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https://github.com/RPCS3/glslang.git
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cf0206c341
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
83 lines
3.6 KiB
Plaintext
83 lines
3.6 KiB
Plaintext
../../LunarGLASS/test/flowControl.frag
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Shader version: 120
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0:? Sequence
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0:10 Function Definition: main( (void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 Sequence
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0:12 move second child to first child (4-component vector of float)
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0:12 'color' (4-component vector of float)
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0:12 'BaseColor' (smooth in 4-component vector of float)
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0:15 move second child to first child (4-component vector of float)
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0:15 'color2' (4-component vector of float)
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0:15 'otherColor' (uniform 4-component vector of float)
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0:17 Test condition and select (void)
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0:17 Condition
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0:17 Compare Greater Than (bool)
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0:17 'c' (smooth in float)
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0:17 'd' (uniform float)
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0:17 true case
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0:18 add second child into first child (4-component vector of float)
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0:18 'color' (4-component vector of float)
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0:18 'bigColor' (uniform 4-component vector of float)
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0:17 false case
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0:20 add second child into first child (4-component vector of float)
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0:20 'color' (4-component vector of float)
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0:20 'smallColor' (uniform 4-component vector of float)
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0:22 move second child to first child (4-component vector of float)
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0:22 'gl_FragColor' (fragColor 4-component vector of float)
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0:22 component-wise multiply (4-component vector of float)
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0:22 'color' (4-component vector of float)
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0:22 'color2' (4-component vector of float)
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0:? Linker Objects
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0:? 'd' (uniform float)
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'smallColor' (uniform 4-component vector of float)
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0:? 'otherColor' (uniform 4-component vector of float)
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0:? 'c' (smooth in float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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Linked fragment stage:
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Shader version: 120
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0:? Sequence
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0:10 Function Definition: main( (void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 Sequence
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0:12 move second child to first child (4-component vector of float)
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0:12 'color' (4-component vector of float)
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0:12 'BaseColor' (smooth in 4-component vector of float)
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0:15 move second child to first child (4-component vector of float)
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0:15 'color2' (4-component vector of float)
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0:15 'otherColor' (uniform 4-component vector of float)
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0:17 Test condition and select (void)
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0:17 Condition
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0:17 Compare Greater Than (bool)
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0:17 'c' (smooth in float)
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0:17 'd' (uniform float)
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0:17 true case
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0:18 add second child into first child (4-component vector of float)
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0:18 'color' (4-component vector of float)
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0:18 'bigColor' (uniform 4-component vector of float)
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0:17 false case
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0:20 add second child into first child (4-component vector of float)
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0:20 'color' (4-component vector of float)
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0:20 'smallColor' (uniform 4-component vector of float)
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0:22 move second child to first child (4-component vector of float)
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0:22 'gl_FragColor' (fragColor 4-component vector of float)
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0:22 component-wise multiply (4-component vector of float)
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0:22 'color' (4-component vector of float)
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0:22 'color2' (4-component vector of float)
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0:? Linker Objects
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0:? 'd' (uniform float)
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'smallColor' (uniform 4-component vector of float)
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0:? 'otherColor' (uniform 4-component vector of float)
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0:? 'c' (smooth in float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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