mirror of
https://github.com/RPCS3/glslang.git
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c142c88967
This reduces code duplication in a few ways, and better encapsulates vector swizzle representation.
391 lines
18 KiB
Plaintext
391 lines
18 KiB
Plaintext
420.vert
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Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:2: '#version' : must occur first in shader
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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ERROR: 0:3: 'varying' : no longer supported in core profile; removed in version 420
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ERROR: 0:7: '' : vertex input cannot be further qualified
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ERROR: 0:11: '' : can only have one interpolation qualifier (flat, smooth, noperspective, __explicitInterpAMD)
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ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
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ERROR: 0:13: 'uniform' : too many storage qualifiers
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ERROR: 0:18: '=' : global const initializers must be constant 'const int'
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ERROR: 0:20: 'const' : no qualifiers allowed for function return
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ERROR: 0:27: '' : array size must be a constant integer expression
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ERROR: 0:38: 'j' : undeclared identifier
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ERROR: 0:38: '=' : cannot convert from 'temp float' to 'temp int'
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ERROR: 0:39: 'k' : undeclared identifier
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ERROR: 0:39: '=' : cannot convert from 'temp float' to 'temp int'
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ERROR: 0:40: 'j' : undeclared identifier
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ERROR: 0:40: '=' : cannot convert from 'temp float' to 'temp int'
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ERROR: 0:44: 'jj' : undeclared identifier
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ERROR: 0:44: '=' : cannot convert from 'temp float' to 'temp int'
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ERROR: 0:54: 'y' : vector swizzle selection out of range
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ERROR: 0:62: 'xxxxx' : vector swizzle too long
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ERROR: 0:63: 'xxy' : vector swizzle selection out of range
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ERROR: 0:66: 'binding' : cannot declare a default, include a type or full declaration
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ERROR: 0:69: 'location/component/index' : cannot declare a default, use a full declaration
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ERROR: 0:70: 'input block' : not supported in this stage: vertex
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ERROR: 0:70: 'binding' : requires uniform or buffer storage qualifier
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ERROR: 0:71: 'binding' : binding is too large
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ERROR: 0:74: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits
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ERROR: 0:76: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits (using array)
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ERROR: 0:85: 'patch' : not supported in this stage: vertex
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ERROR: 0:85: '' : vertex input cannot be further qualified
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ERROR: 0:86: 'patch' : not supported in this stage: vertex
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ERROR: 0:100: '=' : global const initializers must be constant 'const int'
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ERROR: 0:101: '' : array size must be a constant integer expression
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ERROR: 0:107: '' : image variables not declared 'writeonly' must have a format layout qualifier
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ERROR: 0:114: 'imageAtomicMin' : only supported on image with format r32i or r32ui
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ERROR: 0:115: 'imageAtomicMax' : no matching overloaded function found
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ERROR: 0:119: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter
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ERROR: 0:122: '' : memory qualifiers cannot be used on this type
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ERROR: 0:123: '' : memory qualifiers cannot be used on this type
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ERROR: 0:135: 'volatile' : argument cannot drop memory qualifier when passed to formal parameter
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ERROR: 0:139: 'rg8i' : does not apply to unsigned integer images
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ERROR: 0:140: 'rgba32i' : does not apply to floating point images
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ERROR: 0:141: 'rgba32f' : does not apply to unsigned integer images
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ERROR: 0:142: 'r8_snorm' : does not apply to signed integer images
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ERROR: 0:143: 'rgba32ui' : does not apply to signed integer images
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ERROR: 0:144: 'r8ui' : does not apply to signed integer images
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ERROR: 0:147: 'offset on block member' : not supported for this version or the enabled extensions
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ERROR: 0:157: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:157: 'assign' : cannot convert from 'const float' to 'temp int'
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ERROR: 0:158: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:158: 'assign' : cannot convert from 'const float' to 'temp int'
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WARNING: 0:161: '[]' : assuming array size of one for compile-time checking of binding numbers for implicitly-sized array
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ERROR: 50 compilation errors. No code generated.
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Shader version: 420
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ERROR: node is still EOpNull!
