mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-03 16:41:30 +00:00
02467d8d94
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
857 lines
64 KiB
Plaintext
857 lines
64 KiB
Plaintext
hlsl.load.offset.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:48 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetchOffset (temp 4-component vector of float)
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0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:52 vector swizzle (temp int)
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0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 direct index (temp int)
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0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Constant:
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0:52 1 (const int)
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0:52 o1: direct index for structure (layout(offset=48 ) uniform int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 4 (const uint)
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0:53 textureFetchOffset (temp 4-component vector of int)
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0:53 'g_tTex1di4' (uniform itexture1D)
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0:53 vector swizzle (temp int)
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0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 direct index (temp int)
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0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Constant:
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0:53 1 (const int)
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0:53 o1: direct index for structure (layout(offset=48 ) uniform int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 4 (const uint)
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0:54 textureFetchOffset (temp 4-component vector of uint)
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0:54 'g_tTex1du4' (uniform utexture1D)
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0:54 vector swizzle (temp int)
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0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 1 (const uint)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 direct index (temp int)
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0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 1 (const uint)
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0:54 Constant:
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0:54 1 (const int)
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0:54 o1: direct index for structure (layout(offset=48 ) uniform int)
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0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 4 (const uint)
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0:57 textureFetchOffset (temp 4-component vector of float)
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0:57 'g_tTex2df4' (uniform texture2D)
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0:57 vector swizzle (temp 2-component vector of int)
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0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 2 (const uint)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 direct index (temp int)
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0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 2 (const uint)
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0:57 Constant:
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0:57 2 (const int)
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0:57 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 5 (const uint)
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0:58 textureFetchOffset (temp 4-component vector of int)
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0:58 'g_tTex2di4' (uniform itexture2D)
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0:58 vector swizzle (temp 2-component vector of int)
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0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 2 (const uint)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1 (const int)
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0:58 direct index (temp int)
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0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 2 (const uint)
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0:58 Constant:
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0:58 2 (const int)
