mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-11 04:43:36 +00:00
abd8dca86d
This also removes an no longer needed makeTemporary() and rationalizes makeTypeNonIo()'s interface.
299 lines
17 KiB
Plaintext
Executable File
299 lines
17 KiB
Plaintext
Executable File
hlsl.entry-in.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float)
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0:8 Function Parameters:
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0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:? Sequence
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0:9 Branch: Return with expression
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0:9 add (temp float)
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0:9 direct index (temp float)
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0:9 v: direct index for structure (temp 2-component vector of float)
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0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 1 (const int)
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0:9 direct index (temp float)
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0:9 fragCoord: direct index for structure (temp 4-component vector of float)
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0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float)
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0:13 Function Parameters:
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0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:? Sequence
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0:15 move second child to first child (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:15 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:16 Sequence
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0:16 move second child to first child (temp float)
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0:16 'ret1' (temp float)
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0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
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0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:17 Sequence
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0:17 move second child to first child (temp float)
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0:17 'ret2' (temp float)
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0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
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0:17 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:19 Branch: Return with expression
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0:19 vector-scale (temp 4-component vector of float)
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0:19 vector-scale (temp 4-component vector of float)
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0:19 fragCoord: direct index for structure (temp 4-component vector of float)
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0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:19 Constant:
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0:19 1 (const int)
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0:19 'ret1' (temp float)
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0:19 'ret2' (temp float)
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0:13 Function Definition: PixelShaderFunction( (temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child (temp 2-component vector of float)
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0:13 v: direct index for structure (temp 2-component vector of float)
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0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:13 Constant:
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0:13 0 (const int)
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0:13 v: direct index for structure (temp 2-component vector of float)
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0:13 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
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0:13 Constant:
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0:13 0 (const int)
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 fragCoord: direct index for structure (temp 4-component vector of float)
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0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:13 Constant:
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0:13 1 (const int)
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0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
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0:13 move second child to first child (temp 2-component vector of int)
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0:13 i2: direct index for structure (temp 2-component vector of int)
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0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:13 Constant:
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0:13 2 (const int)
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0:13 i2: direct index for structure (temp 2-component vector of int)
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0:13 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
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0:13 Constant:
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0:13 1 (const int)
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0:13 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float)
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0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
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0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float)
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0:8 Function Parameters:
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0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:? Sequence
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0:9 Branch: Return with expression
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0:9 add (temp float)
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0:9 direct index (temp float)
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0:9 v: direct index for structure (temp 2-component vector of float)
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0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 1 (const int)
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0:9 direct index (temp float)
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0:9 fragCoord: direct index for structure (temp 4-component vector of float)
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0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float)
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0:13 Function Parameters:
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0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:? Sequence
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0:15 move second child to first child (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:15 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:16 Sequence
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0:16 move second child to first child (temp float)
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0:16 'ret1' (temp float)
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0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
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0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:17 Sequence
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0:17 move second child to first child (temp float)
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0:17 'ret2' (temp float)
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0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
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0:17 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:19 Branch: Return with expression
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0:19 vector-scale (temp 4-component vector of float)
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0:19 vector-scale (temp 4-component vector of float)
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0:19 fragCoord: direct index for structure (temp 4-component vector of float)
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0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:19 Constant:
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0:19 1 (const int)
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0:19 'ret1' (temp float)
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0:19 'ret2' (temp float)
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0:13 Function Definition: PixelShaderFunction( (temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child (temp 2-component vector of float)
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0:13 v: direct index for structure (temp 2-component vector of float)
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0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:13 Constant:
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0:13 0 (const int)
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0:13 v: direct index for structure (temp 2-component vector of float)
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0:13 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
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0:13 Constant:
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0:13 0 (const int)
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 fragCoord: direct index for structure (temp 4-component vector of float)
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0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:13 Constant:
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0:13 1 (const int)