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0:20 Function Definition: foo( (const int)
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0:20 Function Parameters:
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0:? Sequence
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0:23 Sequence
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0:23 move second child to first child (temp int)
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0:23 'b' (const (read only) int)
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0:23 'anonconst' (global int)
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0:25 Sequence
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0:25 move second child to first child (temp int)
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0:25 'd' (const (read only) int)
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0:25 'b' (const (read only) int)
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0:29 Branch: Return with expression
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0:29 'b' (const (read only) int)
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0:32 Function Definition: main( (global void)
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0:32 Function Parameters:
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0:? Sequence
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0:35 Test condition and select (temp void)
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0:35 Condition
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0:35 Compare Equal (temp bool)
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0:35 'i' (temp int)
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0:35 Constant:
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0:35 3 (const int)
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0:35 true case
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0:36 Sequence
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0:36 move second child to first child (temp int)
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0:36 'j' (temp int)
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0:36 'i' (temp int)
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0:42 Loop with condition tested first
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0:42 Loop Condition
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0:42 Constant:
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0:42 true (const bool)
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0:42 No loop body
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0:50 Function Definition: bar(vf4; (global void)
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0:50 Function Parameters:
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0:50 'v' (volatile in 4-component vector of float)
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0:? Sequence
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0:53 's' (temp int)
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0:54 's' (temp int)
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0:55 Test condition and select (temp void)
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0:55 Condition
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0:55 Compare Equal (temp bool)
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0:55 direct index (temp float)
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0:55 direct index (temp 4-component vector of float)
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0:55 'bad' (in 10-element array of 4-component vector of float)
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0:55 Constant:
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0:55 0 (const int)
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0:55 Constant:
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0:55 0 (const int)
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0:55 Constant:
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0:55 4.200000
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0:55 true case is null
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0:57 Test condition and select (temp void)
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0:57 Condition
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0:57 Constant:
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0:57 true (const bool)
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0:57 true case
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0:58 move second child to first child (temp 4-component vector of float)
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0:58 'badorder3' (flat out 4-component vector of float)
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0:58 direct index (temp 4-component vector of float)
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0:58 'bad' (in 10-element array of 4-component vector of float)
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0:58 Constant:
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0:58 0 (const int)
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0:61 Sequence
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0:61 move second child to first child (temp 3-component vector of float)
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0:61 'smeared' (temp 3-component vector of float)
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0:61 Construct vec3 (temp 3-component vector of float)
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0:61 'f' (temp float)
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0:62 Construct vec4 (temp 4-component vector of float)
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0:62 'f' (temp float)
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0:63 Construct vec2 (temp 2-component vector of float)
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0:63 'f' (temp float)
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0:88 Function Definition: bar23444( (global void)
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0:88 Function Parameters:
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0:? Sequence
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0:91 Sequence
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0:91 move second child to first child (temp float)
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0:91 'a1' (temp float)
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0:91 direct index (temp float)
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0:91 direct index (temp 3-component vector of float)
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0:91 'm43' (temp 4X3 matrix of float)
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0:91 Constant:
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0:91 3 (const int)
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0:91 Constant:
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0:91 1 (const int)
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0:93 Sequence
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0:93 move second child to first child (temp int)
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0:93 'a2' (temp int)
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0:93 Constant:
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0:93 4 (const int)
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0:94 add second child into first child (temp int)
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0:94 'a2' (temp int)
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0:94 Constant:
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0:94 3 (const int)
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0:95 add second child into first child (temp int)
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0:95 'a2' (temp int)
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0:95 Constant:
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0:95 3 (const int)
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0:96 Sequence
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0:96 move second child to first child (temp float)
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0:96 'b' (const (read only) float)
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0:96 component-wise multiply (temp float)
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0:96 Constant:
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0:96 2.000000
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0:96 'a1' (temp float)
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0:97 Sequence
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0:97 move second child to first child (temp int)
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0:97 'a' (temp int)
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0:97 Constant:
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0:97 -1 (const int)
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0:109 Function Definition: qux( (global void)
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0:109 Function Parameters:
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0:111 Sequence
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0:111 Sequence
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0:111 move second child to first child (temp int)
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0:111 'i' (temp int)
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0:111 aoeu: direct index for structure (layout(column_major shared ) uniform int)
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0:111 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
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0:111 Constant:
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0:111 0 (const uint)
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0:112 imageAtomicCompSwap (global int)
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0:112 'iimg2D' (layout(r32i ) uniform iimage2D)
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0:112 Construct ivec2 (temp 2-component vector of int)
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0:112 'i' (temp int)
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0:112 'i' (temp int)
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0:112 'i' (temp int)
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0:112 'i' (temp int)
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0:113 imageAtomicAdd (global uint)
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0:113 'uimg2D' (layout(r32ui ) uniform uimage2D)
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0:113 Construct ivec2 (temp 2-component vector of int)
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0:113 'i' (temp int)
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0:113 'i' (temp int)