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0:58 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 5 (const uint)
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0:59 textureFetchOffset (temp 4-component vector of uint)
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0:59 'g_tTex2du4' (uniform utexture2D)
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0:59 vector swizzle (temp 2-component vector of int)
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0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:59 Constant:
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0:59 2 (const uint)
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0:59 Sequence
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0:59 Constant:
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0:59 0 (const int)
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0:59 Constant:
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0:59 1 (const int)
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0:59 direct index (temp int)
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0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:59 Constant:
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0:59 2 (const uint)
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0:59 Constant:
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0:59 2 (const int)
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0:59 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:59 Constant:
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0:59 5 (const uint)
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0:62 textureFetchOffset (temp 4-component vector of float)
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0:62 'g_tTex3df4' (uniform texture3D)
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0:62 vector swizzle (temp 3-component vector of int)
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0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:62 Constant:
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0:62 3 (const uint)
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0:62 Sequence
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1 (const int)
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0:62 Constant:
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0:62 2 (const int)
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0:62 direct index (temp int)
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0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:62 Constant:
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0:62 3 (const uint)
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0:62 Constant:
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0:62 3 (const int)
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0:62 o3: direct index for structure (layout(offset=64 ) uniform 3-component vector of int)
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0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:62 Constant:
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0:62 6 (const uint)
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0:63 textureFetchOffset (temp 4-component vector of int)
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0:63 'g_tTex3di4' (uniform itexture3D)
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0:63 vector swizzle (temp 3-component vector of int)
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0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:63 Constant:
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0:63 3 (const uint)
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0:63 Sequence
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 2 (const int)
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0:63 direct index (temp int)
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0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:63 Constant:
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0:63 3 (const uint)
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0:63 Constant:
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0:63 3 (const int)
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0:63 o3: direct index for structure (layout(offset=64 ) uniform 3-component vector of int)
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0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:63 Constant:
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0:63 6 (const uint)
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0:64 textureFetchOffset (temp 4-component vector of uint)
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0:64 'g_tTex3du4' (uniform utexture3D)
