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https://github.com/RPCS3/glslang.git
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cf0206c341
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
93 lines
3.0 KiB
Plaintext
93 lines
3.0 KiB
Plaintext
../../LunarGLASS/test/voidFunction.frag
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Shader version: 120
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child (float)
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0:7 'bar' (float)
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0:7 Constant:
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0:7 2.000000
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0:9 Function Definition: foo( (void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Post-Increment (float)
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0:11 'bar' (float)
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0:13 Branch: Return
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0:16 Function Definition: foo2( (void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 Post-Increment (float)
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0:18 'bar' (float)
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0:21 Function Definition: main( (void)
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0:21 Function Parameters:
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child (4-component vector of float)
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0:23 'outColor' (4-component vector of float)
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0:23 'bigColor' (uniform 4-component vector of float)
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0:25 Function Call: foo( (void)
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0:27 Function Call: foo2( (void)
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0:29 add second child into first child (float)
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0:29 direct index (float)
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0:29 'outColor' (4-component vector of float)
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0:29 Constant:
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0:29 0 (const int)
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0:29 'bar' (float)
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0:31 move second child to first child (4-component vector of float)
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0:31 'gl_FragColor' (fragColor 4-component vector of float)
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0:31 'outColor' (4-component vector of float)
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0:33 Branch: Return
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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0:? 'bar' (float)
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Linked fragment stage:
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Shader version: 120
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child (float)
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0:7 'bar' (float)
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0:7 Constant:
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0:7 2.000000
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0:9 Function Definition: foo( (void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Post-Increment (float)
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0:11 'bar' (float)
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0:13 Branch: Return
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0:16 Function Definition: foo2( (void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 Post-Increment (float)
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0:18 'bar' (float)
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0:21 Function Definition: main( (void)
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0:21 Function Parameters:
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child (4-component vector of float)
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0:23 'outColor' (4-component vector of float)
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0:23 'bigColor' (uniform 4-component vector of float)
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0:25 Function Call: foo( (void)
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0:27 Function Call: foo2( (void)
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0:29 add second child into first child (float)
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0:29 direct index (float)
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0:29 'outColor' (4-component vector of float)
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0:29 Constant:
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0:29 0 (const int)
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0:29 'bar' (float)
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0:31 move second child to first child (4-component vector of float)
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0:31 'gl_FragColor' (fragColor 4-component vector of float)
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0:31 'outColor' (4-component vector of float)
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0:33 Branch: Return
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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0:? 'bar' (float)
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