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0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
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0:13 move second child to first child (temp 2-component vector of int)
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0:13 i2: direct index for structure (temp 2-component vector of int)
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0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:13 Constant:
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0:13 2 (const int)
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0:13 i2: direct index for structure (temp 2-component vector of int)
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0:13 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
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0:13 Constant:
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0:13 1 (const int)
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0:13 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float)
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0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
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0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 77
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 56 63 73
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 11 "InParam"
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MemberName 11(InParam) 0 "v"
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MemberName 11(InParam) 1 "fragCoord"
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MemberName 11(InParam) 2 "i2"
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Name 15 "fun(struct-InParam-vf2-vf4-vi21;"
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Name 14 "p"
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Name 19 "@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;"
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Name 18 "i"
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Name 34 "local"
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Name 36 "ret1"
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Name 37 "param"
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Name 40 "ret2"
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Name 41 "param"
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Name 53 "i"
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Name 54 "InParam"
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MemberName 54(InParam) 0 "v"
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MemberName 54(InParam) 1 "i2"
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Name 56 "i"
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Name 63 "i_fragCoord"
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Name 73 "@entryPointOutput"
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Name 74 "param"
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Decorate 56(i) Location 0
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Decorate 63(i_fragCoord) BuiltIn FragCoord
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Decorate 73(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 2
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8: TypeVector 6(float) 4
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9: TypeInt 32 1
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10: TypeVector 9(int) 2
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11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2)
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12: TypePointer Function 11(InParam)
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13: TypeFunction 6(float) 12(ptr)
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17: TypeFunction 8(fvec4) 12(ptr)
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21: 9(int) Constant 0
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22: TypeInt 32 0
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23: 22(int) Constant 1
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24: TypePointer Function 6(float)
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27: 9(int) Constant 1
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28: 22(int) Constant 0
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44: TypePointer Function 8(fvec4)
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54(InParam): TypeStruct 7(fvec2) 10(ivec2)
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55: TypePointer Input 54(InParam)
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56(i): 55(ptr) Variable Input
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57: TypePointer Input 7(fvec2)
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60: TypePointer Function 7(fvec2)
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62: TypePointer Input 8(fvec4)
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63(i_fragCoord): 62(ptr) Variable Input
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66: 9(int) Constant 2
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67: TypePointer Input 10(ivec2)
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70: TypePointer Function 10(ivec2)
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72: TypePointer Output 8(fvec4)
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73(@entryPointOutput): 72(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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53(i): 12(ptr) Variable Function
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74(param): 12(ptr) Variable Function
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58: 57(ptr) AccessChain 56(i) 21
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59: 7(fvec2) Load 58
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61: 60(ptr) AccessChain 53(i) 21
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Store 61 59
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64: 8(fvec4) Load 63(i_fragCoord)
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65: 44(ptr) AccessChain 53(i) 27
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Store 65 64
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68: 67(ptr) AccessChain 56(i) 27
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69: 10(ivec2) Load 68
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71: 70(ptr) AccessChain 53(i) 66
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Store 71 69
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75: 11(InParam) Load 53(i)
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Store 74(param) 75
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76: 8(fvec4) FunctionCall 19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;) 74(param)
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Store 73(@entryPointOutput) 76
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Return
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FunctionEnd
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15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13
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14(p): 12(ptr) FunctionParameter
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16: Label
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25: 24(ptr) AccessChain 14(p) 21 23
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26: 6(float) Load 25
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29: 24(ptr) AccessChain 14(p) 27 28
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30: 6(float) Load 29
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31: 6(float) FAdd 26 30
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ReturnValue 31
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FunctionEnd
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19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;): 8(fvec4) Function None 17
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18(i): 12(ptr) FunctionParameter
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20: Label
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34(local): 12(ptr) Variable Function
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36(ret1): 24(ptr) Variable Function
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37(param): 12(ptr) Variable Function
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40(ret2): 24(ptr) Variable Function
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41(param): 12(ptr) Variable Function
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35: 11(InParam) Load 18(i)
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Store 34(local) 35
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38: 11(InParam) Load 34(local)
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Store 37(param) 38
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39: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 37(param)
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Store 36(ret1) 39
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42: 11(InParam) Load 18(i)
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Store 41(param) 42
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43: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 41(param)
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Store 40(ret2) 43
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45: 44(ptr) AccessChain 34(local) 27
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46: 8(fvec4) Load 45
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47: 6(float) Load 36(ret1)
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48: 8(fvec4) VectorTimesScalar 46 47
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49: 6(float) Load 40(ret2)
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50: 8(fvec4) VectorTimesScalar 48 49
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ReturnValue 50
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FunctionEnd
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