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0:64 vector swizzle (temp 3-component vector of int)
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0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:64 Constant:
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0:64 3 (const uint)
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0:64 Sequence
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0:64 Constant:
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0:64 0 (const int)
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 2 (const int)
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0:64 direct index (temp int)
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0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:64 Constant:
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0:64 3 (const uint)
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0:64 Constant:
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0:64 3 (const int)
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0:64 o3: direct index for structure (layout(offset=64 ) uniform 3-component vector of int)
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0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:64 Constant:
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0:64 6 (const uint)
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0:72 move second child to first child (temp 4-component vector of float)
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0:72 Color: direct index for structure (temp 4-component vector of float)
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0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:72 Constant:
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0:72 0 (const int)
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0:72 Constant:
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0:72 1.000000
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0:72 1.000000
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0:72 1.000000
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0:72 1.000000
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0:73 move second child to first child (temp float)
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0:73 Depth: direct index for structure (temp float)
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0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:73 Constant:
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0:73 1 (const int)
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0:73 Constant:
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0:73 1.000000
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0:75 Branch: Return with expression
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Definition: main( (temp void)
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0:48 Function Parameters:
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0:? Sequence
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:48 Color: direct index for structure (temp 4-component vector of float)
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0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:48 Constant:
|
|
0:48 0 (const int)
|
|
0:48 move second child to first child (temp float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:48 Depth: direct index for structure (temp float)
|
|
0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:48 Constant:
|
|
0:48 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
|
0:? 'g_tTex1di4' (uniform itexture1D)
|
|
0:? 'g_tTex1du4' (uniform utexture1D)
|
|
0:? 'g_tTex2df4' (uniform texture2D)
|
|
0:? 'g_tTex2di4' (uniform itexture2D)
|
|
0:? 'g_tTex2du4' (uniform utexture2D)
|
|
0:? 'g_tTex3df4' (uniform texture3D)
|
|
0:? 'g_tTex3di4' (uniform itexture3D)
|
|
0:? 'g_tTex3du4' (uniform utexture3D)
|
|
0:? 'g_tTexcdf4' (uniform textureCube)
|
|
0:? 'g_tTexcdi4' (uniform itextureCube)
|
|
0:? 'g_tTexcdu4' (uniform utextureCube)
|
|
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:48 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:48 Function Parameters:
|
|
0:? Sequence
|
|
0:52 textureFetchOffset (temp 4-component vector of float)
|
|
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
|
0:52 vector swizzle (temp int)
|
|
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:52 Constant:
|
|
0:52 1 (const uint)
|
|
0:52 Sequence
|
|
0:52 Constant:
|
|
0:52 0 (const int)
|
|
0:52 direct index (temp int)
|
|
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:52 Constant:
|
|
