mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 17:26:39 +00:00
cf0206c341
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
425 lines
16 KiB
Plaintext
425 lines
16 KiB
Plaintext
../../LunarGLASS/test/swizzle.frag
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Shader version: 110
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0:? Sequence
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0:9 Function Definition: main( (void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Sequence
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0:11 move second child to first child (float)
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0:11 'blendscale' (float)
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0:11 Constant:
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0:11 1.789000
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0:13 Sequence
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0:13 move second child to first child (4-component vector of float)
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0:13 'w' (4-component vector of float)
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0:13 'u' (uniform 4-component vector of float)
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0:15 Sequence
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0:15 move second child to first child (4-component vector of float)
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0:15 'w_dep' (4-component vector of float)
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0:15 'u' (uniform 4-component vector of float)
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0:16 Sequence
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0:16 move second child to first child (4-component vector of float)
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0:16 'w_reorder' (4-component vector of float)
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0:16 'u' (uniform 4-component vector of float)
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0:17 Sequence
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0:17 move second child to first child (4-component vector of float)
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0:17 'w2' (4-component vector of float)
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0:17 'u' (uniform 4-component vector of float)
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0:18 Sequence
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0:18 move second child to first child (4-component vector of float)
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0:18 'w_flow' (4-component vector of float)
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0:18 'u' (uniform 4-component vector of float)
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0:20 move second child to first child (float)
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0:20 direct index (float)
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0:20 'w_reorder' (4-component vector of float)
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0:20 Constant:
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0:20 2 (const int)
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0:20 'blendscale' (float)
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0:22 move second child to first child (2-component vector of float)
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0:22 vector swizzle (2-component vector of float)
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0:22 'w' (4-component vector of float)
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0:22 Sequence
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0:22 Constant:
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0:22 3 (const int)
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0:22 Constant:
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0:22 1 (const int)
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0:22 't' (smooth in 2-component vector of float)
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0:24 move second child to first child (float)
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0:24 direct index (float)
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0:24 'w_reorder' (4-component vector of float)
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0:24 Constant:
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0:24 0 (const int)
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0:24 'blendscale' (float)
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0:26 move second child to first child (4-component vector of float)
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0:26 vector swizzle (4-component vector of float)
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0:26 'w2' (4-component vector of float)
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0:26 Sequence
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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0:26 2 (const int)
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0:26 Constant:
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0:26 3 (const int)
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0:26 vector swizzle (4-component vector of float)
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0:26 'u' (uniform 4-component vector of float)
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0:26 Sequence
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0:26 Constant:
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0:26 2 (const int)
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0:26 Constant:
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0:26 3 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 1 (const int)
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0:28 move second child to first child (float)
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0:28 direct index (float)
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0:28 'w_reorder' (4-component vector of float)
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0:28 Constant:
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0:28 1 (const int)
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0:28 'blendscale' (float)
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0:30 move second child to first child (2-component vector of float)
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0:30 vector swizzle (2-component vector of float)
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0:30 'w_dep' (4-component vector of float)
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0:30 Sequence
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0:30 Constant:
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0:30 0 (const int)
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0:30 Constant:
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0:30 1 (const int)
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0:30 vector swizzle (2-component vector of float)
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0:30 'w2' (4-component vector of float)
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0:30 Sequence
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0:30 Constant:
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0:30 0 (const int)
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0:30 Constant:
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0:30 2 (const int)
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0:31 move second child to first child (2-component vector of float)
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0:31 vector swizzle (2-component vector of float)
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0:31 'w_dep' (4-component vector of float)
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0:31 Sequence
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0:31 Constant:
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0:31 2 (const int)
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0:31 Constant:
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0:31 3 (const int)
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0:31 't' (smooth in 2-component vector of float)
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0:33 move second child to first child (2-component vector of float)
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0:33 vector swizzle (2-component vector of float)
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0:33 'w_undef' (4-component vector of float)
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0:33 Sequence
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0:33 Constant:
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0:33 0 (const int)
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0:33 Constant:
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0:33 1 (const int)
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0:33 vector swizzle (2-component vector of float)
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0:33 'u' (uniform 4-component vector of float)
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0:33 Sequence
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0:33 Constant:
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0:33 2 (const int)
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0:33 Constant:
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0:33 3 (const int)
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0:35 Test condition and select (void)
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0:35 Condition
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0:35 'p' (uniform bool)
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0:35 true case
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0:36 move second child to first child (float)
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0:36 direct index (float)
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0:36 'w_flow' (4-component vector of float)
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0:36 Constant:
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0:36 0 (const int)
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0:36 direct index (float)
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0:36 't' (smooth in 2-component vector of float)
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0:36 Constant:
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0:36 0 (const int)
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0:35 false case
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0:38 move second child to first child (float)
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0:38 direct index (float)
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0:38 'w_flow' (4-component vector of float)
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0:38 Constant:
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0:38 0 (const int)
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0:38 direct index (float)