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0:113 Convert int to uint (temp uint)
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0:113 'i' (temp int)
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0:114 imageAtomicMin (global int)
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0:114 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D)
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0:114 Construct ivec2 (temp 2-component vector of int)
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0:114 'i' (temp int)
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0:114 'i' (temp int)
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0:114 'i' (temp int)
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0:115 Constant:
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0:115 0.000000
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0:116 Sequence
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0:116 move second child to first child (temp 4-component vector of int)
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0:116 'pos' (temp 4-component vector of int)
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0:116 imageLoad (global 4-component vector of int)
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0:116 'iimg2D' (layout(r32i ) uniform iimage2D)
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0:116 Construct ivec2 (temp 2-component vector of int)
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0:116 'i' (temp int)
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0:116 'i' (temp int)
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0:117 Sequence
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0:117 move second child to first child (temp 4-component vector of float)
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0:117 'col' (temp 4-component vector of float)
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0:117 imageLoad (global 4-component vector of float)
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0:117 'img2DMS' (uniform image2DMS)
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0:117 Construct ivec2 (temp 2-component vector of int)
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0:117 'i' (temp int)
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0:117 'i' (temp int)
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0:117 'i' (temp int)
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0:118 imageStore (global void)
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0:118 'img2DMSWO' (writeonly uniform image2DMS)
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0:118 Construct ivec2 (temp 2-component vector of int)
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0:118 'i' (temp int)
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0:118 'i' (temp int)
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0:118 'i' (temp int)
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0:118 Constant:
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0:118 0.000000
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0:118 0.000000
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0:118 0.000000
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0:118 0.000000
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0:119 imageLoad (global 4-component vector of float)
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0:119 'img2DMSWO' (writeonly uniform image2DMS)
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0:119 Construct ivec2 (temp 2-component vector of int)
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0:119 'i' (temp int)
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0:119 'i' (temp int)
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0:119 'i' (temp int)
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0:125 Function Definition: passr(iI21; (global void)
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0:125 Function Parameters:
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0:125 'image' (coherent readonly in iimage2D)
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0:132 Function Definition: passrc( (global void)
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0:132 Function Parameters:
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0:134 Sequence
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0:134 Function Call: passr(iI21; (global void)
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0:134 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D)
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0:135 Function Call: passr(iI21; (global void)
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0:135 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D)
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0:136 Function Call: passr(iI21; (global void)
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0:136 'iimg2D' (layout(r32i ) uniform iimage2D)
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0:153 Function Definition: qlod( (global void)
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0:153 Function Parameters:
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0:? Sequence
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0:157 'levels' (temp int)
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0:158 'levels' (temp int)
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0:? Linker Objects
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0:? 'v2' (smooth out 2-component vector of float)
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0:? 'bad' (in 10-element array of 4-component vector of float)
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0:? 'badorder' (in 4-component vector of float)
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0:? 'badorder2' (invariant smooth out 4-component vector of float)
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0:? 'badorder4' (centroid in 4-component vector of float)
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0:? 'badorder3' (flat out 4-component vector of float)
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0:? 'rep' (smooth flat out 4-component vector of float)
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0:? 'rep2' (centroid smooth sample out 4-component vector of float)
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0:? 'rep3' (in 4-component vector of float)
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0:? 'anonconst' (global int)
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0:? 'aconst' (const int)
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0:? 5 (const int)
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0:? 'a' (const int)
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0:? 5 (const int)
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0:? 'b' (temp int)
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0:? 'cx' (const float)
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0:? 4.200000
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0:? 'dx' (const float)
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0:? 4.200000
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0:? 'boundInst' (layout(binding=3 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
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0:? 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
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0:? 'anon@1' (layout(binding=1 ) in block{in int aoeua})
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0:? 'anon@2' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform int aooeu})
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0:? 'sampb1' (layout(binding=4 ) uniform sampler2D)
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0:? 'sampb2' (layout(binding=5 ) uniform 10-element array of sampler2D)
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0:? 'sampb3' (layout(binding=80 ) uniform sampler2D)
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0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
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0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
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0:? 'anon@3' (out block{out 4-element array of float ClipDistance gl_ClipDistance, })
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'patchOut' (smooth patch out 4-component vector of float)
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0:? 'comma0' (temp int)
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0:? 'comma1' (global 1-element array of int)
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0:? 'iimg2D' (layout(r32i ) uniform iimage2D)
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0:? 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D)
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0:? 'img2Drgba' (layout(rgba32f ) uniform image2D)
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0:? 'uimg2D' (layout(r32ui ) uniform uimage2D)
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0:? 'img2DMS' (uniform image2DMS)
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0:? 'img2DMSWO' (writeonly uniform image2DMS)
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0:? 'vol' (volatile temp float)
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0:? 'vol2' (readonly temp int)
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0:? 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D)
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0:? 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D)
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0:? 'i1bad' (layout(rg8i ) uniform uimage2D)
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0:? 'i2bad' (layout(rgba32i ) uniform image2D)
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0:? 'i3bad' (layout(rgba32f ) uniform uimage2D)
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0:? 'i4bad' (layout(r8_snorm ) uniform iimage2D)
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0:? 'i5bad' (layout(rgba32ui ) uniform iimage2D)
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0:? 'i6bad' (layout(r8ui ) uniform iimage2D)
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0:? 'offcheckI' (layout(column_major shared ) uniform block{layout(column_major shared offset=16 ) uniform int foo})
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0:? 'samp1D' (uniform sampler1D)
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0:? 'samp1Ds' (uniform sampler1DShadow)
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0:? 'badArray' (layout(binding=0 ) writeonly uniform implicitly-sized array of image1D)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 420
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ERROR: node is still EOpNull!
