0:160 Function Call: texture2DLodEXT(s21;vf2;f1; (lowp 4-component vector of float)
0:160 's2Dg' (uniform lowp sampler2D)
0:160 'uv2' (invariant uniform mediump 2-component vector of float)
0:160 'f13' (invariant mediump float)
0:161 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (lowp 4-component vector of float)
0:161 's2Dg' (uniform lowp sampler2D)
0:161 Construct vec3 (3-component vector of float)
0:161 'f13' (invariant mediump float)
0:161 'uv2' (invariant uniform mediump 2-component vector of float)
0:161 'uv2' (invariant uniform mediump 2-component vector of float)
0:162 Function Call: texture2DGradEXT(s21;vf2;vf2;vf2; (lowp 4-component vector of float)
0:162 's2Dg' (uniform lowp sampler2D)
0:162 'uv2' (invariant uniform mediump 2-component vector of float)
0:162 'uv2' (invariant uniform mediump 2-component vector of float)
0:162 'uv2' (invariant uniform mediump 2-component vector of float)
0:163 Function Call: textureCubeGradEXT(sC1;vf3;vf3;vf3; (lowp 4-component vector of float)
0:163 'sCube' (uniform lowp samplerCube)
0:163 Construct vec3 (3-component vector of float)
0:163 'f13' (invariant mediump float)
0:163 Construct vec3 (3-component vector of float)
0:163 'f13' (invariant mediump float)
0:163 Construct vec3 (3-component vector of float)
0:163 'f13' (invariant mediump float)
0:167 Function Definition: fgfg(f1;i1; (mediump int)
0:167 Function Parameters:
0:167 'f' (in mediump float)
0:167 'i' (in highp int)
0:167 Sequence
0:167 Branch: Return with expression
0:167 Constant:
0:167 2 (const int)
0:173 Function Definition: gggf(f1; (mediump int)
0:173 Function Parameters:
0:173 'f' (in mediump float)
0:173 Sequence
0:173 Branch: Return with expression
0:173 Constant:
0:173 2 (const int)
0:175 Function Definition: agggf(f1; (mediump int)
0:175 Function Parameters:
0:175 'f' (in mediump float)
0:175 Sequence
0:175 Branch: Return with expression
0:175 Constant:
0:175 2 (const int)
0:187 Function Definition: badswizzle( (void)
0:187 Function Parameters:
0:? Sequence
0:190 'a' (5-element array of mediump 3-component vector of float)
0:191 'a' (5-element array of mediump 3-component vector of float)
0:192 'a' (5-element array of mediump 3-component vector of float)
0:193 Constant:
0:193 5 (const int)
0:194 Constant:
0:194 0.000000
0:? Linker Objects
0:? 'a' (3-element array of mediump int)
0:? 'uint' (mediump int)
0:? 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:? 'f' (mediump float)
0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int x})
0:? 'fa' (1-element array of mediump float)
0:? 'f13' (mediump float)
0:? 'fi' (invariant mediump float)
0:? 'av' (smooth in mediump 4-component vector of float)
0:? 'uv2' (uniform mediump 2-component vector of float)
0:? 'uv3' (invariant uniform mediump 3-component vector of float)
0:? 'glob2D' (lowp sampler2D)
0:? 'vary2D' (smooth in lowp sampler2D)
0:? 's3D' (uniform mediump sampler3D)
0:? 's3D2' (uniform highp sampler3D)
0:? 'sExt' (uniform lowp samplerExternalOES)
0:? 'mediumExt' (uniform mediump samplerExternalOES)
0:? 'highExt' (uniform highp samplerExternalOES)
0:? 's2Dg' (uniform lowp sampler2D)
0:? 'f123' (mediump float)
0:? 'f124' (mediump float)
0:? 'sCube' (uniform lowp samplerCube)
0:? 's' (smooth in structure{mediump float f})