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0:38 't' (smooth in 2-component vector of float)
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0:38 Constant:
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0:38 1 (const int)
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0:40 move second child to first child (4-component vector of float)
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0:40 'gl_FragColor' (fragColor 4-component vector of float)
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0:40 mix (4-component vector of float)
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0:40 'w_reorder' (4-component vector of float)
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0:40 'w_undef' (4-component vector of float)
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0:40 component-wise multiply (4-component vector of float)
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0:40 component-wise multiply (4-component vector of float)
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0:40 component-wise multiply (4-component vector of float)
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0:40 'w' (4-component vector of float)
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0:40 'w2' (4-component vector of float)
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0:40 'w_dep' (4-component vector of float)
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0:40 'w_flow' (4-component vector of float)
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0:42 Sequence
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0:42 move second child to first child (2-component vector of float)
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0:42 'c' (2-component vector of float)
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0:42 't' (smooth in 2-component vector of float)
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0:43 Sequence
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0:43 move second child to first child (4-component vector of float)
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0:43 'rep' (4-component vector of float)
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0:43 Constant:
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0:43 0.000000
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0:43 0.000000
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0:43 0.000000
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0:43 1.000000
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0:45 Test condition and select (void)
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0:45 Condition
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0:45 Compare Less Than (bool)
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0:45 direct index (float)
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0:45 'c' (2-component vector of float)
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 0.000000
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0:45 true case
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0:46 multiply second child into first child (float)
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0:46 direct index (float)
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0:46 'c' (2-component vector of float)
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0:46 Constant:
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0:46 0 (const int)
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0:46 Constant:
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0:46 -1.000000
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0:48 Test condition and select (void)
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0:48 Condition
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0:48 Compare Less Than or Equal (bool)
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0:48 direct index (float)
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0:48 'c' (2-component vector of float)
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0:48 Constant:
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0:48 0 (const int)
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0:48 Constant:
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0:48 1.000000
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0:48 true case
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0:49 move second child to first child (float)
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0:49 direct index (float)
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0:49 'rep' (4-component vector of float)
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0:49 Constant:
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0:49 0 (const int)
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0:49 Constant:
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0:49 3.400000
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0:51 add second child into first child (4-component vector of float)
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0:51 'gl_FragColor' (fragColor 4-component vector of float)
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0:51 'rep' (4-component vector of float)
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0:? Linker Objects
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0:? 'blend' (uniform float)
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0:? 'u' (uniform 4-component vector of float)
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0:? 'p' (uniform bool)
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0:? 't' (smooth in 2-component vector of float)
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Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:9 Function Definition: main( (void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Sequence
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0:11 move second child to first child (float)
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0:11 'blendscale' (float)
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0:11 Constant:
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0:11 1.789000
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0:13 Sequence
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0:13 move second child to first child (4-component vector of float)
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0:13 'w' (4-component vector of float)
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0:13 'u' (uniform 4-component vector of float)
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0:15 Sequence
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0:15 move second child to first child (4-component vector of float)
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0:15 'w_dep' (4-component vector of float)
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0:15 'u' (uniform 4-component vector of float)
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0:16 Sequence
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0:16 move second child to first child (4-component vector of float)
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0:16 'w_reorder' (4-component vector of float)
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0:16 'u' (uniform 4-component vector of float)
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0:17 Sequence
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0:17 move second child to first child (4-component vector of float)
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0:17 'w2' (4-component vector of float)
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0:17 'u' (uniform 4-component vector of float)
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0:18 Sequence
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0:18 move second child to first child (4-component vector of float)
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0:18 'w_flow' (4-component vector of float)
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0:18 'u' (uniform 4-component vector of float)
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0:20 move second child to first child (float)
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0:20 direct index (float)
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0:20 'w_reorder' (4-component vector of float)
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0:20 Constant:
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0:20 2 (const int)
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0:20 'blendscale' (float)
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0:22 move second child to first child (2-component vector of float)
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0:22 vector swizzle (2-component vector of float)
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0:22 'w' (4-component vector of float)
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0:22 Sequence
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0:22 Constant:
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0:22 3 (const int)
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0:22 Constant:
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0:22 1 (const int)
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0:22 't' (smooth in 2-component vector of float)
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0:24 move second child to first child (float)
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0:24 direct index (float)
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0:24 'w_reorder' (4-component vector of float)
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0:24 Constant:
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0:24 0 (const int)
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0:24 'blendscale' (float)
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0:26 move second child to first child (4-component vector of float)
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0:26 vector swizzle (4-component vector of float)
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0:26 'w2' (4-component vector of float)
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0:26 Sequence
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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0:26 2 (const int)
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0:26 Constant:
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0:26 3 (const int)
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0:26 vector swizzle (4-component vector of float)
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0:26 'u' (uniform 4-component vector of float)
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0:26 Sequence
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0:26 Constant:
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0:26 2 (const int)
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0:26 Constant:
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0:26 3 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 1 (const int)
