mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-03 16:41:30 +00:00
02467d8d94
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
2574 lines
170 KiB
Plaintext
2574 lines
170 KiB
Plaintext
hlsl.rw.scalar.bracket.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:42 Function Definition: Fn1(i1; (temp int)
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0:42 Function Parameters:
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0:42 'x' (in int)
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0:? Sequence
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0:42 Branch: Return with expression
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0:42 'x' (in int)
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0:43 Function Definition: Fn1(u1; (temp uint)
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0:43 Function Parameters:
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0:43 'x' (in uint)
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0:? Sequence
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0:43 Branch: Return with expression
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0:43 'x' (in uint)
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0:44 Function Definition: Fn1(f1; (temp float)
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0:44 Function Parameters:
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0:44 'x' (in float)
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0:? Sequence
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0:44 Branch: Return with expression
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0:44 'x' (in float)
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0:46 Function Definition: Fn2(i1; (temp void)
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0:46 Function Parameters:
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0:46 'x' (out int)
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0:? Sequence
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0:46 move second child to first child (temp int)
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0:46 'x' (out int)
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0:46 Constant:
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0:46 0 (const int)
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0:47 Function Definition: Fn2(u1; (temp void)
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0:47 Function Parameters:
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0:47 'x' (out uint)
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0:? Sequence
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0:47 move second child to first child (temp uint)
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0:47 'x' (out uint)
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0:47 Constant:
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0:47 0 (const uint)
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0:48 Function Definition: Fn2(f1; (temp void)
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0:48 Function Parameters:
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0:48 'x' (out float)
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0:? Sequence
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0:48 move second child to first child (temp float)
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0:48 'x' (out float)
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0:48 Constant:
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0:48 0.000000
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0:50 Function Definition: SomeValue( (temp float)
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0:50 Function Parameters:
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0:? Sequence
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0:50 Branch: Return with expression
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0:50 Convert int to float (temp float)
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0:50 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:50 Constant:
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0:50 0 (const uint)
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0:53 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
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0:53 Function Parameters:
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0:? Sequence
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0:57 imageLoad (temp float)
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0:57 'g_tTex1df1' (layout(r32f ) uniform image1D)
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0:57 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:57 Constant:
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0:57 0 (const uint)
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0:59 Sequence
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0:59 move second child to first child (temp float)
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0:59 'r00' (temp float)
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0:59 imageLoad (temp float)
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0:59 'g_tTex1df1' (layout(r32f ) uniform image1D)
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0:59 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:59 Constant:
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0:59 0 (const uint)
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0:60 Sequence
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0:60 move second child to first child (temp int)
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0:60 'r01' (temp int)
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0:60 imageLoad (temp int)
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0:60 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
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0:60 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:60 Constant:
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0:60 0 (const uint)
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0:61 Sequence
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0:61 move second child to first child (temp uint)
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0:61 'r02' (temp uint)
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0:61 imageLoad (temp uint)
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0:61 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
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0:61 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:61 Constant:
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0:61 0 (const uint)
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0:64 Sequence
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0:64 move second child to first child (temp float)
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0:64 'r10' (temp float)
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0:64 imageLoad (temp float)
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0:64 'g_tTex2df1' (layout(r32f ) uniform image2D)
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0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:64 Constant:
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0:64 1 (const uint)
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0:65 Sequence
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0:65 move second child to first child (temp int)
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0:65 'r11' (temp int)
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0:65 imageLoad (temp int)
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0:65 'g_tTex2di1' (layout(r32i ) uniform iimage2D)
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0:65 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:65 Constant:
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0:65 1 (const uint)
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0:66 Sequence
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0:66 move second child to first child (temp uint)
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0:66 'r12' (temp uint)
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0:66 imageLoad (temp uint)
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0:66 'g_tTex2du1' (layout(r32ui ) uniform uimage2D)
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0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:66 Constant:
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0:66 1 (const uint)
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0:69 Sequence
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0:69 move second child to first child (temp float)
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0:69 'r20' (temp float)
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0:69 imageLoad (temp float)
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0:69 'g_tTex3df1' (layout(r32f ) uniform image3D)
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0:69 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:69 Constant:
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0:69 2 (const uint)
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0:70 Sequence
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0:70 move second child to first child (temp int)
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0:70 'r21' (temp int)
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0:70 imageLoad (temp int)
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0:70 'g_tTex3di1' (layout(r32i ) uniform iimage3D)
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0:70 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:70 Constant:
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0:70 2 (const uint)
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0:71 Sequence
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0:71 move second child to first child (temp uint)
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0:71 'r22' (temp uint)
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0:71 imageLoad (temp uint)
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0:71 'g_tTex3du1' (layout(r32ui ) uniform uimage3D)
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0:71 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:71 Constant:
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0:71 2 (const uint)
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0:73 Sequence
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0:73 move second child to first child (temp float)
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0:73 'lf1' (temp float)
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0:73 uf1: direct index for structure (layout(offset=96 ) uniform float)
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0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:73 Constant:
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0:73 8 (const uint)
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0:77 Sequence
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0:77 move second child to first child (temp float)
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0:77 'storeTemp' (temp float)
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0:77 Function Call: SomeValue( (temp float)
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0:77 imageStore (temp void)
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0:77 'g_tTex1df1' (layout(r32f ) uniform image1D)
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0:77 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:77 Constant:
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0:77 0 (const uint)
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0:77 'storeTemp' (temp float)
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0:77 'storeTemp' (temp float)
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0:78 Sequence
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0:78 imageStore (temp void)
