glslang/Test/baseResults/100scope.vert.out
John Kessenich cf0206c341 Restore r26245 and all tests and test results since 4/1:
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests.  Token pasting is the only known missing feature, and gives its own message now on use.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-04-14 15:46:40 +00:00

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100scope.vert
ERROR: 0:5: 'a' : redefinition
ERROR: 0:17: 'b' : function name is redeclaration of existing name
ERROR: 0:20: 'c' : redefinition
ERROR: 0:22: 'f' : redefinition
ERROR: 0:24: 'redefinition of built-in function' : not supported with this profile: es
ERROR: 0:25: 'redefinition of built-in function' : not supported with this profile: es
ERROR: 0:38: 'local function declaration' : not supported with this profile: es
ERROR: 0:43: 'sin' : can't use function syntax on variable
ERROR: 0:57: 'z' : undeclared identifier
ERROR: 0:57: 'z' : redefinition
ERROR: 0:73: 'degrees' : can't use function syntax on variable
ERROR: 0:76: 'vertex-shader struct output' : not supported for this version or the enabled extensions
ERROR: 12 compilation errors. No code generated.
Shader version: 100
ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; (highp int)
0:3 Function Parameters:
0:3 'a' (in highp int)
0:3 'b' (in highp int)
0:3 'c' (in highp int)
0:? Sequence
0:8 Sequence
0:8 Sequence
0:8 move second child to first child (highp float)
0:8 'a' (highp float)
0:8 add (highp float)
0:8 Convert int to float (highp float)
0:8 'a' (in highp int)
0:8 Constant:
0:8 1.000000
0:11 Branch: Return with expression
0:11 'a' (in highp int)
0:25 Function Definition: cos(f1; (highp float)
0:25 Function Parameters:
0:25 'x' (in highp float)
0:27 Sequence
0:27 Branch: Return with expression
0:27 Constant:
0:27 1.000000
0:29 Function Definition: radians(b1; (bool)
0:29 Function Parameters:
0:29 'x' (in bool)
0:31 Sequence
0:31 Branch: Return with expression
0:31 Constant:
0:31 true (const bool)
0:36 Function Definition: main( (void)
0:36 Function Parameters:
0:? Sequence
0:39 Function Call: g( (highp int)
0:42 'sin' (highp float)
0:43 Constant:
0:43 0.000000
0:44 Function Call: f(i1;i1;i1; (highp int)
0:44 Constant:
0:44 1 (const int)
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 3 (const int)
0:47 move second child to first child (highp float)
0:47 'f' (highp float)
0:47 Constant:
0:47 3.000000
0:49 move second child to first child (highp 4-component vector of float)
0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float)
0:49 Construct vec4 (highp 4-component vector of float)
0:49 'f' (highp float)
0:51 Sequence
0:51 Sequence
0:51 move second child to first child (highp int)
0:51 'f' (highp int)
0:51 Constant:
0:51 0 (const int)
0:51 Loop with condition tested first
0:51 Loop Condition
0:51 Compare Less Than (bool)
0:51 'f' (highp int)
0:51 Constant:
0:51 10 (const int)
0:51 Loop Body
0:52 Pre-Increment (highp int)
0:52 'f' (highp int)
0:51 Loop Terminal Expression
0:51 Pre-Increment (highp int)
0:51 'f' (highp int)
0:54 Sequence
0:54 move second child to first child (highp int)
0:54 'x' (highp int)
0:54 Constant:
0:54 1 (const int)
0:56 Sequence
0:56 Sequence
0:56 move second child to first child (highp float)
0:56 'x' (highp float)
0:56 Constant:
0:56 2.000000
0:56 move second child to first child (highp float)
0:56 'y' (highp float)
0:56 'x' (highp float)
0:60 Sequence
0:60 Sequence
0:60 move second child to first child (highp int)
0:60 'x' (highp int)
0:60 'x' (highp int)
0:68 Sequence
0:68 Sequence
0:68 move second child to first child (structure{highp int x})
0:68 'S' (structure{highp int x})
0:68 Constant:
0:68 0 (const int)
0:69 x: direct index for structure (highp int)
0:69 'S' (structure{highp int x})
0:69 Constant:
0:69 0 (const int)
0:73 Constant:
0:73 0.000000
0:? Linker Objects
0:? 'b' (bool)
0:? 'tan' (highp float)
0:? 's' (smooth out structure{highp float f})
Linked vertex stage:
Shader version: 100
ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; (highp int)
0:3 Function Parameters:
0:3 'a' (in highp int)
0:3 'b' (in highp int)
0:3 'c' (in highp int)
0:? Sequence
0:8 Sequence
0:8 Sequence
0:8 move second child to first child (highp float)
0:8 'a' (highp float)
0:8 add (highp float)
0:8 Convert int to float (highp float)
0:8 'a' (in highp int)
0:8 Constant:
0:8 1.000000
0:11 Branch: Return with expression
0:11 'a' (in highp int)
0:25 Function Definition: cos(f1; (highp float)
0:25 Function Parameters:
0:25 'x' (in highp float)
0:27 Sequence
0:27 Branch: Return with expression
0:27 Constant:
0:27 1.000000
0:29 Function Definition: radians(b1; (bool)
0:29 Function Parameters:
0:29 'x' (in bool)
0:31 Sequence
0:31 Branch: Return with expression
0:31 Constant:
0:31 true (const bool)
0:36 Function Definition: main( (void)
0:36 Function Parameters:
0:? Sequence
0:39 Function Call: g( (highp int)
0:42 'sin' (highp float)
0:43 Constant:
0:43 0.000000
0:44 Function Call: f(i1;i1;i1; (highp int)
0:44 Constant:
0:44 1 (const int)
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 3 (const int)
0:47 move second child to first child (highp float)
0:47 'f' (highp float)
0:47 Constant:
0:47 3.000000
0:49 move second child to first child (highp 4-component vector of float)
0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float)
0:49 Construct vec4 (highp 4-component vector of float)
0:49 'f' (highp float)
0:51 Sequence
0:51 Sequence
0:51 move second child to first child (highp int)
0:51 'f' (highp int)
0:51 Constant:
0:51 0 (const int)
0:51 Loop with condition tested first
0:51 Loop Condition
0:51 Compare Less Than (bool)
0:51 'f' (highp int)
0:51 Constant:
0:51 10 (const int)
0:51 Loop Body
0:52 Pre-Increment (highp int)
0:52 'f' (highp int)
0:51 Loop Terminal Expression
0:51 Pre-Increment (highp int)
0:51 'f' (highp int)
0:54 Sequence
0:54 move second child to first child (highp int)
0:54 'x' (highp int)
0:54 Constant:
0:54 1 (const int)
0:56 Sequence
0:56 Sequence
0:56 move second child to first child (highp float)
0:56 'x' (highp float)
0:56 Constant:
0:56 2.000000
0:56 move second child to first child (highp float)
0:56 'y' (highp float)
0:56 'x' (highp float)
0:60 Sequence
0:60 Sequence
0:60 move second child to first child (highp int)
0:60 'x' (highp int)
0:60 'x' (highp int)
0:68 Sequence
0:68 Sequence
0:68 move second child to first child (structure{highp int x})
0:68 'S' (structure{highp int x})
0:68 Constant:
0:68 0 (const int)
0:69 x: direct index for structure (highp int)
0:69 'S' (structure{highp int x})
0:69 Constant:
0:69 0 (const int)
0:73 Constant:
0:73 0.000000
0:? Linker Objects
0:? 'b' (bool)
0:? 'tan' (highp float)
0:? 's' (smooth out structure{highp float f})