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0:28 move second child to first child (float)
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0:28 direct index (float)
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0:28 'w_reorder' (4-component vector of float)
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0:28 Constant:
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0:28 1 (const int)
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0:28 'blendscale' (float)
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0:30 move second child to first child (2-component vector of float)
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0:30 vector swizzle (2-component vector of float)
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0:30 'w_dep' (4-component vector of float)
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0:30 Sequence
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0:30 Constant:
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0:30 0 (const int)
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0:30 Constant:
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0:30 1 (const int)
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0:30 vector swizzle (2-component vector of float)
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0:30 'w2' (4-component vector of float)
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0:30 Sequence
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0:30 Constant:
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0:30 0 (const int)
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0:30 Constant:
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0:30 2 (const int)
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0:31 move second child to first child (2-component vector of float)
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0:31 vector swizzle (2-component vector of float)
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0:31 'w_dep' (4-component vector of float)
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0:31 Sequence
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0:31 Constant:
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0:31 2 (const int)
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0:31 Constant:
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0:31 3 (const int)
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0:31 't' (smooth in 2-component vector of float)
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0:33 move second child to first child (2-component vector of float)
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0:33 vector swizzle (2-component vector of float)
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0:33 'w_undef' (4-component vector of float)
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0:33 Sequence
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0:33 Constant:
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0:33 0 (const int)
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0:33 Constant:
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0:33 1 (const int)
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0:33 vector swizzle (2-component vector of float)
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0:33 'u' (uniform 4-component vector of float)
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0:33 Sequence
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0:33 Constant:
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0:33 2 (const int)
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0:33 Constant:
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0:33 3 (const int)
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0:35 Test condition and select (void)
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0:35 Condition
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0:35 'p' (uniform bool)
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0:35 true case
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0:36 move second child to first child (float)
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0:36 direct index (float)
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0:36 'w_flow' (4-component vector of float)
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0:36 Constant:
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0:36 0 (const int)
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0:36 direct index (float)
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0:36 't' (smooth in 2-component vector of float)
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0:36 Constant:
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0:36 0 (const int)
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0:35 false case
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0:38 move second child to first child (float)
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0:38 direct index (float)
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0:38 'w_flow' (4-component vector of float)
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0:38 Constant:
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0:38 0 (const int)
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0:38 direct index (float)
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0:38 't' (smooth in 2-component vector of float)
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0:38 Constant:
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0:38 1 (const int)
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0:40 move second child to first child (4-component vector of float)
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0:40 'gl_FragColor' (fragColor 4-component vector of float)
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0:40 mix (4-component vector of float)
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0:40 'w_reorder' (4-component vector of float)
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0:40 'w_undef' (4-component vector of float)
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0:40 component-wise multiply (4-component vector of float)
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0:40 component-wise multiply (4-component vector of float)
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0:40 component-wise multiply (4-component vector of float)
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0:40 'w' (4-component vector of float)
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0:40 'w2' (4-component vector of float)
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0:40 'w_dep' (4-component vector of float)
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0:40 'w_flow' (4-component vector of float)
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0:42 Sequence
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0:42 move second child to first child (2-component vector of float)
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0:42 'c' (2-component vector of float)
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0:42 't' (smooth in 2-component vector of float)
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0:43 Sequence
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0:43 move second child to first child (4-component vector of float)
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0:43 'rep' (4-component vector of float)
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0:43 Constant:
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0:43 0.000000
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0:43 0.000000
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0:43 0.000000
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0:43 1.000000
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0:45 Test condition and select (void)
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0:45 Condition
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0:45 Compare Less Than (bool)
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0:45 direct index (float)
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0:45 'c' (2-component vector of float)
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 0.000000
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0:45 true case
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0:46 multiply second child into first child (float)
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0:46 direct index (float)
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0:46 'c' (2-component vector of float)
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0:46 Constant:
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0:46 0 (const int)
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0:46 Constant:
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0:46 -1.000000
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0:48 Test condition and select (void)
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0:48 Condition
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0:48 Compare Less Than or Equal (bool)
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0:48 direct index (float)
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0:48 'c' (2-component vector of float)
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0:48 Constant:
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0:48 0 (const int)
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0:48 Constant:
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0:48 1.000000
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0:48 true case
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0:49 move second child to first child (float)
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0:49 direct index (float)
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0:49 'rep' (4-component vector of float)
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0:49 Constant:
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0:49 0 (const int)
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0:49 Constant:
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0:49 3.400000
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0:51 add second child into first child (4-component vector of float)
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0:51 'gl_FragColor' (fragColor 4-component vector of float)
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0:51 'rep' (4-component vector of float)
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0:? Linker Objects
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0:? 'blend' (uniform float)
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0:? 'u' (uniform 4-component vector of float)
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0:? 'p' (uniform bool)
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0:? 't' (smooth in 2-component vector of float)
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