0:52 1 (const uint)
|
|
0:52 Constant:
|
|
0:52 1 (const int)
|
|
0:52 o1: direct index for structure (layout(offset=48 ) uniform int)
|
|
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:52 Constant:
|
|
0:52 4 (const uint)
|
|
0:53 textureFetchOffset (temp 4-component vector of int)
|
|
0:53 'g_tTex1di4' (uniform itexture1D)
|
|
0:53 vector swizzle (temp int)
|
|
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:53 Constant:
|
|
0:53 1 (const uint)
|
|
0:53 Sequence
|
|
0:53 Constant:
|
|
0:53 0 (const int)
|
|
0:53 direct index (temp int)
|
|
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:53 Constant:
|
|
0:53 1 (const uint)
|
|
0:53 Constant:
|
|
0:53 1 (const int)
|
|
0:53 o1: direct index for structure (layout(offset=48 ) uniform int)
|
|
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:53 Constant:
|
|
0:53 4 (const uint)
|
|
0:54 textureFetchOffset (temp 4-component vector of uint)
|
|
0:54 'g_tTex1du4' (uniform utexture1D)
|
|
0:54 vector swizzle (temp int)
|
|
0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:54 Constant:
|
|
0:54 1 (const uint)
|
|
0:54 Sequence
|
|
0:54 Constant:
|
|
0:54 0 (const int)
|
|
0:54 direct index (temp int)
|
|
0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:54 Constant:
|
|
0:54 1 (const uint)
|
|
0:54 Constant:
|
|
0:54 1 (const int)
|
|
0:54 o1: direct index for structure (layout(offset=48 ) uniform int)
|
|
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:54 Constant:
|
|
0:54 4 (const uint)
|
|
0:57 textureFetchOffset (temp 4-component vector of float)
|
|
0:57 'g_tTex2df4' (uniform texture2D)
|
|
0:57 vector swizzle (temp 2-component vector of int)
|
|
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:57 Constant:
|
|
0:57 2 (const uint)
|
|
0:57 Sequence
|
|
0:57 Constant:
|
|
0:57 0 (const int)
|
|
0:57 Constant:
|
|
0:57 1 (const int)
|
|
0:57 direct index (temp int)
|
|
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:57 Constant:
|
|
0:57 2 (const uint)
|
|
0:57 Constant:
|
|
0:57 2 (const int)
|
|
0:57 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:57 Constant:
|
|
0:57 5 (const uint)
|
|
0:58 textureFetchOffset (temp 4-component vector of int)
|
|
0:58 'g_tTex2di4' (uniform itexture2D)
|
|
0:58 vector swizzle (temp 2-component vector of int)
|
|
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:58 Constant:
|
|
0:58 2 (const uint)
|
|
0:58 Sequence
|
|
0:58 Constant:
|
|
0:58 0 (const int)
|
|
0:58 Constant:
|
|
0:58 1 (const int)
|
|
0:58 direct index (temp int)
|
|
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:58 Constant:
|
|
0:58 2 (const uint)
|
|
0:58 Constant:
|
|
0:58 2 (const int)
|
|
0:58 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:58 Constant:
|
|
0:58 5 (const uint)
|
|
0:59 textureFetchOffset (temp 4-component vector of uint)
|
|
0:59 'g_tTex2du4' (uniform utexture2D)
|
|
0:59 vector swizzle (temp 2-component vector of int)
|
|
0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:59 Constant:
|
|
0:59 2 (const uint)
|
|
0:59 Sequence
|
|
0:59 Constant:
|
|
0:59 0 (const int)
|
|
0:59 Constant:
|
|
0:59 1 (const int)
|
|
0:59 direct index (temp int)
|
|
0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:59 Constant:
|
|
0:59 2 (const uint)
|
|
0:59 Constant:
|
|
0:59 2 (const int)
|
|
0:59 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:59 Constant:
|
|
0:59 5 (const uint)
|
|
0:62 textureFetchOffset (temp 4-component vector of float)
|
|
0:62 'g_tTex3df4' (uniform texture3D)
|
|
0:62 vector swizzle (temp 3-component vector of int)
|
|
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 3 (const uint)
|
|
0:62 Sequence
|
|
0:62 Constant:
|
|
0:62 0 (const int)
|
|
0:62 Constant:
|
|
0:62 1 (const int)
|
|
0:62 Constant:
|
|
0:62 2 (const int)
|
|
0:62 direct index (temp int)
|
|
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 3 (const uint)
|
|
0:62 Constant:
|
|
0:62 3 (const int)
|
|
0:62 o3: direct index for structure (layout(offset=64 ) uniform 3-component vector of int)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 6 (const uint)
|
|
0:63 textureFetchOffset (temp 4-component vector of int)
|
|
0:63 'g_tTex3di4' (uniform itexture3D)
|
|
0:63 vector swizzle (temp 3-component vector of int)
|
|
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
|
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:63 Constant:
|
|
0:63 3 (const uint)
|
|
0:63 Sequence
|
|
0:63 Constant:
|
|
0:63 0 (const int)
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:63 Constant:
|
|
0:63 2 (const int)
|
|
0:63 direct index (temp int)
|
|
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