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0:78 'g_tTex1df1' (layout(r32f ) uniform image1D)
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0:78 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:78 Constant:
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0:78 0 (const uint)
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0:78 'lf1' (temp float)
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0:78 'lf1' (temp float)
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0:79 Sequence
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0:79 move second child to first child (temp int)
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0:79 'storeTemp' (temp int)
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0:79 Constant:
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0:79 2 (const int)
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0:79 imageStore (temp void)
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0:79 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
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0:79 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:79 Constant:
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0:79 0 (const uint)
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0:79 'storeTemp' (temp int)
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0:79 'storeTemp' (temp int)
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0:80 Sequence
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0:80 move second child to first child (temp uint)
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0:80 'storeTemp' (temp uint)
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0:80 Constant:
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0:80 3 (const uint)
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0:80 imageStore (temp void)
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0:80 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
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0:80 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:80 Constant:
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0:80 0 (const uint)
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0:80 'storeTemp' (temp uint)
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0:80 'storeTemp' (temp uint)
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0:83 Sequence
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0:83 move second child to first child (temp float)
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0:83 'val1' (temp float)
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0:83 Sequence
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0:83 move second child to first child (temp int)
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0:83 'coordTemp' (temp int)
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0:83 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:83 Constant:
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0:83 0 (const uint)
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0:83 move second child to first child (temp float)
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0:83 'storeTemp' (temp float)
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0:83 imageLoad (temp float)
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0:83 'g_tTex1df1' (layout(r32f ) uniform image1D)
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0:83 'coordTemp' (temp int)
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0:83 multiply second child into first child (temp float)
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0:83 'storeTemp' (temp float)
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0:83 Constant:
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0:83 2.000000
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0:83 imageStore (temp void)
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0:83 'g_tTex1df1' (layout(r32f ) uniform image1D)
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0:83 'coordTemp' (temp int)
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0:83 'storeTemp' (temp float)
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0:83 'storeTemp' (temp float)
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0:84 Sequence
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0:84 move second child to first child (temp int)
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0:84 'coordTemp' (temp int)
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0:84 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:84 Constant:
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0:84 0 (const uint)
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0:84 move second child to first child (temp float)
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0:84 'storeTemp' (temp float)
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0:84 imageLoad (temp float)
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0:84 'g_tTex1df1' (layout(r32f ) uniform image1D)
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0:84 'coordTemp' (temp int)
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0:84 subtract second child into first child (temp float)
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0:84 'storeTemp' (temp float)
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0:84 Constant:
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0:84 3.000000
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0:84 imageStore (temp void)
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0:84 'g_tTex1df1' (layout(r32f ) uniform image1D)
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0:84 'coordTemp' (temp int)
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0:84 'storeTemp' (temp float)
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0:84 'storeTemp' (temp float)
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0:85 Sequence
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0:85 move second child to first child (temp int)
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0:85 'coordTemp' (temp int)
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0:85 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
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0:85 Constant:
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0:85 0 (const uint)
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0:85 move second child to first child (temp float)
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0:85 'storeTemp' (temp float)
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0:85 imageLoad (temp float)
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0:85 'g_tTex1df1' (layout(r32f ) uniform image1D)
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0:85 'coordTemp' (temp int)
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0:85 add second child into first child (temp float)
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0:85 'storeTemp' (temp float)
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0:85 Constant:
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0:85 4.000000
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0:85 imageStore (temp void)
|
|
0:85 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:85 'coordTemp' (temp int)
|
|
0:85 'storeTemp' (temp float)
|
|
0:85 'storeTemp' (temp float)
|
|
0:87 Sequence
|
|
0:87 move second child to first child (temp int)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:87 Constant:
|
|
0:87 0 (const uint)
|
|
0:87 move second child to first child (temp int)
|
|
0:87 'storeTemp' (temp int)
|
|
0:87 imageLoad (temp int)
|
|
0:87 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 divide second child into first child (temp int)
|
|
0:87 'storeTemp' (temp int)
|
|
0:87 Constant:
|
|
0:87 2 (const int)
|
|
0:87 imageStore (temp void)
|
|
0:87 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 'storeTemp' (temp int)
|
|
0:87 'storeTemp' (temp int)
|
|
0:88 Sequence
|
|
0:88 move second child to first child (temp int)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:88 Constant:
|
|
0:88 0 (const uint)
|
|
0:88 move second child to first child (temp int)
|
|
0:88 'storeTemp' (temp int)
|
|
0:88 imageLoad (temp int)
|
|
0:88 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 mod second child into first child (temp int)
|
|
0:88 'storeTemp' (temp int)
|
|
0:88 Constant:
|
|
0:88 2 (const int)
|
|
0:88 imageStore (temp void)
|
|
0:88 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 'storeTemp' (temp int)
|
|
0:88 'storeTemp' (temp int)
|
|
0:89 Sequence
|
|
0:89 move second child to first child (temp int)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:89 Constant:
|
|
0:89 0 (const uint)
|
|
0:89 move second child to first child (temp int)
|
|
0:89 'storeTemp' (temp int)
|
|
0:89 imageLoad (temp int)
|
|
0:89 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 and second child into first child (temp int)
|
|
0:89 'storeTemp' (temp int)
|
|
0:89 Constant:
|
|
0:89 65535 (const int)
|
|
0:89 imageStore (temp void)
|
|
0:89 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 'storeTemp' (temp int)
|
|
0:89 'storeTemp' (temp int)
|
|
0:90 Sequence
|
|
0:90 move second child to first child (temp int)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:90 Constant:
|
|
0:90 0 (const uint)
|
|
0:90 move second child to first child (temp int)
|
|
0:90 'storeTemp' (temp int)
|
|
0:90 imageLoad (temp int)
|
|
0:90 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 or second child into first child (temp int)
|
|
0:90 'storeTemp' (temp int)
|
|
0:90 Constant:
|
|
0:90 61680 (const int)
|
|
0:90 imageStore (temp void)
|
|
0:90 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 'storeTemp' (temp int)
|
|
0:90 'storeTemp' (temp int)
|
|
0:91 Sequence
|
|
0:91 move second child to first child (temp int)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:91 Constant:
|
|
0:91 0 (const uint)
|
|
0:91 move second child to first child (temp int)
|
|
0:91 'storeTemp' (temp int)
|
|
0:91 imageLoad (temp int)
|
|
0:91 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 left shift second child into first child (temp int)
|
|
0:91 'storeTemp' (temp int)
|
|
0:91 Constant:
|
|
0:91 2 (const int)
|
|
0:91 imageStore (temp void)
|
|
0:91 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 'storeTemp' (temp int)
|
|
0:91 'storeTemp' (temp int)
|
|
0:92 Sequence
|
|
0:92 move second child to first child (temp int)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:92 Constant:
|
|
0:92 0 (const uint)
|
|
0:92 move second child to first child (temp int)
|
|
0:92 'storeTemp' (temp int)
|
|
0:92 imageLoad (temp int)
|
|
0:92 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 right shift second child into first child (temp int)
|
|
0:92 'storeTemp' (temp int)
|
|
0:92 Constant:
|
|
0:92 2 (const int)
|
|
0:92 imageStore (temp void)
|
|
0:92 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 'storeTemp' (temp int)
|
|
0:92 'storeTemp' (temp int)
|
|
0:95 Sequence
|
|
0:95 move second child to first child (temp float)
|
|
0:95 'storeTemp' (temp float)
|
|
0:95 Function Call: SomeValue( (temp float)
|
|
0:95 imageStore (temp void)
|
|
0:95 'g_tTex2df1' (layout(r32f ) uniform image2D)
|
|
0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:95 Constant:
|
|
0:95 1 (const uint)
|
|
0:95 'storeTemp' (temp float)
|
|
0:95 'storeTemp' (temp float)
|
|
0:96 Sequence
|
|
0:96 imageStore (temp void)
|
|
0:96 'g_tTex2df1' (layout(r32f ) uniform image2D)
|
|
0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:96 Constant:
|
|
0:96 1 (const uint)
|
|
0:96 'lf1' (temp float)
|
|
0:96 'lf1' (temp float)
|
|
0:97 Sequence
|
|
0:97 move second child to first child (temp int)
|
|
0:97 'storeTemp' (temp int)
|
|
0:97 Constant:
|
|
0:97 5 (const int)
|
|
0:97 imageStore (temp void)
|
|
0:97 'g_tTex2di1' (layout(r32i ) uniform iimage2D)
|
|
0:97 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:97 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:97 Constant:
|
|
0:97 1 (const uint)
|
|
0:97 'storeTemp' (temp int)
|
|
0:97 'storeTemp' (temp int)
|
|
0:98 Sequence
|
|
0:98 move second child to first child (temp uint)
|
|
0:98 'storeTemp' (temp uint)
|
|
0:98 Constant:
|
|
0:98 6 (const uint)
|
|
0:98 imageStore (temp void)
|
|
0:98 'g_tTex2du1' (layout(r32ui ) uniform uimage2D)
|
|
0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:98 Constant:
|
|
0:98 1 (const uint)
|
|
0:98 'storeTemp' (temp uint)
|
|
0:98 'storeTemp' (temp uint)
|
|
0:101 Sequence
|
|
0:101 move second child to first child (temp float)
|
|
0:101 'storeTemp' (temp float)
|
|
0:101 Function Call: SomeValue( (temp float)
|
|
0:101 imageStore (temp void)
|
|
0:101 'g_tTex3df1' (layout(r32f ) uniform image3D)
|
|
0:101 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:101 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:101 Constant:
|
|
0:101 2 (const uint)
|
|
0:101 'storeTemp' (temp float)
|
|
0:101 'storeTemp' (temp float)
|
|
0:102 Sequence
|
|
0:102 imageStore (temp void)
|
|
0:102 'g_tTex3df1' (layout(r32f ) uniform image3D)
|
|
0:102 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:102 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:102 Constant:
|
|
0:102 2 (const uint)
|
|
0:102 'lf1' (temp float)
|
|
0:102 'lf1' (temp float)
|
|
0:103 Sequence
|
|
0:103 move second child to first child (temp int)
|
|
0:103 'storeTemp' (temp int)
|
|
0:103 Constant:
|
|
0:103 8 (const int)
|
|
0:103 imageStore (temp void)
|
|
0:103 'g_tTex3di1' (layout(r32i ) uniform iimage3D)
|
|
0:103 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:103 Constant:
|
|
0:103 2 (const uint)
|
|
0:103 'storeTemp' (temp int)
|
|
0:103 'storeTemp' (temp int)
|
|
0:104 Sequence
|
|
0:104 move second child to first child (temp uint)
|
|
0:104 'storeTemp' (temp uint)
|
|
0:104 Constant:
|
|
0:104 9 (const uint)
|
|
0:104 imageStore (temp void)
|
|
0:104 'g_tTex3du1' (layout(r32ui ) uniform uimage3D)
|
|
0:104 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:104 Constant:
|
|
0:104 2 (const uint)
|
|
0:104 'storeTemp' (temp uint)
|
|
0:104 'storeTemp' (temp uint)
|
|
0:107 Function Call: Fn1(f1; (temp float)
|
|
0:107 imageLoad (temp float)
|
|
0:107 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:107 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:107 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:107 Constant:
|
|
0:107 0 (const uint)
|
|
0:108 Function Call: Fn1(i1; (temp int)
|
|
0:108 imageLoad (temp int)
|
|
0:108 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:108 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:108 Constant:
|
|
0:108 0 (const uint)
|
|
0:109 Function Call: Fn1(u1; (temp uint)
|
|
0:109 imageLoad (temp uint)
|
|
0:109 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:109 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:109 Constant:
|
|
0:109 0 (const uint)
|
|
0:111 Comma (temp void)
|
|
0:111 Function Call: Fn2(f1; (temp void)
|
|
0:111 'tempArg' (temp float)
|
|
0:111 Sequence
|
|
0:111 imageStore (temp void)
|
|
0:111 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:111 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:111 Constant:
|
|
0:111 0 (const uint)
|
|
0:111 'tempArg' (temp float)
|
|
0:111 'tempArg' (temp float)
|
|
0:112 Comma (temp void)
|
|
0:112 Function Call: Fn2(i1; (temp void)
|
|
0:112 'tempArg' (temp int)
|
|
0:112 Sequence
|
|
0:112 imageStore (temp void)
|
|
0:112 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:112 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:112 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:112 Constant:
|
|
0:112 0 (const uint)
|
|
0:112 'tempArg' (temp int)
|
|
0:112 'tempArg' (temp int)
|
|
0:113 Comma (temp void)
|
|
0:113 Function Call: Fn2(u1; (temp void)
|
|
0:113 'tempArg' (temp uint)
|
|
0:113 Sequence
|
|
0:113 imageStore (temp void)
|
|
0:113 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:113 c1: direct index for structure (layout(offset=0 ) uniform int)
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|
0:113 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:113 Constant:
|
|
0:113 0 (const uint)
|
|
0:113 'tempArg' (temp uint)
|
|
0:113 'tempArg' (temp uint)
|
|
0:117 Sequence
|
|
0:117 move second child to first child (temp int)
|
|
0:117 'coordTemp' (temp int)
|
|
0:117 c1: direct index for structure (layout(offset=0 ) uniform int)
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|
0:117 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:117 Constant:
|
|
0:117 0 (const uint)
|
|
0:117 move second child to first child (temp float)
|
|
0:117 'storeTemp' (temp float)
|
|
0:117 imageLoad (temp float)
|
|
0:117 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:117 'coordTemp' (temp int)
|
|
0:117 Pre-Increment (temp float)
|
|
0:117 'storeTemp' (temp float)
|
|
0:117 imageStore (temp void)
|
|
0:117 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:117 'coordTemp' (temp int)
|
|
0:117 'storeTemp' (temp float)
|
|
0:117 'storeTemp' (temp float)
|
|
0:118 Sequence
|
|
0:118 move second child to first child (temp int)
|
|
0:118 'coordTemp' (temp int)
|
|
0:118 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:118 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:118 Constant:
|
|
0:118 0 (const uint)
|
|
0:118 move second child to first child (temp int)
|
|
0:118 'storeTemp' (temp int)
|
|
0:118 imageLoad (temp int)
|
|
0:118 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:118 'coordTemp' (temp int)
|
|
0:118 Pre-Increment (temp int)
|
|
0:118 'storeTemp' (temp int)
|
|
0:118 imageStore (temp void)
|
|
0:118 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:118 'coordTemp' (temp int)
|
|
0:118 'storeTemp' (temp int)
|
|
0:118 'storeTemp' (temp int)
|
|
0:119 Sequence
|
|
0:119 move second child to first child (temp int)
|
|
0:119 'coordTemp' (temp int)
|
|
0:119 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:119 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:119 Constant:
|
|
0:119 0 (const uint)
|
|
0:119 move second child to first child (temp uint)
|
|
0:119 'storeTemp' (temp uint)
|
|
0:119 imageLoad (temp uint)
|
|
0:119 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:119 'coordTemp' (temp int)
|
|
0:119 Pre-Increment (temp uint)
|
|
0:119 'storeTemp' (temp uint)
|
|
0:119 imageStore (temp void)
|
|
0:119 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:119 'coordTemp' (temp int)
|
|
0:119 'storeTemp' (temp uint)
|
|
0:119 'storeTemp' (temp uint)
|
|
0:121 Sequence
|
|
0:121 move second child to first child (temp int)
|
|
0:121 'coordTemp' (temp int)
|
|
0:121 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:121 Constant:
|
|
0:121 0 (const uint)
|
|
0:121 move second child to first child (temp float)
|
|
0:121 'storeTemp' (temp float)
|
|
0:121 imageLoad (temp float)
|
|
0:121 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:121 'coordTemp' (temp int)
|
|
0:121 Pre-Decrement (temp float)
|
|
0:121 'storeTemp' (temp float)
|
|
0:121 imageStore (temp void)
|
|
0:121 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:121 'coordTemp' (temp int)
|
|
0:121 'storeTemp' (temp float)
|
|
0:121 'storeTemp' (temp float)
|
|
0:122 Sequence
|
|
0:122 move second child to first child (temp int)
|
|
0:122 'coordTemp' (temp int)
|
|
0:122 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:122 Constant:
|
|
0:122 0 (const uint)
|
|
0:122 move second child to first child (temp int)
|
|
0:122 'storeTemp' (temp int)
|
|
0:122 imageLoad (temp int)
|
|
0:122 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:122 'coordTemp' (temp int)
|
|
0:122 Pre-Decrement (temp int)
|
|
0:122 'storeTemp' (temp int)
|
|
0:122 imageStore (temp void)
|
|
0:122 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:122 'coordTemp' (temp int)
|
|
0:122 'storeTemp' (temp int)
|
|
0:122 'storeTemp' (temp int)
|
|
0:123 Sequence
|
|
0:123 move second child to first child (temp int)
|
|
0:123 'coordTemp' (temp int)
|
|
0:123 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:123 Constant:
|
|
0:123 0 (const uint)
|
|
0:123 move second child to first child (temp uint)
|
|
0:123 'storeTemp' (temp uint)
|
|
0:123 imageLoad (temp uint)
|
|
0:123 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:123 'coordTemp' (temp int)
|
|
0:123 Pre-Decrement (temp uint)
|
|
0:123 'storeTemp' (temp uint)
|
|
0:123 imageStore (temp void)
|
|
0:123 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:123 'coordTemp' (temp int)
|
|
0:123 'storeTemp' (temp uint)
|
|
0:123 'storeTemp' (temp uint)
|
|
0:126 Sequence
|
|
0:126 move second child to first child (temp int)
|
|
0:126 'coordTemp' (temp int)
|
|
0:126 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:126 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:126 Constant:
|
|
0:126 0 (const uint)
|
|
0:126 move second child to first child (temp float)
|
|
0:126 'storeTempPre' (temp float)
|
|
0:126 imageLoad (temp float)
|
|
0:126 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:126 'coordTemp' (temp int)
|
|
0:126 move second child to first child (temp float)
|
|
0:126 'storeTempPost' (temp float)
|
|
0:126 'storeTempPre' (temp float)
|
|
0:126 Post-Increment (temp float)
|
|
0:126 'storeTempPost' (temp float)
|
|
0:126 imageStore (temp void)
|
|
0:126 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:126 'coordTemp' (temp int)
|
|
0:126 'storeTempPost' (temp float)
|
|
0:126 'storeTempPre' (temp float)
|
|
0:127 Sequence
|
|
0:127 move second child to first child (temp int)
|
|
0:127 'coordTemp' (temp int)
|
|
0:127 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:127 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:127 Constant:
|
|
0:127 0 (const uint)
|
|
0:127 move second child to first child (temp uint)
|
|
0:127 'storeTempPre' (temp uint)
|
|
0:127 imageLoad (temp uint)
|
|
0:127 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:127 'coordTemp' (temp int)
|
|
0:127 move second child to first child (temp uint)
|
|
0:127 'storeTempPost' (temp uint)
|
|
0:127 'storeTempPre' (temp uint)
|
|
0:127 Post-Decrement (temp uint)
|
|
0:127 'storeTempPost' (temp uint)
|
|
0:127 imageStore (temp void)
|
|
0:127 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:127 'coordTemp' (temp int)
|
|
0:127 'storeTempPost' (temp uint)
|
|
0:127 'storeTempPre' (temp uint)
|
|
0:128 Sequence
|
|
0:128 move second child to first child (temp int)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:128 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:128 Constant:
|
|
0:128 0 (const uint)
|
|
0:128 move second child to first child (temp int)
|
|
0:128 'storeTempPre' (temp int)
|
|
0:128 imageLoad (temp int)
|
|
0:128 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 move second child to first child (temp int)
|
|
0:128 'storeTempPost' (temp int)
|
|
0:128 'storeTempPre' (temp int)
|
|
0:128 Post-Increment (temp int)
|
|
0:128 'storeTempPost' (temp int)
|
|
0:128 imageStore (temp void)
|
|
0:128 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 'storeTempPost' (temp int)
|
|
0:128 'storeTempPre' (temp int)
|
|
0:130 Sequence
|
|
0:130 move second child to first child (temp int)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:130 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:130 Constant:
|
|
0:130 0 (const uint)
|
|
0:130 move second child to first child (temp float)
|
|
0:130 'storeTempPre' (temp float)
|
|
0:130 imageLoad (temp float)
|
|
0:130 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 move second child to first child (temp float)
|
|
0:130 'storeTempPost' (temp float)
|
|
0:130 'storeTempPre' (temp float)
|
|
0:130 Post-Decrement (temp float)
|
|
0:130 'storeTempPost' (temp float)
|
|
0:130 imageStore (temp void)
|
|
0:130 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 'storeTempPost' (temp float)
|
|
0:130 'storeTempPre' (temp float)
|
|
0:131 Sequence
|
|
0:131 move second child to first child (temp int)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:131 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:131 Constant:
|
|
0:131 0 (const uint)
|
|
0:131 move second child to first child (temp int)
|
|
0:131 'storeTempPre' (temp int)
|
|
0:131 imageLoad (temp int)
|
|
0:131 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 move second child to first child (temp int)
|
|
0:131 'storeTempPost' (temp int)
|
|
0:131 'storeTempPre' (temp int)
|
|
0:131 Post-Increment (temp int)
|
|
0:131 'storeTempPost' (temp int)
|
|
0:131 imageStore (temp void)
|
|
0:131 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 'storeTempPost' (temp int)
|
|
0:131 'storeTempPre' (temp int)
|
|
0:132 Sequence
|
|
0:132 move second child to first child (temp int)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:132 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:132 Constant:
|
|
0:132 0 (const uint)
|
|
0:132 move second child to first child (temp uint)
|
|
0:132 'storeTempPre' (temp uint)
|
|
0:132 imageLoad (temp uint)
|
|
0:132 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 move second child to first child (temp uint)
|
|
0:132 'storeTempPost' (temp uint)
|
|
0:132 'storeTempPre' (temp uint)
|
|
0:132 Post-Decrement (temp uint)
|
|
0:132 'storeTempPost' (temp uint)
|
|
0:132 imageStore (temp void)
|
|
0:132 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 'storeTempPost' (temp uint)
|
|
0:132 'storeTempPre' (temp uint)
|
|
0:135 Sequence
|
|
0:135 move second child to first child (temp float)
|
|
0:135 'storeTemp' (temp float)
|
|
0:? imageLoad (temp float)
|
|
0:135 'g_tTex2df1' (layout(r32f ) uniform image2D)
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:135 imageStore (temp void)
|
|
0:135 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:135 Constant:
|
|
0:135 1 (const int)
|
|
0:135 'storeTemp' (temp float)
|
|
0:135 'storeTemp' (temp float)
|
|
0:137 move second child to first child (temp 4-component vector of float)
|
|
0:137 Color: direct index for structure (temp 4-component vector of float)
|
|
0:137 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:137 Constant:
|
|
0:137 0 (const int)
|
|
0:137 Constant:
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:139 Branch: Return with expression
|
|
0:139 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:53 Function Definition: main( (temp void)
|
|
0:53 Function Parameters:
|
|
0:? Sequence
|
|
0:53 Sequence
|
|
0:53 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:53 Color: direct index for structure (temp 4-component vector of float)
|
|
0:53 Function Call: @main( (temp structure{temp 4-component vector of float Color})
|
|
0:53 Constant:
|
|
0:53 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:? 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:? 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:? 'g_tTex2df1' (layout(r32f ) uniform image2D)
|
|
0:? 'g_tTex2di1' (layout(r32i ) uniform iimage2D)
|
|
0:? 'g_tTex2du1' (layout(r32ui ) uniform uimage2D)
|
|
0:? 'g_tTex3df1' (layout(r32f ) uniform image3D)
|
|
0:? 'g_tTex3di1' (layout(r32i ) uniform iimage3D)
|
|
0:? 'g_tTex3du1' (layout(r32ui ) uniform uimage3D)
|
|
0:? 'g_tTex1df1a' (layout(r32f ) uniform image1DArray)
|
|
0:? 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray)
|
|
0:? 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray)
|
|
0:? 'g_tTex2df1a' (layout(r32f ) uniform image2DArray)
|
|
0:? 'g_tTex2di1a' (layout(r32i ) uniform iimage2DArray)
|
|
0:? 'g_tTex2du1a' (layout(r32ui ) uniform uimage2DArray)
|
|
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:42 Function Definition: Fn1(i1; (temp int)
|
|
0:42 Function Parameters:
|
|
0:42 'x' (in int)
|
|
0:? Sequence
|
|
0:42 Branch: Return with expression
|
|
0:42 'x' (in int)
|
|
0:43 Function Definition: Fn1(u1; (temp uint)
|
|
0:43 Function Parameters:
|
|
0:43 'x' (in uint)
|
|
0:? Sequence
|
|
0:43 Branch: Return with expression
|
|
0:43 'x' (in uint)
|
|
0:44 Function Definition: Fn1(f1; (temp float)
|
|
0:44 Function Parameters:
|
|
0:44 'x' (in float)
|
|
0:? Sequence
|
|
0:44 Branch: Return with expression
|
|
0:44 'x' (in float)
|
|
0:46 Function Definition: Fn2(i1; (temp void)
|
|
0:46 Function Parameters:
|
|
0:46 'x' (out int)
|
|
0:? Sequence
|
|
0:46 move second child to first child (temp int)
|
|
0:46 'x' (out int)
|
|
0:46 Constant:
|
|
0:46 0 (const int)
|
|
0:47 Function Definition: Fn2(u1; (temp void)
|
|
0:47 Function Parameters:
|
|
0:47 'x' (out uint)
|
|
0:? Sequence
|
|
0:47 move second child to first child (temp uint)
|
|
0:47 'x' (out uint)
|
|
0:47 Constant:
|
|
0:47 0 (const uint)
|
|
0:48 Function Definition: Fn2(f1; (temp void)
|
|
0:48 Function Parameters:
|
|
0:48 'x' (out float)
|
|
0:? Sequence
|
|
0:48 move second child to first child (temp float)
|
|
0:48 'x' (out float)
|
|
0:48 Constant:
|
|
0:48 0.000000
|
|
0:50 Function Definition: SomeValue( (temp float)
|
|
0:50 Function Parameters:
|
|
0:? Sequence
|
|
0:50 Branch: Return with expression
|
|
0:50 Convert int to float (temp float)
|
|
0:50 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:50 Constant:
|
|
0:50 0 (const uint)
|
|
0:53 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
|
|
0:53 Function Parameters:
|
|
0:? Sequence
|
|
0:57 imageLoad (temp float)
|
|
0:57 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:57 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:57 Constant:
|
|
0:57 0 (const uint)
|
|
0:59 Sequence
|
|
0:59 move second child to first child (temp float)
|
|
0:59 'r00' (temp float)
|
|
0:59 imageLoad (temp float)
|
|
0:59 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:59 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:59 Constant:
|
|
0:59 0 (const uint)
|
|
0:60 Sequence
|
|
0:60 move second child to first child (temp int)
|
|
0:60 'r01' (temp int)
|
|
0:60 imageLoad (temp int)
|
|
0:60 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:60 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:60 Constant:
|
|
0:60 0 (const uint)
|
|
0:61 Sequence
|
|
0:61 move second child to first child (temp uint)
|
|
0:61 'r02' (temp uint)
|
|
0:61 imageLoad (temp uint)
|
|
0:61 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:61 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:61 Constant:
|
|
0:61 0 (const uint)
|
|
0:64 Sequence
|
|
0:64 move second child to first child (temp float)
|
|
0:64 'r10' (temp float)
|
|
0:64 imageLoad (temp float)
|
|
0:64 'g_tTex2df1' (layout(r32f ) uniform image2D)
|
|
0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:64 Constant:
|
|
0:64 1 (const uint)
|
|
0:65 Sequence
|
|
0:65 move second child to first child (temp int)
|
|
0:65 'r11' (temp int)
|
|
0:65 imageLoad (temp int)
|
|
0:65 'g_tTex2di1' (layout(r32i ) uniform iimage2D)
|
|
0:65 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:65 Constant:
|
|
0:65 1 (const uint)
|
|
0:66 Sequence
|
|
0:66 move second child to first child (temp uint)
|
|
0:66 'r12' (temp uint)
|
|
0:66 imageLoad (temp uint)
|
|
0:66 'g_tTex2du1' (layout(r32ui ) uniform uimage2D)
|
|
0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:66 Constant:
|
|
0:66 1 (const uint)
|
|
0:69 Sequence
|
|
0:69 move second child to first child (temp float)
|
|
0:69 'r20' (temp float)
|
|
0:69 imageLoad (temp float)
|
|
0:69 'g_tTex3df1' (layout(r32f ) uniform image3D)
|
|
0:69 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:69 Constant:
|
|
0:69 2 (const uint)
|
|
0:70 Sequence
|
|
0:70 move second child to first child (temp int)
|
|
0:70 'r21' (temp int)
|
|
0:70 imageLoad (temp int)
|
|
0:70 'g_tTex3di1' (layout(r32i ) uniform iimage3D)
|
|
0:70 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:70 Constant:
|
|
0:70 2 (const uint)
|
|
0:71 Sequence
|
|
0:71 move second child to first child (temp uint)
|
|
0:71 'r22' (temp uint)
|
|
0:71 imageLoad (temp uint)
|
|
0:71 'g_tTex3du1' (layout(r32ui ) uniform uimage3D)
|
|
0:71 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:71 Constant:
|
|
0:71 2 (const uint)
|
|
0:73 Sequence
|
|
0:73 move second child to first child (temp float)
|
|
0:73 'lf1' (temp float)
|
|
0:73 uf1: direct index for structure (layout(offset=96 ) uniform float)
|
|
0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:73 Constant:
|
|
0:73 8 (const uint)
|
|
0:77 Sequence
|
|
0:77 move second child to first child (temp float)
|
|
0:77 'storeTemp' (temp float)
|
|
0:77 Function Call: SomeValue( (temp float)
|
|
0:77 imageStore (temp void)
|
|
0:77 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:77 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:77 Constant:
|
|
0:77 0 (const uint)
|
|
0:77 'storeTemp' (temp float)
|
|
0:77 'storeTemp' (temp float)
|
|
0:78 Sequence
|
|
0:78 imageStore (temp void)
|
|
0:78 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:78 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:78 Constant:
|
|
0:78 0 (const uint)
|
|
0:78 'lf1' (temp float)
|
|
0:78 'lf1' (temp float)
|
|
0:79 Sequence
|
|
0:79 move second child to first child (temp int)
|
|
0:79 'storeTemp' (temp int)
|
|
0:79 Constant:
|
|
0:79 2 (const int)
|
|
0:79 imageStore (temp void)
|
|
0:79 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:79 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:79 Constant:
|
|
0:79 0 (const uint)
|
|
0:79 'storeTemp' (temp int)
|
|
0:79 'storeTemp' (temp int)
|
|
0:80 Sequence
|
|
0:80 move second child to first child (temp uint)
|
|
0:80 'storeTemp' (temp uint)
|
|
0:80 Constant:
|
|
0:80 3 (const uint)
|
|
0:80 imageStore (temp void)
|
|
0:80 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:80 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:80 Constant:
|
|
0:80 0 (const uint)
|
|
0:80 'storeTemp' (temp uint)
|
|
0:80 'storeTemp' (temp uint)
|
|
0:83 Sequence
|
|
0:83 move second child to first child (temp float)
|
|
0:83 'val1' (temp float)
|
|
0:83 Sequence
|
|
0:83 move second child to first child (temp int)
|
|
0:83 'coordTemp' (temp int)
|
|
0:83 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:83 Constant:
|
|
0:83 0 (const uint)
|
|
0:83 move second child to first child (temp float)
|
|
0:83 'storeTemp' (temp float)
|
|
0:83 imageLoad (temp float)
|
|
0:83 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:83 'coordTemp' (temp int)
|
|
0:83 multiply second child into first child (temp float)
|
|
0:83 'storeTemp' (temp float)
|
|
0:83 Constant:
|
|
0:83 2.000000
|
|
0:83 imageStore (temp void)
|
|
0:83 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:83 'coordTemp' (temp int)
|
|
0:83 'storeTemp' (temp float)
|
|
0:83 'storeTemp' (temp float)
|
|
0:84 Sequence
|
|
0:84 move second child to first child (temp int)
|
|
0:84 'coordTemp' (temp int)
|
|
0:84 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:84 Constant:
|
|
0:84 0 (const uint)
|
|
0:84 move second child to first child (temp float)
|
|
0:84 'storeTemp' (temp float)
|
|
0:84 imageLoad (temp float)
|
|
0:84 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:84 'coordTemp' (temp int)
|
|
0:84 subtract second child into first child (temp float)
|
|
0:84 'storeTemp' (temp float)
|
|
0:84 Constant:
|
|
0:84 3.000000
|
|
0:84 imageStore (temp void)
|
|
0:84 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:84 'coordTemp' (temp int)
|
|
0:84 'storeTemp' (temp float)
|
|
0:84 'storeTemp' (temp float)
|
|
0:85 Sequence
|
|
0:85 move second child to first child (temp int)
|
|
0:85 'coordTemp' (temp int)
|
|
0:85 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:85 Constant:
|
|
0:85 0 (const uint)
|
|
0:85 move second child to first child (temp float)
|
|
0:85 'storeTemp' (temp float)
|
|
0:85 imageLoad (temp float)
|
|
0:85 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:85 'coordTemp' (temp int)
|
|
0:85 add second child into first child (temp float)
|
|
0:85 'storeTemp' (temp float)
|
|
0:85 Constant:
|
|
0:85 4.000000
|
|
0:85 imageStore (temp void)
|
|
0:85 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:85 'coordTemp' (temp int)
|
|
0:85 'storeTemp' (temp float)
|
|
0:85 'storeTemp' (temp float)
|
|
0:87 Sequence
|
|
0:87 move second child to first child (temp int)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:87 Constant:
|
|
0:87 0 (const uint)
