glslang/Test/baseResults/hlsl.params.default.negative.frag.out
John Kessenich 02467d8d94 HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
2017-02-06 22:58:32 -07:00

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hlsl.params.default.negative.frag
ERROR: 0:27: '' : invalid default parameter value
ERROR: 0:32: 'p1' : invalid parameter after default value parameters
ERROR: 0:40: 'fn1' : ambiguous best function under implicit type conversion
ERROR: 0:47: 'fn2' : ambiguous best function under implicit type conversion
ERROR: 4 compilation errors. No code generated.
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:7 Function Definition: fn1(vi4; (temp 4-component vector of int)
0:7 Function Parameters:
0:7 'p0' (in 4-component vector of int)
0:? Sequence
0:7 Branch: Return with expression
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:? 4 (const int)
0:9 Function Definition: fn1(vi4;b1;b1; (temp 4-component vector of int)
0:9 Function Parameters:
0:9 'p0' (in 4-component vector of int)
0:9 'b1' (in bool)
0:9 'b2' (in bool)
0:? Sequence
0:10 Branch: Return with expression
0:10 'p0' (in 4-component vector of int)
0:17 Function Definition: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
0:17 Function Parameters:
0:17 'p0' (in 4-component vector of int)
0:17 'p1' (in 4-component vector of int)
0:17 'p2' (in 2-element array of int)
0:17 'p3' (in int)
0:? Sequence
0:18 Branch: Return with expression
0:18 add (temp 4-component vector of int)
0:18 add (temp 4-component vector of int)
0:18 add (temp 4-component vector of int)
0:18 'p0' (in 4-component vector of int)
0:18 'p1' (in 4-component vector of int)
0:18 direct index (temp int)
0:18 'p2' (in 2-element array of int)
0:18 Constant:
0:18 0 (const int)
0:18 'p3' (in int)
0:23 Function Definition: fn2(vi4;i1; (temp 4-component vector of int)
0:23 Function Parameters:
0:23 'p0' (in 4-component vector of int)
0:23 'x' (in int)
0:? Sequence
0:24 Branch: Return with expression
0:? Constant:
0:? 10 (const int)
0:? 11 (const int)
0:? 12 (const int)
0:? 13 (const int)
0:28 Function Definition: fn2(vi4; (temp 4-component vector of int)
0:28 Function Parameters:
0:28 'p0' (in 4-component vector of int)
0:? Sequence
0:29 Branch: Return with expression
0:29 add (temp 4-component vector of int)
0:29 'p0' (in 4-component vector of int)
0:? Constant:
0:? 20 (const int)
0:? 21 (const int)
0:? 22 (const int)
0:? 23 (const int)
0:33 Function Definition: fn3(i1; (temp void)
0:33 Function Parameters:
0:33 'p0' (in int)
0:37 Function Definition: @main( (temp 4-component vector of int)
0:37 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child (temp 2-element array of int)
0:38 'myarray' (temp 2-element array of int)
0:38 Constant:
0:38 30 (const int)
0:38 31 (const int)
0:49 Branch: Return with expression
0:48 add (temp 4-component vector of int)
0:47 add (temp 4-component vector of int)
0:45 add (temp 4-component vector of int)
0:44 add (temp 4-component vector of int)
0:43 add (temp 4-component vector of int)
0:42 add (temp 4-component vector of int)
0:41 add (temp 4-component vector of int)
0:40 add (temp 4-component vector of int)
0:40 Function Call: fn1(vi4; (temp 4-component vector of int)
0:40 Constant:
0:40 100 (const int)
0:40 100 (const int)
0:40 100 (const int)
0:40 100 (const int)
0:41 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
0:41 Constant:
0:41 101 (const int)
0:41 101 (const int)
0:41 101 (const int)
0:41 101 (const int)
0:41 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar})
0:41 Constant:
0:41 0 (const uint)
0:15 Constant:
0:15 1 (const int)
0:15 2 (const int)
0:16 Constant:
0:16 42 (const int)