|
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:63 Constant:
|
|
0:63 3 (const uint)
|
|
0:63 Constant:
|
|
0:63 3 (const int)
|
|
0:63 o3: direct index for structure (layout(offset=64 ) uniform 3-component vector of int)
|
|
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:63 Constant:
|
|
0:63 6 (const uint)
|
|
0:64 textureFetchOffset (temp 4-component vector of uint)
|
|
0:64 'g_tTex3du4' (uniform utexture3D)
|
|
0:64 vector swizzle (temp 3-component vector of int)
|
|
0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
|
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:64 Constant:
|
|
0:64 3 (const uint)
|
|
0:64 Sequence
|
|
0:64 Constant:
|
|
0:64 0 (const int)
|
|
0:64 Constant:
|
|
0:64 1 (const int)
|
|
0:64 Constant:
|
|
0:64 2 (const int)
|
|
0:64 direct index (temp int)
|
|
0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
|
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:64 Constant:
|
|
0:64 3 (const uint)
|
|
0:64 Constant:
|
|
0:64 3 (const int)
|
|
0:64 o3: direct index for structure (layout(offset=64 ) uniform 3-component vector of int)
|
|
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:64 Constant:
|
|
0:64 6 (const uint)
|
|
0:72 move second child to first child (temp 4-component vector of float)
|
|
0:72 Color: direct index for structure (temp 4-component vector of float)
|
|
0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:72 Constant:
|
|
0:72 0 (const int)
|
|
0:72 Constant:
|
|
0:72 1.000000
|
|
0:72 1.000000
|
|
0:72 1.000000
|
|
0:72 1.000000
|
|
0:73 move second child to first child (temp float)
|
|
0:73 Depth: direct index for structure (temp float)
|
|
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:73 Constant:
|
|
0:73 1 (const int)
|
|
0:73 Constant:
|
|
0:73 1.000000
|
|
0:75 Branch: Return with expression
|
|
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:48 Function Definition: main( (temp void)
|
|
0:48 Function Parameters:
|
|
0:? Sequence
|
|
0:48 Sequence
|
|
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:48 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:48 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:48 Color: direct index for structure (temp 4-component vector of float)
|
|
0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:48 Constant:
|
|
0:48 0 (const int)
|
|
0:48 move second child to first child (temp float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:48 Depth: direct index for structure (temp float)
|
|
0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:48 Constant:
|
|
0:48 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
|
0:? 'g_tTex1di4' (uniform itexture1D)
|
|
0:? 'g_tTex1du4' (uniform utexture1D)
|
|
0:? 'g_tTex2df4' (uniform texture2D)
|
|
0:? 'g_tTex2di4' (uniform itexture2D)
|
|
0:? 'g_tTex2du4' (uniform utexture2D)
|
|
0:? 'g_tTex3df4' (uniform texture3D)
|
|
0:? 'g_tTex3di4' (uniform itexture3D)
|
|
0:? 'g_tTex3du4' (uniform utexture3D)
|
|
0:? 'g_tTexcdf4' (uniform textureCube)
|
|
0:? 'g_tTexcdi4' (uniform itextureCube)
|
|
0:? 'g_tTexcdu4' (uniform utextureCube)
|
|
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 201
|
|
|
|
Capability Shader
|
|
Capability ImageGatherExtended
|
|
Capability Sampled1D
|
|
Capability SampledCubeArray
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 155 159
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 14 "g_tTex1df4"
|
|
Name 20 "$Global"
|
|
MemberName 20($Global) 0 "c1"
|
|
MemberName 20($Global) 1 "c2"
|
|
MemberName 20($Global) 2 "c3"
|
|
MemberName 20($Global) 3 "c4"
|
|
MemberName 20($Global) 4 "o1"
|
|
MemberName 20($Global) 5 "o2"
|
|
MemberName 20($Global) 6 "o3"
|
|
MemberName 20($Global) 7 "o4"
|
|
Name 22 ""
|
|
Name 38 "g_tTex1di4"
|
|
Name 49 "g_tTex1du4"
|
|
Name 61 "g_tTex2df4"
|
|
Name 78 "g_tTex2di4"
|
|
Name 90 "g_tTex2du4"
|
|
Name 102 "g_tTex3df4"
|
|
Name 118 "g_tTex3di4"
|
|
Name 130 "g_tTex3du4"
|
|
Name 141 "psout"
|
|
Name 152 "flattenTemp"
|
|
Name 155 "Color"
|
|
Name 159 "Depth"
|
|
Name 164 "g_sSamp"
|
|
Name 167 "g_tTexcdf4"
|
|
Name 170 "g_tTexcdi4"
|
|
Name 173 "g_tTexcdu4"
|
|
Name 176 "g_tTex1df4a"
|
|
Name 179 "g_tTex1di4a"
|
|
Name 182 "g_tTex1du4a"
|
|
Name 185 "g_tTex2df4a"
|
|
Name 188 "g_tTex2di4a"
|
|
Name 191 "g_tTex2du4a"
|
|
Name 194 "g_tTexcdf4a"
|
|
Name 197 "g_tTexcdi4a"
|
|
Name 200 "g_tTexcdu4a"
|
|
Decorate 14(g_tTex1df4) DescriptorSet 0
|
|
Decorate 14(g_tTex1df4) Binding 0
|
|
MemberDecorate 20($Global) 0 Offset 0
|
|
MemberDecorate 20($Global) 1 Offset 8
|
|
MemberDecorate 20($Global) 2 Offset 16
|
|
MemberDecorate 20($Global) 3 Offset 32