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0:32 Function Definition: main( (global void)
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0:32 Function Parameters:
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0:? Sequence
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0:35 Test condition and select (temp void)
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0:35 Condition
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0:35 Compare Equal (temp bool)
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0:35 'i' (temp int)
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0:35 Constant:
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0:35 3 (const int)
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0:35 true case
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0:36 Sequence
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0:36 move second child to first child (temp int)
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0:36 'j' (temp int)
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0:36 'i' (temp int)
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0:42 Loop with condition tested first
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0:42 Loop Condition
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0:42 Constant:
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0:42 true (const bool)
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0:42 No loop body
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0:? Linker Objects
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0:? 'v2' (smooth out 2-component vector of float)
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0:? 'bad' (in 10-element array of 4-component vector of float)
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0:? 'badorder' (in 4-component vector of float)
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0:? 'badorder2' (invariant smooth out 4-component vector of float)
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0:? 'badorder4' (centroid in 4-component vector of float)
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0:? 'badorder3' (flat out 4-component vector of float)
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0:? 'rep' (smooth flat out 4-component vector of float)
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0:? 'rep2' (centroid smooth sample out 4-component vector of float)
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0:? 'rep3' (in 4-component vector of float)
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0:? 'anonconst' (global int)
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0:? 'aconst' (const int)
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0:? 5 (const int)
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0:? 'a' (const int)
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0:? 5 (const int)
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0:? 'b' (temp int)
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0:? 'cx' (const float)
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0:? 4.200000
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0:? 'dx' (const float)
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0:? 4.200000
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0:? 'boundInst' (layout(binding=3 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
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0:? 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
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0:? 'anon@1' (layout(binding=1 ) in block{in int aoeua})
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0:? 'anon@2' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform int aooeu})
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0:? 'sampb1' (layout(binding=4 ) uniform sampler2D)
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0:? 'sampb2' (layout(binding=5 ) uniform 10-element array of sampler2D)
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0:? 'sampb3' (layout(binding=80 ) uniform sampler2D)
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0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
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0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
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0:? 'anon@3' (out block{out 4-element array of float ClipDistance gl_ClipDistance, })
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'patchOut' (smooth patch out 4-component vector of float)
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0:? 'comma0' (temp int)
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0:? 'comma1' (global 1-element array of int)
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0:? 'iimg2D' (layout(r32i ) uniform iimage2D)
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0:? 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D)
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0:? 'img2Drgba' (layout(rgba32f ) uniform image2D)
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0:? 'uimg2D' (layout(r32ui ) uniform uimage2D)
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0:? 'img2DMS' (uniform image2DMS)
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0:? 'img2DMSWO' (writeonly uniform image2DMS)
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0:? 'vol' (volatile temp float)
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0:? 'vol2' (readonly temp int)
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0:? 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D)
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0:? 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D)
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0:? 'i1bad' (layout(rg8i ) uniform uimage2D)
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0:? 'i2bad' (layout(rgba32i ) uniform image2D)
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0:? 'i3bad' (layout(rgba32f ) uniform uimage2D)
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0:? 'i4bad' (layout(r8_snorm ) uniform iimage2D)
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0:? 'i5bad' (layout(rgba32ui ) uniform iimage2D)
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0:? 'i6bad' (layout(r8ui ) uniform iimage2D)
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0:? 'offcheckI' (layout(column_major shared ) uniform block{layout(column_major shared offset=16 ) uniform int foo})
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0:? 'samp1D' (uniform sampler1D)
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0:? 'samp1Ds' (uniform sampler1DShadow)
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0:? 'badArray' (layout(binding=0 ) writeonly uniform 1-element array of image1D)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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