0:42 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
0:42 Constant:
0:42 102 (const int)
0:42 102 (const int)
0:42 102 (const int)
0:42 102 (const int)
0:42 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar})
0:42 Constant:
0:42 0 (const uint)
0:42 'myarray' (temp 2-element array of int)
0:16 Constant:
0:16 42 (const int)
0:43 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
0:43 Constant:
0:43 103 (const int)
0:43 103 (const int)
0:43 103 (const int)
0:43 103 (const int)
0:43 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar})
0:43 Constant:
0:43 0 (const uint)
0:43 'myarray' (temp 2-element array of int)
0:43 Constant:
0:43 99 (const int)
0:44 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int)
0:44 Constant:
0:44 104 (const int)
0:44 104 (const int)
0:44 104 (const int)
0:44 104 (const int)
0:44 Constant:
0:44 false (const bool)
0:9 Constant:
0:9 false (const bool)
0:45 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int)
0:45 Constant:
0:45 105 (const int)
0:45 105 (const int)
0:45 105 (const int)
0:45 105 (const int)
0:45 Constant:
0:45 false (const bool)
0:45 Constant:
0:45 true (const bool)
0:47 Function Call: fn2(vi4; (temp 4-component vector of int)
0:47 Constant:
0:47 112 (const int)
0:47 112 (const int)
0:47 112 (const int)
0:47 112 (const int)
0:48 Function Call: fn2(vi4;i1; (temp 4-component vector of int)
0:48 Constant:
0:48 110 (const int)
0:48 110 (const int)
0:48 110 (const int)
0:48 110 (const int)
0:48 Constant:
0:48 11 (const int)
0:49 Function Call: fn2(vi4;i1; (temp 4-component vector of int)
0:49 Constant:
0:49 111 (const int)
0:49 111 (const int)
0:49 111 (const int)
0:49 111 (const int)
0:49 Constant:
0:49 12 (const int)
0:37 Function Definition: main( (temp void)
0:37 Function Parameters:
0:? Sequence
0:37 move second child to first child (temp 4-component vector of int)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int)
0:37 Function Call: @main( (temp 4-component vector of int)
0:? Linker Objects
0:? 'cia' (const int)
0:? -4 (const int)
0:? 'cib' (const int)
0:? -42 (const int)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:7 Function Definition: fn1(vi4; (temp 4-component vector of int)
0:7 Function Parameters:
0:7 'p0' (in 4-component vector of int)
0:? Sequence
0:7 Branch: Return with expression
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:? 4 (const int)
0:9 Function Definition: fn1(vi4;b1;b1; (temp 4-component vector of int)
0:9 Function Parameters:
0:9 'p0' (in 4-component vector of int)
0:9 'b1' (in bool)
0:9 'b2' (in bool)
0:? Sequence
0:10 Branch: Return with expression
0:10 'p0' (in 4-component vector of int)
0:17 Function Definition: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
0:17 Function Parameters:
0:17 'p0' (in 4-component vector of int)
0:17 'p1' (in 4-component vector of int)
0:17 'p2' (in 2-element array of int)
0:17 'p3' (in int)
0:? Sequence
0:18 Branch: Return with expression
0:18 add (temp 4-component vector of int)
0:18 add (temp 4-component vector of int)
0:18 add (temp 4-component vector of int)
0:18 'p0' (in 4-component vector of int)
0:18 'p1' (in 4-component vector of int)
0:18 direct index (temp int)
0:18 'p2' (in 2-element array of int)
0:18 Constant:
0:18 0 (const int)
0:18 'p3' (in int)
0:23 Function Definition: fn2(vi4;i1; (temp 4-component vector of int)
0:23 Function Parameters:
0:23 'p0' (in 4-component vector of int)
0:23 'x' (in int)
0:? Sequence
0:24 Branch: Return with expression
0:? Constant:
0:? 10 (const int)
0:? 11 (const int)
0:? 12 (const int)
0:? 13 (const int)
0:28 Function Definition: fn2(vi4; (temp 4-component vector of int)
0:28 Function Parameters:
0:28 'p0' (in 4-component vector of int)
0:? Sequence
0:29 Branch: Return with expression
0:29 add (temp 4-component vector of int)
0:29 'p0' (in 4-component vector of int)
0:? Constant:
0:? 20 (const int)
0:? 21 (const int)
0:? 22 (const int)
0:? 23 (const int)
0:33 Function Definition: fn3(i1; (temp void)
0:33 Function Parameters:
0:33 'p0' (in int)
0:37 Function Definition: @main( (temp 4-component vector of int)
0:37 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child (temp 2-element array of int)
0:38 'myarray' (temp 2-element array of int)
0:38 Constant:
0:38 30 (const int)
0:38 31 (const int)
0:49 Branch: Return with expression
0:48 add (temp 4-component vector of int)
0:47 add (temp 4-component vector of int)
0:45 add (temp 4-component vector of int)
0:44 add (temp 4-component vector of int)
0:43 add (temp 4-component vector of int)
0:42 add (temp 4-component vector of int)
0:41 add (temp 4-component vector of int)
0:40 add (temp 4-component vector of int)
0:40 Function Call: fn1(vi4; (temp 4-component vector of int)
0:40 Constant:
0:40 100 (const int)
0:40 100 (const int)
0:40 100 (const int)
0:40 100 (const int)
0:41 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
0:41 Constant:
0:41 101 (const int)
0:41 101 (const int)
0:41 101 (const int)
0:41 101 (const int)
0:41 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar})
0:41 Constant:
0:41 0 (const uint)
0:15 Constant:
0:15 1 (const int)
0:15 2 (const int)
0:16 Constant:
0:16 42 (const int)
0:42 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
0:42 Constant:
0:42 102 (const int)
0:42 102 (const int)
0:42 102 (const int)
0:42 102 (const int)
0:42 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar})
0:42 Constant:
0:42 0 (const uint)
0:42 'myarray' (temp 2-element array of int)
0:16 Constant:
0:16 42 (const int)
0:43 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
0:43 Constant:
0:43 103 (const int)
0:43 103 (const int)
0:43 103 (const int)
0:43 103 (const int)
0:43 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar})
0:43 Constant:
0:43 0 (const uint)
0:43 'myarray' (temp 2-element array of int)
0:43 Constant:
0:43 99 (const int)
0:44 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int)
0:44 Constant:
0:44 104 (const int)
0:44 104 (const int)
0:44 104 (const int)
0:44 104 (const int)
0:44 Constant:
0:44 false (const bool)
0:9 Constant:
0:9 false (const bool)
0:45 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int)
0:45 Constant:
0:45 105 (const int)
0:45 105 (const int)
0:45 105 (const int)
0:45 105 (const int)
0:45 Constant:
0:45 false (const bool)
0:45 Constant:
0:45 true (const bool)
0:47 Function Call: fn2(vi4; (temp 4-component vector of int)
0:47 Constant:
0:47 112 (const int)
0:47 112 (const int)
0:47 112 (const int)
0:47 112 (const int)
0:48 Function Call: fn2(vi4;i1; (temp 4-component vector of int)
0:48 Constant:
0:48 110 (const int)
0:48 110 (const int)
0:48 110 (const int)
0:48 110 (const int)
0:48 Constant:
0:48 11 (const int)
0:49 Function Call: fn2(vi4;i1; (temp 4-component vector of int)
0:49 Constant:
0:49 111 (const int)
0:49 111 (const int)
0:49 111 (const int)
0:49 111 (const int)
0:49 Constant:
0:49 12 (const int)
0:37 Function Definition: main( (temp void)
0:37 Function Parameters:
0:? Sequence
0:37 move second child to first child (temp 4-component vector of int)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int)
0:37 Function Call: @main( (temp 4-component vector of int)
0:? Linker Objects
0:? 'cia' (const int)
0:? -4 (const int)
0:? 'cib' (const int)
0:? -42 (const int)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int)
SPIR-V is not generated for failed compile or link