|
|
0:87 move second child to first child (temp int)
|
|
0:87 'storeTemp' (temp int)
|
|
0:87 imageLoad (temp int)
|
|
0:87 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 divide second child into first child (temp int)
|
|
0:87 'storeTemp' (temp int)
|
|
0:87 Constant:
|
|
0:87 2 (const int)
|
|
0:87 imageStore (temp void)
|
|
0:87 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 'storeTemp' (temp int)
|
|
0:87 'storeTemp' (temp int)
|
|
0:88 Sequence
|
|
0:88 move second child to first child (temp int)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:88 Constant:
|
|
0:88 0 (const uint)
|
|
0:88 move second child to first child (temp int)
|
|
0:88 'storeTemp' (temp int)
|
|
0:88 imageLoad (temp int)
|
|
0:88 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 mod second child into first child (temp int)
|
|
0:88 'storeTemp' (temp int)
|
|
0:88 Constant:
|
|
0:88 2 (const int)
|
|
0:88 imageStore (temp void)
|
|
0:88 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 'storeTemp' (temp int)
|
|
0:88 'storeTemp' (temp int)
|
|
0:89 Sequence
|
|
0:89 move second child to first child (temp int)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:89 Constant:
|
|
0:89 0 (const uint)
|
|
0:89 move second child to first child (temp int)
|
|
0:89 'storeTemp' (temp int)
|
|
0:89 imageLoad (temp int)
|
|
0:89 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 and second child into first child (temp int)
|
|
0:89 'storeTemp' (temp int)
|
|
0:89 Constant:
|
|
0:89 65535 (const int)
|
|
0:89 imageStore (temp void)
|
|
0:89 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 'storeTemp' (temp int)
|
|
0:89 'storeTemp' (temp int)
|
|
0:90 Sequence
|
|
0:90 move second child to first child (temp int)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:90 Constant:
|
|
0:90 0 (const uint)
|
|
0:90 move second child to first child (temp int)
|
|
0:90 'storeTemp' (temp int)
|
|
0:90 imageLoad (temp int)
|
|
0:90 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 or second child into first child (temp int)
|
|
0:90 'storeTemp' (temp int)
|
|
0:90 Constant:
|
|
0:90 61680 (const int)
|
|
0:90 imageStore (temp void)
|
|
0:90 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 'storeTemp' (temp int)
|
|
0:90 'storeTemp' (temp int)
|
|
0:91 Sequence
|
|
0:91 move second child to first child (temp int)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:91 Constant:
|
|
0:91 0 (const uint)
|
|
0:91 move second child to first child (temp int)
|
|
0:91 'storeTemp' (temp int)
|
|
0:91 imageLoad (temp int)
|
|
0:91 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 left shift second child into first child (temp int)
|
|
0:91 'storeTemp' (temp int)
|
|
0:91 Constant:
|
|
0:91 2 (const int)
|
|
0:91 imageStore (temp void)
|
|
0:91 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 'storeTemp' (temp int)
|
|
0:91 'storeTemp' (temp int)
|
|
0:92 Sequence
|
|
0:92 move second child to first child (temp int)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:92 Constant:
|
|
0:92 0 (const uint)
|
|
0:92 move second child to first child (temp int)
|
|
0:92 'storeTemp' (temp int)
|
|
0:92 imageLoad (temp int)
|
|
0:92 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 right shift second child into first child (temp int)
|
|
0:92 'storeTemp' (temp int)
|
|
0:92 Constant:
|
|
0:92 2 (const int)
|
|
0:92 imageStore (temp void)
|
|
0:92 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 'storeTemp' (temp int)
|
|
0:92 'storeTemp' (temp int)
|
|
0:95 Sequence
|
|
0:95 move second child to first child (temp float)
|
|
0:95 'storeTemp' (temp float)
|
|
0:95 Function Call: SomeValue( (temp float)
|
|
0:95 imageStore (temp void)
|
|
0:95 'g_tTex2df1' (layout(r32f ) uniform image2D)
|
|
0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:95 Constant:
|
|
0:95 1 (const uint)
|
|
0:95 'storeTemp' (temp float)
|
|
0:95 'storeTemp' (temp float)
|
|
0:96 Sequence
|
|
0:96 imageStore (temp void)
|
|
0:96 'g_tTex2df1' (layout(r32f ) uniform image2D)
|
|
0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:96 Constant:
|
|
0:96 1 (const uint)
|
|
0:96 'lf1' (temp float)
|
|
0:96 'lf1' (temp float)
|
|
0:97 Sequence
|
|
0:97 move second child to first child (temp int)
|
|
0:97 'storeTemp' (temp int)
|
|
0:97 Constant:
|
|
0:97 5 (const int)
|
|
0:97 imageStore (temp void)
|
|
0:97 'g_tTex2di1' (layout(r32i ) uniform iimage2D)
|
|
0:97 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:97 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:97 Constant:
|
|
0:97 1 (const uint)
|
|
0:97 'storeTemp' (temp int)
|
|
0:97 'storeTemp' (temp int)
|
|
0:98 Sequence
|
|
0:98 move second child to first child (temp uint)
|
|
0:98 'storeTemp' (temp uint)
|
|
0:98 Constant:
|
|
0:98 6 (const uint)
|
|
0:98 imageStore (temp void)
|
|
0:98 'g_tTex2du1' (layout(r32ui ) uniform uimage2D)
|
|
0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:98 Constant:
|
|
0:98 1 (const uint)
|
|
0:98 'storeTemp' (temp uint)
|
|
0:98 'storeTemp' (temp uint)
|
|
0:101 Sequence
|
|
0:101 move second child to first child (temp float)
|
|
0:101 'storeTemp' (temp float)
|
|
0:101 Function Call: SomeValue( (temp float)
|
|
0:101 imageStore (temp void)
|
|
0:101 'g_tTex3df1' (layout(r32f ) uniform image3D)
|
|
0:101 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:101 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:101 Constant:
|
|
0:101 2 (const uint)
|
|
0:101 'storeTemp' (temp float)
|
|
0:101 'storeTemp' (temp float)
|
|
0:102 Sequence
|
|
0:102 imageStore (temp void)
|
|
0:102 'g_tTex3df1' (layout(r32f ) uniform image3D)
|
|
0:102 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:102 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:102 Constant:
|
|
0:102 2 (const uint)
|
|
0:102 'lf1' (temp float)
|
|
0:102 'lf1' (temp float)
|
|
0:103 Sequence
|
|
0:103 move second child to first child (temp int)
|
|
0:103 'storeTemp' (temp int)
|
|
0:103 Constant:
|
|
0:103 8 (const int)
|
|
0:103 imageStore (temp void)
|
|
0:103 'g_tTex3di1' (layout(r32i ) uniform iimage3D)
|
|
0:103 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:103 Constant:
|
|
0:103 2 (const uint)
|
|
0:103 'storeTemp' (temp int)
|
|
0:103 'storeTemp' (temp int)
|
|
0:104 Sequence
|
|
0:104 move second child to first child (temp uint)
|
|
0:104 'storeTemp' (temp uint)
|
|
0:104 Constant:
|
|
0:104 9 (const uint)
|
|
0:104 imageStore (temp void)
|
|
0:104 'g_tTex3du1' (layout(r32ui ) uniform uimage3D)
|
|
0:104 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:104 Constant:
|
|
0:104 2 (const uint)
|
|
0:104 'storeTemp' (temp uint)
|
|
0:104 'storeTemp' (temp uint)
|
|
0:107 Function Call: Fn1(f1; (temp float)
|
|
0:107 imageLoad (temp float)
|
|
0:107 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:107 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:107 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:107 Constant:
|
|
0:107 0 (const uint)
|
|
0:108 Function Call: Fn1(i1; (temp int)
|
|
0:108 imageLoad (temp int)
|
|
0:108 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:108 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:108 Constant:
|
|
0:108 0 (const uint)
|
|
0:109 Function Call: Fn1(u1; (temp uint)
|
|
0:109 imageLoad (temp uint)
|
|
0:109 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:109 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:109 Constant:
|
|
0:109 0 (const uint)
|
|
0:111 Comma (temp void)
|
|
0:111 Function Call: Fn2(f1; (temp void)
|
|
0:111 'tempArg' (temp float)
|
|
0:111 Sequence
|
|
0:111 imageStore (temp void)
|
|
0:111 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:111 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:111 Constant:
|
|
0:111 0 (const uint)
|
|
0:111 'tempArg' (temp float)
|
|
0:111 'tempArg' (temp float)
|
|
0:112 Comma (temp void)
|
|
0:112 Function Call: Fn2(i1; (temp void)
|
|
0:112 'tempArg' (temp int)
|
|
0:112 Sequence
|
|
0:112 imageStore (temp void)
|
|
0:112 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:112 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:112 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:112 Constant:
|
|
0:112 0 (const uint)
|
|
0:112 'tempArg' (temp int)
|
|
0:112 'tempArg' (temp int)
|
|
0:113 Comma (temp void)
|
|
0:113 Function Call: Fn2(u1; (temp void)
|
|
0:113 'tempArg' (temp uint)
|
|
0:113 Sequence
|
|
0:113 imageStore (temp void)
|
|
0:113 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:113 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:113 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:113 Constant:
|
|
0:113 0 (const uint)
|
|
0:113 'tempArg' (temp uint)
|
|
0:113 'tempArg' (temp uint)
|
|
0:117 Sequence
|
|
0:117 move second child to first child (temp int)
|
|
0:117 'coordTemp' (temp int)
|
|
0:117 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:117 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:117 Constant:
|
|
0:117 0 (const uint)
|
|
0:117 move second child to first child (temp float)
|
|
0:117 'storeTemp' (temp float)
|
|
0:117 imageLoad (temp float)
|
|
0:117 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:117 'coordTemp' (temp int)
|
|
0:117 Pre-Increment (temp float)
|
|
0:117 'storeTemp' (temp float)
|
|
0:117 imageStore (temp void)
|
|
0:117 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:117 'coordTemp' (temp int)
|
|
0:117 'storeTemp' (temp float)
|
|
0:117 'storeTemp' (temp float)
|
|
0:118 Sequence
|
|
0:118 move second child to first child (temp int)
|
|
0:118 'coordTemp' (temp int)
|
|
0:118 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:118 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:118 Constant:
|
|
0:118 0 (const uint)
|
|
0:118 move second child to first child (temp int)
|
|
0:118 'storeTemp' (temp int)
|
|
0:118 imageLoad (temp int)
|
|
0:118 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:118 'coordTemp' (temp int)
|
|
0:118 Pre-Increment (temp int)
|
|
0:118 'storeTemp' (temp int)
|
|
0:118 imageStore (temp void)
|
|
0:118 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:118 'coordTemp' (temp int)
|
|
0:118 'storeTemp' (temp int)
|
|
0:118 'storeTemp' (temp int)
|
|
0:119 Sequence
|
|
0:119 move second child to first child (temp int)
|
|
0:119 'coordTemp' (temp int)
|
|
0:119 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:119 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:119 Constant:
|
|
0:119 0 (const uint)
|
|
0:119 move second child to first child (temp uint)
|
|
0:119 'storeTemp' (temp uint)
|
|
0:119 imageLoad (temp uint)
|
|
0:119 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:119 'coordTemp' (temp int)
|
|
0:119 Pre-Increment (temp uint)
|
|
0:119 'storeTemp' (temp uint)
|
|
0:119 imageStore (temp void)
|
|
0:119 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:119 'coordTemp' (temp int)
|
|
0:119 'storeTemp' (temp uint)
|
|
0:119 'storeTemp' (temp uint)
|
|
0:121 Sequence
|
|
0:121 move second child to first child (temp int)
|
|
0:121 'coordTemp' (temp int)
|
|
0:121 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:121 Constant:
|
|
0:121 0 (const uint)
|
|
0:121 move second child to first child (temp float)
|
|
0:121 'storeTemp' (temp float)
|
|
0:121 imageLoad (temp float)
|
|
0:121 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:121 'coordTemp' (temp int)
|
|
0:121 Pre-Decrement (temp float)
|
|
0:121 'storeTemp' (temp float)
|
|
0:121 imageStore (temp void)
|
|
0:121 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:121 'coordTemp' (temp int)
|
|
0:121 'storeTemp' (temp float)
|
|
0:121 'storeTemp' (temp float)
|
|
0:122 Sequence
|
|
0:122 move second child to first child (temp int)
|
|
0:122 'coordTemp' (temp int)
|
|
0:122 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:122 Constant:
|
|
0:122 0 (const uint)
|
|
0:122 move second child to first child (temp int)
|
|
0:122 'storeTemp' (temp int)
|
|
0:122 imageLoad (temp int)
|
|
0:122 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:122 'coordTemp' (temp int)
|
|
0:122 Pre-Decrement (temp int)
|
|
0:122 'storeTemp' (temp int)
|
|