|
|
MemberDecorate 20($Global) 4 Offset 48
|
|
MemberDecorate 20($Global) 5 Offset 56
|
|
MemberDecorate 20($Global) 6 Offset 64
|
|
MemberDecorate 20($Global) 7 Offset 80
|
|
Decorate 20($Global) Block
|
|
Decorate 22 DescriptorSet 0
|
|
Decorate 38(g_tTex1di4) DescriptorSet 0
|
|
Decorate 49(g_tTex1du4) DescriptorSet 0
|
|
Decorate 61(g_tTex2df4) DescriptorSet 0
|
|
Decorate 78(g_tTex2di4) DescriptorSet 0
|
|
Decorate 90(g_tTex2du4) DescriptorSet 0
|
|
Decorate 102(g_tTex3df4) DescriptorSet 0
|
|
Decorate 118(g_tTex3di4) DescriptorSet 0
|
|
Decorate 130(g_tTex3du4) DescriptorSet 0
|
|
Decorate 155(Color) Location 0
|
|
Decorate 159(Depth) BuiltIn FragDepth
|
|
Decorate 164(g_sSamp) DescriptorSet 0
|
|
Decorate 164(g_sSamp) Binding 0
|
|
Decorate 167(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 170(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 173(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 176(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 179(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 182(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 185(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 188(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 191(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 194(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 197(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 200(g_tTexcdu4a) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypeImage 6(float) 1D sampled format:Unknown
|
|
13: TypePointer UniformConstant 12
|
|
14(g_tTex1df4): 13(ptr) Variable UniformConstant
|
|
16: TypeInt 32 1
|
|
17: TypeVector 16(int) 2
|
|
18: TypeVector 16(int) 3
|
|
19: TypeVector 16(int) 4
|
|
20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
|
|
21: TypePointer Uniform 20($Global)
|
|
22: 21(ptr) Variable Uniform
|
|
23: 16(int) Constant 1
|
|
24: TypeInt 32 0
|
|
25: 24(int) Constant 0
|
|
26: TypePointer Uniform 16(int)
|
|
29: 24(int) Constant 1
|
|
32: 16(int) Constant 4
|
|
36: TypeImage 16(int) 1D sampled format:Unknown
|
|
37: TypePointer UniformConstant 36
|
|
38(g_tTex1di4): 37(ptr) Variable UniformConstant
|
|
47: TypeImage 24(int) 1D sampled format:Unknown
|
|
48: TypePointer UniformConstant 47
|
|
49(g_tTex1du4): 48(ptr) Variable UniformConstant
|
|
57: TypeVector 24(int) 4
|
|
59: TypeImage 6(float) 2D sampled format:Unknown
|
|
60: TypePointer UniformConstant 59
|
|
61(g_tTex2df4): 60(ptr) Variable UniformConstant
|
|
63: 16(int) Constant 2
|
|
64: TypePointer Uniform 18(ivec3)
|
|
68: 24(int) Constant 2
|
|
71: 16(int) Constant 5
|
|
72: TypePointer Uniform 17(ivec2)
|
|
76: TypeImage 16(int) 2D sampled format:Unknown
|
|
77: TypePointer UniformConstant 76
|
|
78(g_tTex2di4): 77(ptr) Variable UniformConstant
|
|
88: TypeImage 24(int) 2D sampled format:Unknown
|
|
89: TypePointer UniformConstant 88
|
|
90(g_tTex2du4): 89(ptr) Variable UniformConstant
|
|
100: TypeImage 6(float) 3D sampled format:Unknown
|
|
101: TypePointer UniformConstant 100
|
|
102(g_tTex3df4): 101(ptr) Variable UniformConstant
|
|
104: 16(int) Constant 3
|
|
105: TypePointer Uniform 19(ivec4)
|
|
109: 24(int) Constant 3
|
|
112: 16(int) Constant 6
|
|
116: TypeImage 16(int) 3D sampled format:Unknown
|
|
117: TypePointer UniformConstant 116
|
|
118(g_tTex3di4): 117(ptr) Variable UniformConstant
|
|
128: TypeImage 24(int) 3D sampled format:Unknown
|
|
129: TypePointer UniformConstant 128
|
|
130(g_tTex3du4): 129(ptr) Variable UniformConstant
|
|
140: TypePointer Function 8(PS_OUTPUT)
|
|
142: 16(int) Constant 0
|
|
143: 6(float) Constant 1065353216
|
|
144: 7(fvec4) ConstantComposite 143 143 143 143
|
|
145: TypePointer Function 7(fvec4)
|
|
147: TypePointer Function 6(float)
|
|
154: TypePointer Output 7(fvec4)
|
|
155(Color): 154(ptr) Variable Output
|
|
158: TypePointer Output 6(float)
|
|
159(Depth): 158(ptr) Variable Output
|
|
162: TypeSampler
|
|
163: TypePointer UniformConstant 162
|
|
164(g_sSamp): 163(ptr) Variable UniformConstant
|
|
165: TypeImage 6(float) Cube sampled format:Unknown
|
|
166: TypePointer UniformConstant 165
|
|
167(g_tTexcdf4): 166(ptr) Variable UniformConstant
|
|
168: TypeImage 16(int) Cube sampled format:Unknown
|
|
169: TypePointer UniformConstant 168
|
|
170(g_tTexcdi4): 169(ptr) Variable UniformConstant
|
|
171: TypeImage 24(int) Cube sampled format:Unknown
|
|
172: TypePointer UniformConstant 171
|
|
173(g_tTexcdu4): 172(ptr) Variable UniformConstant
|
|
174: TypeImage 6(float) 1D array sampled format:Unknown
|
|
175: TypePointer UniformConstant 174
|
|
176(g_tTex1df4a): 175(ptr) Variable UniformConstant