0:122 imageStore (temp void)
|
|
0:122 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:122 'coordTemp' (temp int)
|
|
0:122 'storeTemp' (temp int)
|
|
0:122 'storeTemp' (temp int)
|
|
0:123 Sequence
|
|
0:123 move second child to first child (temp int)
|
|
0:123 'coordTemp' (temp int)
|
|
0:123 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:123 Constant:
|
|
0:123 0 (const uint)
|
|
0:123 move second child to first child (temp uint)
|
|
0:123 'storeTemp' (temp uint)
|
|
0:123 imageLoad (temp uint)
|
|
0:123 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:123 'coordTemp' (temp int)
|
|
0:123 Pre-Decrement (temp uint)
|
|
0:123 'storeTemp' (temp uint)
|
|
0:123 imageStore (temp void)
|
|
0:123 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:123 'coordTemp' (temp int)
|
|
0:123 'storeTemp' (temp uint)
|
|
0:123 'storeTemp' (temp uint)
|
|
0:126 Sequence
|
|
0:126 move second child to first child (temp int)
|
|
0:126 'coordTemp' (temp int)
|
|
0:126 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:126 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:126 Constant:
|
|
0:126 0 (const uint)
|
|
0:126 move second child to first child (temp float)
|
|
0:126 'storeTempPre' (temp float)
|
|
0:126 imageLoad (temp float)
|
|
0:126 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:126 'coordTemp' (temp int)
|
|
0:126 move second child to first child (temp float)
|
|
0:126 'storeTempPost' (temp float)
|
|
0:126 'storeTempPre' (temp float)
|
|
0:126 Post-Increment (temp float)
|
|
0:126 'storeTempPost' (temp float)
|
|
0:126 imageStore (temp void)
|
|
0:126 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:126 'coordTemp' (temp int)
|
|
0:126 'storeTempPost' (temp float)
|
|
0:126 'storeTempPre' (temp float)
|
|
0:127 Sequence
|
|
0:127 move second child to first child (temp int)
|
|
0:127 'coordTemp' (temp int)
|
|
0:127 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:127 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:127 Constant:
|
|
0:127 0 (const uint)
|
|
0:127 move second child to first child (temp uint)
|
|
0:127 'storeTempPre' (temp uint)
|
|
0:127 imageLoad (temp uint)
|
|
0:127 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:127 'coordTemp' (temp int)
|
|
0:127 move second child to first child (temp uint)
|
|
0:127 'storeTempPost' (temp uint)
|
|
0:127 'storeTempPre' (temp uint)
|
|
0:127 Post-Decrement (temp uint)
|
|
0:127 'storeTempPost' (temp uint)
|
|
0:127 imageStore (temp void)
|
|
0:127 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:127 'coordTemp' (temp int)
|
|
0:127 'storeTempPost' (temp uint)
|
|
0:127 'storeTempPre' (temp uint)
|
|
0:128 Sequence
|
|
0:128 move second child to first child (temp int)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:128 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:128 Constant:
|
|
0:128 0 (const uint)
|
|
0:128 move second child to first child (temp int)
|
|
0:128 'storeTempPre' (temp int)
|
|
0:128 imageLoad (temp int)
|
|
0:128 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 move second child to first child (temp int)
|
|
0:128 'storeTempPost' (temp int)
|
|
0:128 'storeTempPre' (temp int)
|
|
0:128 Post-Increment (temp int)
|
|
0:128 'storeTempPost' (temp int)
|
|
0:128 imageStore (temp void)
|
|
0:128 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 'storeTempPost' (temp int)
|
|
0:128 'storeTempPre' (temp int)
|
|
0:130 Sequence
|
|
0:130 move second child to first child (temp int)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:130 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:130 Constant:
|
|
0:130 0 (const uint)
|
|
0:130 move second child to first child (temp float)
|
|
0:130 'storeTempPre' (temp float)
|
|
0:130 imageLoad (temp float)
|
|
0:130 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 move second child to first child (temp float)
|
|
0:130 'storeTempPost' (temp float)
|
|
0:130 'storeTempPre' (temp float)
|
|
0:130 Post-Decrement (temp float)
|
|
0:130 'storeTempPost' (temp float)
|
|
0:130 imageStore (temp void)
|
|
0:130 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 'storeTempPost' (temp float)
|
|
0:130 'storeTempPre' (temp float)
|
|
0:131 Sequence
|
|
0:131 move second child to first child (temp int)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:131 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:131 Constant:
|
|
0:131 0 (const uint)
|
|
0:131 move second child to first child (temp int)
|
|
0:131 'storeTempPre' (temp int)
|
|
0:131 imageLoad (temp int)
|
|
0:131 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 move second child to first child (temp int)
|
|
0:131 'storeTempPost' (temp int)
|
|
0:131 'storeTempPre' (temp int)
|
|
0:131 Post-Increment (temp int)
|
|
0:131 'storeTempPost' (temp int)
|
|
0:131 imageStore (temp void)
|
|
0:131 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 'storeTempPost' (temp int)
|
|
0:131 'storeTempPre' (temp int)
|
|
0:132 Sequence
|
|
0:132 move second child to first child (temp int)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:132 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:132 Constant:
|
|
0:132 0 (const uint)
|
|
0:132 move second child to first child (temp uint)
|
|
0:132 'storeTempPre' (temp uint)
|
|
0:132 imageLoad (temp uint)
|
|
0:132 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 move second child to first child (temp uint)
|
|
0:132 'storeTempPost' (temp uint)
|
|
0:132 'storeTempPre' (temp uint)
|
|
0:132 Post-Decrement (temp uint)
|
|
0:132 'storeTempPost' (temp uint)
|
|
0:132 imageStore (temp void)
|
|
0:132 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 'storeTempPost' (temp uint)
|
|
0:132 'storeTempPre' (temp uint)
|
|
0:135 Sequence
|
|
0:135 move second child to first child (temp float)
|
|
0:135 'storeTemp' (temp float)
|
|
0:? imageLoad (temp float)
|
|
0:135 'g_tTex2df1' (layout(r32f ) uniform image2D)
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:135 imageStore (temp void)
|
|
0:135 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:135 Constant:
|
|
0:135 1 (const int)
|
|
0:135 'storeTemp' (temp float)
|
|
0:135 'storeTemp' (temp float)
|
|
0:137 move second child to first child (temp 4-component vector of float)
|
|
0:137 Color: direct index for structure (temp 4-component vector of float)
|
|
0:137 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:137 Constant:
|
|
0:137 0 (const int)
|
|
0:137 Constant:
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:139 Branch: Return with expression
|
|
0:139 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:53 Function Definition: main( (temp void)
|
|
0:53 Function Parameters:
|
|
0:? Sequence
|
|
0:53 Sequence
|
|
0:53 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:53 Color: direct index for structure (temp 4-component vector of float)
|
|
0:53 Function Call: @main( (temp structure{temp 4-component vector of float Color})
|
|
0:53 Constant:
|
|
0:53 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_tTex1df1' (layout(r32f ) uniform image1D)
|
|
0:? 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
|
|
0:? 'g_tTex1du1' (layout(r32ui ) uniform uimage1D)
|
|
0:? 'g_tTex2df1' (layout(r32f ) uniform image2D)
|
|
0:? 'g_tTex2di1' (layout(r32i ) uniform iimage2D)
|
|
0:? 'g_tTex2du1' (layout(r32ui ) uniform uimage2D)
|
|
0:? 'g_tTex3df1' (layout(r32f ) uniform image3D)
|
|
0:? 'g_tTex3di1' (layout(r32i ) uniform iimage3D)
|
|
0:? 'g_tTex3du1' (layout(r32ui ) uniform uimage3D)
|
|
0:? 'g_tTex1df1a' (layout(r32f ) uniform image1DArray)
|
|
0:? 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray)
|
|
0:? 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray)
|
|
0:? 'g_tTex2df1a' (layout(r32f ) uniform image2DArray)
|
|
0:? 'g_tTex2di1a' (layout(r32i ) uniform iimage2DArray)
|
|
0:? 'g_tTex2du1a' (layout(r32ui ) uniform uimage2DArray)
|
|
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 571
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 547
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 10 "Fn1(i1;"
|
|
Name 9 "x"
|
|
Name 16 "Fn1(u1;"
|
|
Name 15 "x"
|
|
Name 22 "Fn1(f1;"
|
|
Name 21 "x"
|
|
Name 26 "Fn2(i1;"
|
|
Name 25 "x"
|
|
Name 30 "Fn2(u1;"
|
|
Name 29 "x"
|
|
Name 34 "Fn2(f1;"
|
|
Name 33 "x"
|
|
Name 37 "SomeValue("
|
|
Name 40 "PS_OUTPUT"
|
|
MemberName 40(PS_OUTPUT) 0 "Color"
|
|
Name 42 "@main("
|
|
Name 59 "$Global"
|
|
MemberName 59($Global) 0 "c1"
|
|
MemberName 59($Global) 1 "c2"
|
|
MemberName 59($Global) 2 "c3"
|
|
MemberName 59($Global) 3 "c4"
|
|
MemberName 59($Global) 4 "o1"
|
|
MemberName 59($Global) 5 "o2"
|
|
MemberName 59($Global) 6 "o3"
|
|
MemberName 59($Global) 7 "o4"
|
|
MemberName 59($Global) 8 "uf1"
|
|
MemberName 59($Global) 9 "ui1"
|
|
MemberName 59($Global) 10 "uu1"
|
|
Name 61 ""
|
|
Name 70 "g_tTex1df1"
|
|
Name 75 "r00"
|
|
Name 80 "r01"
|
|
Name 83 "g_tTex1di1"
|
|
Name 88 "r02"
|
|
Name 91 "g_tTex1du1"
|
|
Name 96 "r10"
|
|
Name 99 "g_tTex2df1"
|
|
Name 106 "r11"
|
|
Name 109 "g_tTex2di1"
|
|
Name 114 "r12"
|
|
Name 117 "g_tTex2du1"
|
|
Name 122 "r20"
|
|
Name 125 "g_tTex3df1"
|
|
Name 132 "r21"
|
|
Name 135 "g_tTex3di1"
|
|
Name 140 "r22"
|
|
Name 143 "g_tTex3du1"
|
|
Name 148 "lf1"
|
|
Name 153 "storeTemp"
|
|
Name 163 "storeTemp"
|
|
Name 168 "storeTemp"
|
|
Name 174 "val1"
|
|
Name 175 "coordTemp"
|
|
Name 178 "storeTemp"
|
|
Name 189 "coordTemp"
|
|
Name 192 "storeTemp"
|
|
Name 202 "coordTemp"
|
|
Name 205 "storeTemp"
|
|
Name 215 "coordTemp"
|
|
Name 218 "storeTemp"
|
|
Name 227 "coordTemp"
|
|
Name 230 "storeTemp"
|
|
Name 239 "coordTemp"
|
|
Name 242 "storeTemp"
|
|
Name 252 "coordTemp"
|
|
Name 255 "storeTemp"
|
|
Name 265 "coordTemp"
|
|
Name 268 "storeTemp"
|
|
Name 277 "coordTemp"
|
|
Name 280 "storeTemp"
|
|
Name 289 "storeTemp"
|
|
Name 299 "storeTemp"
|
|
Name 305 "storeTemp"
|
|
Name 311 "storeTemp"
|
|
Name 321 "storeTemp"
|
|
Name 326 "storeTemp"
|
|
Name 336 "param"
|
|
Name 342 "param"
|
|
Name 348 "param"
|
|
Name 350 "tempArg"
|
|
Name 351 "param"
|
|
Name 358 "tempArg"
|
|
Name 359 "param"
|
|
Name 366 "tempArg"
|
|
Name 367 "param"
|
|
Name 374 "coordTemp"
|
|
Name 377 "storeTemp"
|
|
Name 387 "coordTemp"
|
|
Name 390 "storeTemp"
|
|
Name 399 "coordTemp"
|
|
Name 402 "storeTemp"
|
|
Name 411 "coordTemp"
|
|
Name 414 "storeTemp"
|
|
Name 423 "coordTemp"
|
|
Name 426 "storeTemp"
|
|
Name 435 "coordTemp"
|
|
Name 438 "storeTemp"
|
|
Name 447 "coordTemp"
|
|
Name 450 "storeTempPre"
|
|
Name 454 "storeTempPost"
|
|
Name 461 "coordTemp"
|
|
Name 464 "storeTempPre"
|
|
Name 468 "storeTempPost"
|
|
Name 475 "coordTemp"
|
|
Name 478 "storeTempPre"
|
|
Name 482 "storeTempPost"
|
|
Name 489 "coordTemp"
|
|
Name 492 "storeTempPre"
|
|
Name 496 "storeTempPost"
|
|
Name 503 "coordTemp"
|
|
Name 506 "storeTempPre"
|
|
Name 510 "storeTempPost"
|
|
Name 517 "coordTemp"
|
|
Name 520 "storeTempPre"
|
|
Name 524 "storeTempPost"
|
|
Name 531 "storeTemp"
|
|
Name 539 "psout"
|
|
Name 547 "Color"
|
|
Name 552 "g_sSamp"
|
|
Name 555 "g_tTex1df1a"
|
|
Name 558 "g_tTex1di1a"
|
|
Name 561 "g_tTex1du1a"
|
|
Name 564 "g_tTex2df1a"
|
|
Name 567 "g_tTex2di1a"
|
|
Name 570 "g_tTex2du1a"
|
|
MemberDecorate 59($Global) 0 Offset 0
|
|
MemberDecorate 59($Global) 1 Offset 8
|
|
MemberDecorate 59($Global) 2 Offset 16
|
|
MemberDecorate 59($Global) 3 Offset 32
|
|
MemberDecorate 59($Global) 4 Offset 48
|
|
MemberDecorate 59($Global) 5 Offset 56
|
|
MemberDecorate 59($Global) 6 Offset 64
|
|
MemberDecorate 59($Global) 7 Offset 80
|
|
MemberDecorate 59($Global) 8 Offset 96
|
|
MemberDecorate 59($Global) 9 Offset 100
|
|
MemberDecorate 59($Global) 10 Offset 104
|
|
Decorate 59($Global) Block
|
|
Decorate 61 DescriptorSet 0
|
|
Decorate 70(g_tTex1df1) DescriptorSet 0
|
|
Decorate 83(g_tTex1di1) DescriptorSet 0
|
|
Decorate 91(g_tTex1du1) DescriptorSet 0
|
|
Decorate 99(g_tTex2df1) DescriptorSet 0
|
|
Decorate 109(g_tTex2di1) DescriptorSet 0
|
|
Decorate 117(g_tTex2du1) DescriptorSet 0
|
|
Decorate 125(g_tTex3df1) DescriptorSet 0
|
|
Decorate 135(g_tTex3di1) DescriptorSet 0
|
|
Decorate 143(g_tTex3du1) DescriptorSet 0
|
|
Decorate 547(Color) Location 0
|
|
Decorate 552(g_sSamp) DescriptorSet 0
|
|
Decorate 552(g_sSamp) Binding 0
|
|
Decorate 555(g_tTex1df1a) DescriptorSet 0
|
|
Decorate 558(g_tTex1di1a) DescriptorSet 0
|
|
Decorate 561(g_tTex1du1a) DescriptorSet 0
|
|
Decorate 564(g_tTex2df1a) DescriptorSet 0
|
|
Decorate 567(g_tTex2di1a) DescriptorSet 0
|
|
Decorate 570(g_tTex2du1a) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeInt 32 1
|
|
7: TypePointer Function 6(int)
|
|
8: TypeFunction 6(int) 7(ptr)
|
|
12: TypeInt 32 0
|
|
13: TypePointer Function 12(int)
|
|
14: TypeFunction 12(int) 13(ptr)
|
|
18: TypeFloat 32
|
|
19: TypePointer Function 18(float)
|
|
20: TypeFunction 18(float) 19(ptr)
|
|
24: TypeFunction 2 7(ptr)
|
|
28: TypeFunction 2 13(ptr)
|
|
32: TypeFunction 2 19(ptr)
|
|
36: TypeFunction 18(float)
|
|
39: TypeVector 18(float) 4
|
|
40(PS_OUTPUT): TypeStruct 39(fvec4)
|
|
41: TypeFunction 40(PS_OUTPUT)
|
|
53: 6(int) Constant 0
|
|
54: 12(int) Constant 0
|
|
55: 18(float) Constant 0
|
|
56: TypeVector 6(int) 2
|
|
57: TypeVector 6(int) 3
|
|
58: TypeVector 6(int) 4
|
|
59($Global): TypeStruct 6(int) 56(ivec2) 57(ivec3) 58(ivec4) 6(int) 56(ivec2) 57(ivec3) 58(ivec4) 18(float) 6(int) 12(int)
|
|
60: TypePointer Uniform 59($Global)
|
|
61: 60(ptr) Variable Uniform
|
|
62: TypePointer Uniform 6(int)
|
|
68: TypeImage 18(float) 1D nonsampled format:R32f
|
|
69: TypePointer UniformConstant 68
|
|
70(g_tTex1df1): 69(ptr) Variable UniformConstant
|
|
81: TypeImage 6(int) 1D nonsampled format:R32i
|
|
82: TypePointer UniformConstant 81
|
|
83(g_tTex1di1): 82(ptr) Variable UniformConstant
|
|
89: TypeImage 12(int) 1D nonsampled format:R32ui
|
|
90: TypePointer UniformConstant 89
|
|
91(g_tTex1du1): 90(ptr) Variable UniformConstant
|
|
97: TypeImage 18(float) 2D nonsampled format:R32f
|
|
98: TypePointer UniformConstant 97
|
|
99(g_tTex2df1): 98(ptr) Variable UniformConstant
|
|
101: 6(int) Constant 1
|
|
102: TypePointer Uniform 56(ivec2)
|
|
107: TypeImage 6(int) 2D nonsampled format:R32i
|
|
108: TypePointer UniformConstant 107
|
|
109(g_tTex2di1): 108(ptr) Variable UniformConstant
|
|
115: TypeImage 12(int) 2D nonsampled format:R32ui
|
|
116: TypePointer UniformConstant 115
|
|
117(g_tTex2du1): 116(ptr) Variable UniformConstant
|
|
123: TypeImage 18(float) 3D nonsampled format:R32f
|
|
124: TypePointer UniformConstant 123
|
|
125(g_tTex3df1): 124(ptr) Variable UniformConstant
|
|
127: 6(int) Constant 2
|
|
128: TypePointer Uniform 57(ivec3)
|
|
133: TypeImage 6(int) 3D nonsampled format:R32i
|
|
134: TypePointer UniformConstant 133
|
|
135(g_tTex3di1): 134(ptr) Variable UniformConstant
|
|
141: TypeImage 12(int) 3D nonsampled format:R32ui
|
|
142: TypePointer UniformConstant 141
|
|
143(g_tTex3du1): 142(ptr) Variable UniformConstant
|
|
149: 6(int) Constant 8
|
|
150: TypePointer Uniform 18(float)
|
|
169: 12(int) Constant 3
|
|
182: 18(float) Constant 1073741824
|
|
196: 18(float) Constant 1077936128
|
|
209: 18(float) Constant 1082130432
|
|
246: 6(int) Constant 65535
|
|
259: 6(int) Constant 61680
|
|
300: 6(int) Constant 5
|
|
306: 12(int) Constant 6
|
|
327: 12(int) Constant 9
|
|
382: 18(float) Constant 1065353216
|
|
533: 6(int) Constant 3
|
|
534: 56(ivec2) ConstantComposite 127 533
|
|
538: TypePointer Function 40(PS_OUTPUT)
|
|
540: 39(fvec4) ConstantComposite 382 382 382 382
|
|
541: TypePointer Function 39(fvec4)
|
|
546: TypePointer Output 39(fvec4)
|
|
547(Color): 546(ptr) Variable Output
|
|
550: TypeSampler
|
|
551: TypePointer UniformConstant 550
|
|
552(g_sSamp): 551(ptr) Variable UniformConstant
|
|
553: TypeImage 18(float) 1D array nonsampled format:R32f
|
|
554: TypePointer UniformConstant 553
|
|
555(g_tTex1df1a): 554(ptr) Variable UniformConstant
|
|
556: TypeImage 6(int) 1D array nonsampled format:R32i
|
|
557: TypePointer UniformConstant 556
|
|
558(g_tTex1di1a): 557(ptr) Variable UniformConstant
|
|
559: TypeImage 12(int) 1D array nonsampled format:R32ui
|
|
560: TypePointer UniformConstant 559
|
|
561(g_tTex1du1a): 560(ptr) Variable UniformConstant
|
|
562: TypeImage 18(float) 2D array nonsampled format:R32f
|
|
563: TypePointer UniformConstant 562
|
|
564(g_tTex2df1a): 563(ptr) Variable UniformConstant
|
|
565: TypeImage 6(int) 2D array nonsampled format:R32i
|
|
566: TypePointer UniformConstant 565
|
|
567(g_tTex2di1a): 566(ptr) Variable UniformConstant
|
|
568: TypeImage 12(int) 2D array nonsampled format:R32ui
|
|
569: TypePointer UniformConstant 568
|
|
570(g_tTex2du1a): 569(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
548:40(PS_OUTPUT) FunctionCall 42(@main()
|
|
549: 39(fvec4) CompositeExtract 548 0
|
|
Store 547(Color) 549
|
|
Return
|
|
FunctionEnd
|
|
10(Fn1(i1;): 6(int) Function None 8
|
|
9(x): 7(ptr) FunctionParameter
|
|
11: Label
|
|
44: 6(int) Load 9(x)
|
|
ReturnValue 44
|
|
FunctionEnd
|
|
16(Fn1(u1;): 12(int) Function None 14
|
|
15(x): 13(ptr) FunctionParameter
|
|
17: Label
|
|
47: 12(int) Load 15(x)
|
|
ReturnValue 47
|
|
FunctionEnd
|
|
22(Fn1(f1;): 18(float) Function None 20
|
|
21(x): 19(ptr) FunctionParameter
|
|
23: Label
|
|
50: 18(float) Load 21(x)
|
|
ReturnValue 50
|
|
FunctionEnd
|
|
26(Fn2(i1;): 2 Function None 24
|
|
25(x): 7(ptr) FunctionParameter
|
|
27: Label
|
|
Store 25(x) 53
|
|
Return
|
|
FunctionEnd
|
|
30(Fn2(u1;): 2 Function None 28
|
|
29(x): 13(ptr) FunctionParameter
|
|
31: Label
|
|
Store 29(x) 54
|
|
Return
|
|
FunctionEnd
|
|
34(Fn2(f1;): 2 Function None 32
|
|
33(x): 19(ptr) FunctionParameter
|
|
35: Label
|
|
Store 33(x) 55
|
|
Return
|
|
FunctionEnd
|
|
37(SomeValue(): 18(float) Function None 36
|
|
38: Label
|
|
63: 62(ptr) AccessChain 61 53
|
|
64: 6(int) Load 63
|
|
65: 18(float) ConvertSToF 64
|
|
ReturnValue 65
|
|
FunctionEnd
|
|
42(@main():40(PS_OUTPUT) Function None 41
|
|
43: Label
|
|
75(r00): 19(ptr) Variable Function
|
|
80(r01): 7(ptr) Variable Function
|
|
88(r02): 13(ptr) Variable Function
|
|
96(r10): 19(ptr) Variable Function
|
|
106(r11): 7(ptr) Variable Function
|
|
114(r12): 13(ptr) Variable Function
|
|
122(r20): 19(ptr) Variable Function
|
|
132(r21): 7(ptr) Variable Function
|
|
140(r22): 13(ptr) Variable Function
|
|
148(lf1): 19(ptr) Variable Function
|
|
153(storeTemp): 19(ptr) Variable Function
|
|
163(storeTemp): 7(ptr) Variable Function
|
|
168(storeTemp): 13(ptr) Variable Function
|
|
174(val1): 19(ptr) Variable Function
|
|
175(coordTemp): 7(ptr) Variable Function
|
|
178(storeTemp): 19(ptr) Variable Function
|
|
189(coordTemp): 7(ptr) Variable Function
|
|
192(storeTemp): 19(ptr) Variable Function
|
|
202(coordTemp): 7(ptr) Variable Function
|
|
205(storeTemp): 19(ptr) Variable Function
|
|
215(coordTemp): 7(ptr) Variable Function
|
|
218(storeTemp): 7(ptr) Variable Function
|
|
227(coordTemp): 7(ptr) Variable Function
|
|
230(storeTemp): 7(ptr) Variable Function
|
|
239(coordTemp): 7(ptr) Variable Function
|
|
242(storeTemp): 7(ptr) Variable Function
|
|
252(coordTemp): 7(ptr) Variable Function
|
|
255(storeTemp): 7(ptr) Variable Function
|
|
265(coordTemp): 7(ptr) Variable Function
|
|
268(storeTemp): 7(ptr) Variable Function
|
|
277(coordTemp): 7(ptr) Variable Function
|
|
280(storeTemp): 7(ptr) Variable Function
|
|
289(storeTemp): 19(ptr) Variable Function
|
|
299(storeTemp): 7(ptr) Variable Function
|
|
305(storeTemp): 13(ptr) Variable Function
|
|
311(storeTemp): 19(ptr) Variable Function
|
|
321(storeTemp): 7(ptr) Variable Function
|
|
326(storeTemp): 13(ptr) Variable Function
|
|
336(param): 19(ptr) Variable Function
|
|
342(param): 7(ptr) Variable Function
|
|
348(param): 13(ptr) Variable Function
|
|
350(tempArg): 19(ptr) Variable Function
|
|
351(param): 19(ptr) Variable Function
|
|
358(tempArg): 7(ptr) Variable Function
|
|
359(param): 7(ptr) Variable Function
|
|
366(tempArg): 13(ptr) Variable Function
|
|
367(param): 13(ptr) Variable Function
|
|
374(coordTemp): 7(ptr) Variable Function
|
|
377(storeTemp): 19(ptr) Variable Function
|
|
387(coordTemp): 7(ptr) Variable Function
|
|
390(storeTemp): 7(ptr) Variable Function
|
|
399(coordTemp): 7(ptr) Variable Function
|
|
402(storeTemp): 13(ptr) Variable Function
|
|
411(coordTemp): 7(ptr) Variable Function
|
|
414(storeTemp): 19(ptr) Variable Function
|
|
423(coordTemp): 7(ptr) Variable Function
|
|
426(storeTemp): 7(ptr) Variable Function
|
|
435(coordTemp): 7(ptr) Variable Function
|
|
438(storeTemp): 13(ptr) Variable Function
|
|
447(coordTemp): 7(ptr) Variable Function
|
|
450(storeTempPre): 19(ptr) Variable Function
|
|
454(storeTempPost): 19(ptr) Variable Function
|
|
461(coordTemp): 7(ptr) Variable Function
|
|
464(storeTempPre): 13(ptr) Variable Function
|
|
468(storeTempPost): 13(ptr) Variable Function
|
|
475(coordTemp): 7(ptr) Variable Function
|
|
478(storeTempPre): 7(ptr) Variable Function
|
|
482(storeTempPost): 7(ptr) Variable Function
|
|
489(coordTemp): 7(ptr) Variable Function
|
|
492(storeTempPre): 19(ptr) Variable Function
|
|
496(storeTempPost): 19(ptr) Variable Function
|
|
503(coordTemp): 7(ptr) Variable Function
|
|
506(storeTempPre): 7(ptr) Variable Function
|
|
510(storeTempPost): 7(ptr) Variable Function
|
|
517(coordTemp): 7(ptr) Variable Function
|
|
520(storeTempPre): 13(ptr) Variable Function
|
|
524(storeTempPost): 13(ptr) Variable Function
|
|
531(storeTemp): 19(ptr) Variable Function
|
|
539(psout): 538(ptr) Variable Function
|
|
71: 68 Load 70(g_tTex1df1)
|
|
72: 62(ptr) AccessChain 61 53
|
|
73: 6(int) Load 72
|
|
74: 18(float) ImageRead 71 73
|
|
76: 68 Load 70(g_tTex1df1)
|
|
77: 62(ptr) AccessChain 61 53
|
|
78: 6(int) Load 77
|
|
79: 18(float) ImageRead 76 78
|
|
Store 75(r00) 79
|
|
84: 81 Load 83(g_tTex1di1)
|
|
85: 62(ptr) AccessChain 61 53
|
|
86: 6(int) Load 85
|
|
87: 6(int) ImageRead 84 86
|
|
Store 80(r01) 87
|
|
92: 89 Load 91(g_tTex1du1)
|
|
93: 62(ptr) AccessChain 61 53
|
|
94: 6(int) Load 93
|
|
95: 12(int) ImageRead 92 94
|
|
Store 88(r02) 95
|
|
100: 97 Load 99(g_tTex2df1)
|
|
103: 102(ptr) AccessChain 61 101
|
|
104: 56(ivec2) Load 103
|
|
105: 18(float) ImageRead 100 104
|
|
Store 96(r10) 105
|
|
110: 107 Load 109(g_tTex2di1)
|
|
111: 102(ptr) AccessChain 61 101
|
|
112: 56(ivec2) Load 111
|
|
113: 6(int) ImageRead 110 112
|
|
Store 106(r11) 113
|
|
118: 115 Load 117(g_tTex2du1)
|
|
119: 102(ptr) AccessChain 61 101
|
|
120: 56(ivec2) Load 119
|
|
121: 12(int) ImageRead 118 120
|
|
Store 114(r12) 121
|
|
126: 123 Load 125(g_tTex3df1)
|
|
129: 128(ptr) AccessChain 61 127
|
|
130: 57(ivec3) Load 129
|
|
131: 18(float) ImageRead 126 130
|
|
Store 122(r20) 131
|
|
136: 133 Load 135(g_tTex3di1)
|
|
137: 128(ptr) AccessChain 61 127
|
|
138: 57(ivec3) Load 137
|
|
139: 6(int) ImageRead 136 138
|
|
Store 132(r21) 139
|
|
144: 141 Load 143(g_tTex3du1)
|
|
145: 128(ptr) AccessChain 61 127
|
|
146: 57(ivec3) Load 145
|
|
147: 12(int) ImageRead 144 146
|
|
Store 140(r22) 147
|
|
151: 150(ptr) AccessChain 61 149
|
|
152: 18(float) Load 151
|
|
Store 148(lf1) 152
|
|
154: 18(float) FunctionCall 37(SomeValue()
|
|
Store 153(storeTemp) 154
|
|
155: 68 Load 70(g_tTex1df1)
|
|
156: 62(ptr) AccessChain 61 53
|
|
157: 6(int) Load 156
|
|
158: 18(float) Load 153(storeTemp)
|
|
ImageWrite 155 157 158
|
|
159: 68 Load 70(g_tTex1df1)
|
|
160: 62(ptr) AccessChain 61 53
|
|
161: 6(int) Load 160
|
|
162: 18(float) Load 148(lf1)
|
|
ImageWrite 159 161 162
|
|
Store 163(storeTemp) 127
|
|
164: 81 Load 83(g_tTex1di1)
|
|
165: 62(ptr) AccessChain 61 53
|
|
166: 6(int) Load 165
|
|
167: 6(int) Load 163(storeTemp)
|
|
ImageWrite 164 166 167
|
|
Store 168(storeTemp) 169
|
|
170: 89 Load 91(g_tTex1du1)
|
|
171: 62(ptr) AccessChain 61 53
|
|
172: 6(int) Load 171
|
|
173: 12(int) Load 168(storeTemp)
|
|
ImageWrite 170 172 173
|
|
176: 62(ptr) AccessChain 61 53
|
|
177: 6(int) Load 176
|
|
Store 175(coordTemp) 177
|
|
179: 68 Load 70(g_tTex1df1)
|
|
180: 6(int) Load 175(coordTemp)
|
|
181: 18(float) ImageRead 179 180
|
|
Store 178(storeTemp) 181
|
|
183: 18(float) Load 178(storeTemp)
|
|
184: 18(float) FMul 183 182
|
|
Store 178(storeTemp) 184
|
|
185: 68 Load 70(g_tTex1df1)
|
|
186: 6(int) Load 175(coordTemp)
|
|
187: 18(float) Load 178(storeTemp)
|
|
ImageWrite 185 186 187
|
|