|
|
177: TypeImage 16(int) 1D array sampled format:Unknown
|
|
178: TypePointer UniformConstant 177
|
|
179(g_tTex1di4a): 178(ptr) Variable UniformConstant
|
|
180: TypeImage 24(int) 1D array sampled format:Unknown
|
|
181: TypePointer UniformConstant 180
|
|
182(g_tTex1du4a): 181(ptr) Variable UniformConstant
|
|
183: TypeImage 6(float) 2D array sampled format:Unknown
|
|
184: TypePointer UniformConstant 183
|
|
185(g_tTex2df4a): 184(ptr) Variable UniformConstant
|
|
186: TypeImage 16(int) 2D array sampled format:Unknown
|
|
187: TypePointer UniformConstant 186
|
|
188(g_tTex2di4a): 187(ptr) Variable UniformConstant
|
|
189: TypeImage 24(int) 2D array sampled format:Unknown
|
|
190: TypePointer UniformConstant 189
|
|
191(g_tTex2du4a): 190(ptr) Variable UniformConstant
|
|
192: TypeImage 6(float) Cube array sampled format:Unknown
|
|
193: TypePointer UniformConstant 192
|
|
194(g_tTexcdf4a): 193(ptr) Variable UniformConstant
|
|
195: TypeImage 16(int) Cube array sampled format:Unknown
|
|
196: TypePointer UniformConstant 195
|
|
197(g_tTexcdi4a): 196(ptr) Variable UniformConstant
|
|
198: TypeImage 24(int) Cube array sampled format:Unknown
|
|
199: TypePointer UniformConstant 198
|
|
200(g_tTexcdu4a): 199(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
152(flattenTemp): 140(ptr) Variable Function
|
|
153:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 152(flattenTemp) 153
|
|
156: 145(ptr) AccessChain 152(flattenTemp) 142
|
|
157: 7(fvec4) Load 156
|
|
Store 155(Color) 157
|
|
160: 147(ptr) AccessChain 152(flattenTemp) 23
|
|
161: 6(float) Load 160
|
|
Store 159(Depth) 161
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
141(psout): 140(ptr) Variable Function
|
|
15: 12 Load 14(g_tTex1df4)
|
|
27: 26(ptr) AccessChain 22 23 25
|
|
28: 16(int) Load 27
|
|
30: 26(ptr) AccessChain 22 23 29
|
|
31: 16(int) Load 30
|
|
33: 26(ptr) AccessChain 22 32
|
|
34: 16(int) Load 33
|
|
35: 7(fvec4) ImageFetch 15 28 Lod Offset 31 34
|
|
39: 36 Load 38(g_tTex1di4)
|
|
40: 26(ptr) AccessChain 22 23 25
|
|
41: 16(int) Load 40
|
|
42: 26(ptr) AccessChain 22 23 29
|
|
43: 16(int) Load 42
|
|
44: 26(ptr) AccessChain 22 32
|
|
45: 16(int) Load 44
|
|
46: 19(ivec4) ImageFetch 39 41 Lod Offset 43 45
|
|
50: 47 Load 49(g_tTex1du4)
|
|
51: 26(ptr) AccessChain 22 23 25
|
|
52: 16(int) Load 51
|
|
53: 26(ptr) AccessChain 22 23 29
|
|
54: 16(int) Load 53
|
|
55: 26(ptr) AccessChain 22 32
|
|
56: 16(int) Load 55
|
|
58: 57(ivec4) ImageFetch 50 52 Lod Offset 54 56
|
|
62: 59 Load 61(g_tTex2df4)
|
|
65: 64(ptr) AccessChain 22 63
|
|
66: 18(ivec3) Load 65
|
|
67: 17(ivec2) VectorShuffle 66 66 0 1
|
|
69: 26(ptr) AccessChain 22 63 68
|
|
70: 16(int) Load 69
|
|
73: 72(ptr) AccessChain 22 71
|
|
74: 17(ivec2) Load 73
|
|
75: 7(fvec4) ImageFetch 62 67 Lod Offset 70 74
|
|
79: 76 Load 78(g_tTex2di4)
|
|
80: 64(ptr) AccessChain 22 63
|
|
81: 18(ivec3) Load 80
|
|
82: 17(ivec2) VectorShuffle 81 81 0 1
|
|
83: 26(ptr) AccessChain 22 63 68
|
|
84: 16(int) Load 83
|
|
85: 72(ptr) AccessChain 22 71
|
|
86: 17(ivec2) Load 85
|
|
87: 19(ivec4) ImageFetch 79 82 Lod Offset 84 86
|
|
91: 88 Load 90(g_tTex2du4)
|
|
92: 64(ptr) AccessChain 22 63
|
|
93: 18(ivec3) Load 92
|
|
94: 17(ivec2) VectorShuffle 93 93 0 1
|
|
95: 26(ptr) AccessChain 22 63 68
|
|
96: 16(int) Load 95
|
|
97: 72(ptr) AccessChain 22 71
|
|
98: 17(ivec2) Load 97
|
|
99: 57(ivec4) ImageFetch 91 94 Lod Offset 96 98
|
|
103: 100 Load 102(g_tTex3df4)
|
|
106: 105(ptr) AccessChain 22 104
|
|
107: 19(ivec4) Load 106
|
|
108: 18(ivec3) VectorShuffle 107 107 0 1 2
|
|
110: 26(ptr) AccessChain 22 104 109
|
|
111: 16(int) Load 110
|
|
113: 64(ptr) AccessChain 22 112
|
|
114: 18(ivec3) Load 113
|
|
115: 7(fvec4) ImageFetch 103 108 Lod Offset 111 114
|
|
119: 116 Load 118(g_tTex3di4)
|
|
120: 105(ptr) AccessChain 22 104
|
|
121: 19(ivec4) Load 120
|
|
122: 18(ivec3) VectorShuffle 121 121 0 1 2
|
|
123: 26(ptr) AccessChain 22 104 109
|
|
124: 16(int) Load 123
|
|
125: 64(ptr) AccessChain 22 112
|
|
126: 18(ivec3) Load 125
|
|
127: 19(ivec4) ImageFetch 119 122 Lod Offset 124 126
|
|
131: 128 Load 130(g_tTex3du4)
|
|
132: 105(ptr) AccessChain 22 104
|
|
133: 19(ivec4) Load 132
|
|
134: 18(ivec3) VectorShuffle 133 133 0 1 2
|
|
135: 26(ptr) AccessChain 22 104 109
|
|
136: 16(int) Load 135
|
|
137: 64(ptr) AccessChain 22 112
|
|
138: 18(ivec3) Load 137
|
|
139: 57(ivec4) ImageFetch 131 134 Lod Offset 136 138
|
|
146: 145(ptr) AccessChain 141(psout) 142
|
|
Store 146 144
|
|
148: 147(ptr) AccessChain 141(psout) 23
|
|
Store 148 143
|
|
149:8(PS_OUTPUT) Load 141(psout)
|
|
ReturnValue 149
|
|
FunctionEnd
|