188: 18(float) Load 178(storeTemp)
|
|
Store 174(val1) 188
|
|
190: 62(ptr) AccessChain 61 53
|
|
191: 6(int) Load 190
|
|
Store 189(coordTemp) 191
|
|
193: 68 Load 70(g_tTex1df1)
|
|
194: 6(int) Load 189(coordTemp)
|
|
195: 18(float) ImageRead 193 194
|
|
Store 192(storeTemp) 195
|
|
197: 18(float) Load 192(storeTemp)
|
|
198: 18(float) FSub 197 196
|
|
Store 192(storeTemp) 198
|
|
199: 68 Load 70(g_tTex1df1)
|
|
200: 6(int) Load 189(coordTemp)
|
|
201: 18(float) Load 192(storeTemp)
|
|
ImageWrite 199 200 201
|
|
203: 62(ptr) AccessChain 61 53
|
|
204: 6(int) Load 203
|
|
Store 202(coordTemp) 204
|
|
206: 68 Load 70(g_tTex1df1)
|
|
207: 6(int) Load 202(coordTemp)
|
|
208: 18(float) ImageRead 206 207
|
|
Store 205(storeTemp) 208
|
|
210: 18(float) Load 205(storeTemp)
|
|
211: 18(float) FAdd 210 209
|
|
Store 205(storeTemp) 211
|
|
212: 68 Load 70(g_tTex1df1)
|
|
213: 6(int) Load 202(coordTemp)
|
|
214: 18(float) Load 205(storeTemp)
|
|
ImageWrite 212 213 214
|
|
216: 62(ptr) AccessChain 61 53
|
|
217: 6(int) Load 216
|
|
Store 215(coordTemp) 217
|
|
219: 81 Load 83(g_tTex1di1)
|
|
220: 6(int) Load 215(coordTemp)
|
|
221: 6(int) ImageRead 219 220
|
|
Store 218(storeTemp) 221
|
|
222: 6(int) Load 218(storeTemp)
|
|
223: 6(int) SDiv 222 127
|
|
Store 218(storeTemp) 223
|
|
224: 81 Load 83(g_tTex1di1)
|
|
225: 6(int) Load 215(coordTemp)
|
|
226: 6(int) Load 218(storeTemp)
|
|
ImageWrite 224 225 226
|
|
228: 62(ptr) AccessChain 61 53
|
|
229: 6(int) Load 228
|
|
Store 227(coordTemp) 229
|
|
231: 81 Load 83(g_tTex1di1)
|
|
232: 6(int) Load 227(coordTemp)
|
|
233: 6(int) ImageRead 231 232
|
|
Store 230(storeTemp) 233
|
|
234: 6(int) Load 230(storeTemp)
|
|
235: 6(int) SMod 234 127
|
|
Store 230(storeTemp) 235
|
|
236: 81 Load 83(g_tTex1di1)
|
|
237: 6(int) Load 227(coordTemp)
|
|
238: 6(int) Load 230(storeTemp)
|
|
ImageWrite 236 237 238
|
|
240: 62(ptr) AccessChain 61 53
|
|
241: 6(int) Load 240
|
|
Store 239(coordTemp) 241
|
|
243: 81 Load 83(g_tTex1di1)
|
|
244: 6(int) Load 239(coordTemp)
|
|
245: 6(int) ImageRead 243 244
|
|
Store 242(storeTemp) 245
|
|
247: 6(int) Load 242(storeTemp)
|
|
248: 6(int) BitwiseAnd 247 246
|
|
Store 242(storeTemp) 248
|
|
249: 81 Load 83(g_tTex1di1)
|
|
250: 6(int) Load 239(coordTemp)
|
|
251: 6(int) Load 242(storeTemp)
|
|
ImageWrite 249 250 251
|
|
253: 62(ptr) AccessChain 61 53
|
|
254: 6(int) Load 253
|
|
Store 252(coordTemp) 254
|
|
256: 81 Load 83(g_tTex1di1)
|
|
257: 6(int) Load 252(coordTemp)
|
|
258: 6(int) ImageRead 256 257
|
|
Store 255(storeTemp) 258
|
|
260: 6(int) Load 255(storeTemp)
|
|
261: 6(int) BitwiseOr 260 259
|
|
Store 255(storeTemp) 261
|
|
262: 81 Load 83(g_tTex1di1)
|
|
263: 6(int) Load 252(coordTemp)
|
|
264: 6(int) Load 255(storeTemp)
|
|
ImageWrite 262 263 264
|
|
266: 62(ptr) AccessChain 61 53
|
|
267: 6(int) Load 266
|
|
Store 265(coordTemp) 267
|
|
269: 81 Load 83(g_tTex1di1)
|
|
270: 6(int) Load 265(coordTemp)
|
|
271: 6(int) ImageRead 269 270
|
|
Store 268(storeTemp) 271
|
|
272: 6(int) Load 268(storeTemp)
|
|
273: 6(int) ShiftLeftLogical 272 127
|
|
Store 268(storeTemp) 273
|
|
274: 81 Load 83(g_tTex1di1)
|
|
275: 6(int) Load 265(coordTemp)
|
|
276: 6(int) Load 268(storeTemp)
|
|
ImageWrite 274 275 276
|
|
278: 62(ptr) AccessChain 61 53
|
|
279: 6(int) Load 278
|
|
Store 277(coordTemp) 279
|
|
281: 81 Load 83(g_tTex1di1)
|
|
282: 6(int) Load 277(coordTemp)
|
|
283: 6(int) ImageRead 281 282
|
|
Store 280(storeTemp) 283
|
|
284: 6(int) Load 280(storeTemp)
|
|
285: 6(int) ShiftRightArithmetic 284 127
|
|
Store 280(storeTemp) 285
|
|
286: 81 Load 83(g_tTex1di1)
|
|
287: 6(int) Load 277(coordTemp)
|
|
288: 6(int) Load 280(storeTemp)
|
|
ImageWrite 286 287 288
|
|
290: 18(float) FunctionCall 37(SomeValue()
|
|
Store 289(storeTemp) 290
|
|
291: 97 Load 99(g_tTex2df1)
|
|
292: 102(ptr) AccessChain 61 101
|
|
293: 56(ivec2) Load 292
|
|
294: 18(float) Load 289(storeTemp)
|
|
ImageWrite 291 293 294
|
|
295: 97 Load 99(g_tTex2df1)
|
|
296: 102(ptr) AccessChain 61 101
|
|
297: 56(ivec2) Load 296
|
|
298: 18(float) Load 148(lf1)
|
|
ImageWrite 295 297 298
|
|
Store 299(storeTemp) 300
|
|
301: 107 Load 109(g_tTex2di1)
|
|
302: 102(ptr) AccessChain 61 101
|
|
303: 56(ivec2) Load 302
|
|
304: 6(int) Load 299(storeTemp)
|
|
ImageWrite 301 303 304
|
|
Store 305(storeTemp) 306
|
|
307: 115 Load 117(g_tTex2du1)
|
|
308: 102(ptr) AccessChain 61 101
|
|
309: 56(ivec2) Load 308
|
|
310: 12(int) Load 305(storeTemp)
|
|
ImageWrite 307 309 310
|
|
312: 18(float) FunctionCall 37(SomeValue()
|
|
Store 311(storeTemp) 312
|
|
313: 123 Load 125(g_tTex3df1)
|
|
314: 128(ptr) AccessChain 61 127
|
|
315: 57(ivec3) Load 314
|
|
316: 18(float) Load 311(storeTemp)
|
|
ImageWrite 313 315 316
|
|
317: 123 Load 125(g_tTex3df1)
|
|
318: 128(ptr) AccessChain 61 127
|
|
319: 57(ivec3) Load 318
|
|
320: 18(float) Load 148(lf1)
|
|
ImageWrite 317 319 320
|
|
Store 321(storeTemp) 149
|
|
322: 133 Load 135(g_tTex3di1)
|
|
323: 128(ptr) AccessChain 61 127
|
|
324: 57(ivec3) Load 323
|
|
325: 6(int) Load 321(storeTemp)
|
|
ImageWrite 322 324 325
|
|
Store 326(storeTemp) 327
|
|
328: 141 Load 143(g_tTex3du1)
|
|
329: 128(ptr) AccessChain 61 127
|
|
330: 57(ivec3) Load 329
|
|
331: 12(int) Load 326(storeTemp)
|
|
ImageWrite 328 330 331
|
|
332: 68 Load 70(g_tTex1df1)
|
|
333: 62(ptr) AccessChain 61 53
|
|
334: 6(int) Load 333
|
|
335: 18(float) ImageRead 332 334
|
|
Store 336(param) 335
|
|
337: 18(float) FunctionCall 22(Fn1(f1;) 336(param)
|
|
338: 81 Load 83(g_tTex1di1)
|
|
339: 62(ptr) AccessChain 61 53
|
|
340: 6(int) Load 339
|
|
341: 6(int) ImageRead 338 340
|
|
Store 342(param) 341
|
|
343: 6(int) FunctionCall 10(Fn1(i1;) 342(param)
|
|
344: 89 Load 91(g_tTex1du1)
|
|
345: 62(ptr) AccessChain 61 53
|
|
346: 6(int) Load 345
|
|
347: 12(int) ImageRead 344 346
|
|
Store 348(param) 347
|
|
349: 12(int) FunctionCall 16(Fn1(u1;) 348(param)
|
|
352: 2 FunctionCall 34(Fn2(f1;) 351(param)
|
|
353: 18(float) Load 351(param)
|
|
Store 350(tempArg) 353
|
|
354: 68 Load 70(g_tTex1df1)
|
|
355: 62(ptr) AccessChain 61 53
|
|
356: 6(int) Load 355
|
|
357: 18(float) Load 350(tempArg)
|
|
ImageWrite 354 356 357
|
|
360: 2 FunctionCall 26(Fn2(i1;) 359(param)
|
|
361: 6(int) Load 359(param)
|
|
Store 358(tempArg) 361
|
|
362: 81 Load 83(g_tTex1di1)
|
|
363: 62(ptr) AccessChain 61 53
|
|
364: 6(int) Load 363
|
|
365: 6(int) Load 358(tempArg)
|
|
ImageWrite 362 364 365
|
|
368: 2 FunctionCall 30(Fn2(u1;) 367(param)
|
|
369: 12(int) Load 367(param)
|
|
Store 366(tempArg) 369
|
|
370: 89 Load 91(g_tTex1du1)
|
|
371: 62(ptr) AccessChain 61 53
|
|
372: 6(int) Load 371
|
|
373: 12(int) Load 366(tempArg)
|
|
ImageWrite 370 372 373
|
|
375: 62(ptr) AccessChain 61 53
|
|
376: 6(int) Load 375
|
|
Store 374(coordTemp) 376
|
|
378: 68 Load 70(g_tTex1df1)
|
|
379: 6(int) Load 374(coordTemp)
|
|
380: 18(float) ImageRead 378 379
|
|
Store 377(storeTemp) 380
|
|
381: 18(float) Load 377(storeTemp)
|
|
383: 18(float) FAdd 381 382
|
|
Store 377(storeTemp) 383
|
|
384: 68 Load 70(g_tTex1df1)
|
|
385: 6(int) Load 374(coordTemp)
|
|
386: 18(float) Load 377(storeTemp)
|
|
ImageWrite 384 385 386
|
|
388: 62(ptr) AccessChain 61 53
|
|
389: 6(int) Load 388
|
|
Store 387(coordTemp) 389
|
|
391: 81 Load 83(g_tTex1di1)
|
|
392: 6(int) Load 387(coordTemp)
|
|
393: 6(int) ImageRead 391 392
|
|
Store 390(storeTemp) 393
|
|
394: 6(int) Load 390(storeTemp)
|
|
395: 6(int) IAdd 394 101
|
|
Store 390(storeTemp) 395
|
|
396: 81 Load 83(g_tTex1di1)
|
|
397: 6(int) Load 387(coordTemp)
|
|
398: 6(int) Load 390(storeTemp)
|
|
ImageWrite 396 397 398
|
|
400: 62(ptr) AccessChain 61 53
|
|
401: 6(int) Load 400
|
|
Store 399(coordTemp) 401
|
|
403: 89 Load 91(g_tTex1du1)
|
|
404: 6(int) Load 399(coordTemp)
|
|
405: 12(int) ImageRead 403 404
|
|
Store 402(storeTemp) 405
|
|
406: 12(int) Load 402(storeTemp)
|
|
407: 12(int) IAdd 406 101
|
|
Store 402(storeTemp) 407
|
|
408: 89 Load 91(g_tTex1du1)
|
|
409: 6(int) Load 399(coordTemp)
|
|
410: 12(int) Load 402(storeTemp)
|
|
ImageWrite 408 409 410
|
|
412: 62(ptr) AccessChain 61 53
|
|
413: 6(int) Load 412
|
|
Store 411(coordTemp) 413
|
|
415: 68 Load 70(g_tTex1df1)
|
|
416: 6(int) Load 411(coordTemp)
|
|
417: 18(float) ImageRead 415 416
|
|
Store 414(storeTemp) 417
|
|
418: 18(float) Load 414(storeTemp)
|
|
419: 18(float) FSub 418 382
|
|
Store 414(storeTemp) 419
|
|
420: 68 Load 70(g_tTex1df1)
|
|
421: 6(int) Load 411(coordTemp)
|
|
422: 18(float) Load 414(storeTemp)
|
|
ImageWrite 420 421 422
|
|
424: 62(ptr) AccessChain 61 53
|
|
425: 6(int) Load 424
|
|
Store 423(coordTemp) 425
|
|
427: 81 Load 83(g_tTex1di1)
|
|
428: 6(int) Load 423(coordTemp)
|
|
429: 6(int) ImageRead 427 428
|
|
Store 426(storeTemp) 429
|
|
430: 6(int) Load 426(storeTemp)
|
|
431: 6(int) ISub 430 101
|
|
Store 426(storeTemp) 431
|
|
432: 81 Load 83(g_tTex1di1)
|
|
433: 6(int) Load 423(coordTemp)
|
|
434: 6(int) Load 426(storeTemp)
|
|
ImageWrite 432 433 434
|
|
436: 62(ptr) AccessChain 61 53
|
|
437: 6(int) Load 436
|
|
Store 435(coordTemp) 437
|
|
439: 89 Load 91(g_tTex1du1)
|
|
440: 6(int) Load 435(coordTemp)
|
|
441: 12(int) ImageRead 439 440
|
|
Store 438(storeTemp) 441
|
|
442: 12(int) Load 438(storeTemp)
|
|
443: 12(int) ISub 442 101
|
|
Store 438(storeTemp) 443
|
|
444: 89 Load 91(g_tTex1du1)
|
|
445: 6(int) Load 435(coordTemp)
|
|
446: 12(int) Load 438(storeTemp)
|
|
ImageWrite 444 445 446
|
|
448: 62(ptr) AccessChain 61 53
|
|
449: 6(int) Load 448
|
|
Store 447(coordTemp) 449
|
|
451: 68 Load 70(g_tTex1df1)
|
|
452: 6(int) Load 447(coordTemp)
|
|
453: 18(float) ImageRead 451 452
|
|
Store 450(storeTempPre) 453
|
|
455: 18(float) Load 450(storeTempPre)
|
|
Store 454(storeTempPost) 455
|
|
456: 18(float) Load 454(storeTempPost)
|
|
457: 18(float) FAdd 456 382
|
|
Store 454(storeTempPost) 457
|
|
458: 68 Load 70(g_tTex1df1)
|
|
459: 6(int) Load 447(coordTemp)
|
|
460: 18(float) Load 454(storeTempPost)
|
|
ImageWrite 458 459 460
|
|
462: 62(ptr) AccessChain 61 53
|
|
463: 6(int) Load 462
|
|
Store 461(coordTemp) 463
|
|
465: 89 Load 91(g_tTex1du1)
|
|
466: 6(int) Load 461(coordTemp)
|
|
467: 12(int) ImageRead 465 466
|
|
Store 464(storeTempPre) 467
|
|
469: 12(int) Load 464(storeTempPre)
|
|
Store 468(storeTempPost) 469
|
|
470: 12(int) Load 468(storeTempPost)
|
|
471: 12(int) ISub 470 101
|
|
Store 468(storeTempPost) 471
|
|
472: 89 Load 91(g_tTex1du1)
|
|
473: 6(int) Load 461(coordTemp)
|
|
474: 12(int) Load 468(storeTempPost)
|
|
ImageWrite 472 473 474
|
|
476: 62(ptr) AccessChain 61 53
|
|
477: 6(int) Load 476
|
|
Store 475(coordTemp) 477
|
|
479: 81 Load 83(g_tTex1di1)
|
|
480: 6(int) Load 475(coordTemp)
|
|
481: 6(int) ImageRead 479 480
|
|
Store 478(storeTempPre) 481
|
|
483: 6(int) Load 478(storeTempPre)
|
|
Store 482(storeTempPost) 483
|
|
484: 6(int) Load 482(storeTempPost)
|
|
485: 6(int) IAdd 484 101
|
|
Store 482(storeTempPost) 485
|
|
486: 81 Load 83(g_tTex1di1)
|
|
487: 6(int) Load 475(coordTemp)
|
|
488: 6(int) Load 482(storeTempPost)
|
|
ImageWrite 486 487 488
|
|
490: 62(ptr) AccessChain 61 53
|
|
491: 6(int) Load 490
|
|
Store 489(coordTemp) 491
|
|
493: 68 Load 70(g_tTex1df1)
|
|
494: 6(int) Load 489(coordTemp)
|
|
495: 18(float) ImageRead 493 494
|
|
Store 492(storeTempPre) 495
|
|
497: 18(float) Load 492(storeTempPre)
|
|
Store 496(storeTempPost) 497
|
|
498: 18(float) Load 496(storeTempPost)
|
|
499: 18(float) FSub 498 382
|
|
Store 496(storeTempPost) 499
|
|
500: 68 Load 70(g_tTex1df1)
|
|
501: 6(int) Load 489(coordTemp)
|
|
502: 18(float) Load 496(storeTempPost)
|
|
ImageWrite 500 501 502
|
|
504: 62(ptr) AccessChain 61 53
|
|
505: 6(int) Load 504
|
|
Store 503(coordTemp) 505
|
|
507: 81 Load 83(g_tTex1di1)
|
|
508: 6(int) Load 503(coordTemp)
|
|
509: 6(int) ImageRead 507 508
|
|
Store 506(storeTempPre) 509
|
|
511: 6(int) Load 506(storeTempPre)
|
|
Store 510(storeTempPost) 511
|
|
512: 6(int) Load 510(storeTempPost)
|
|
513: 6(int) IAdd 512 101
|
|
Store 510(storeTempPost) 513
|
|
514: 81 Load 83(g_tTex1di1)
|
|
515: 6(int) Load 503(coordTemp)
|
|
516: 6(int) Load 510(storeTempPost)
|
|
ImageWrite 514 515 516
|
|
518: 62(ptr) AccessChain 61 53
|
|
519: 6(int) Load 518
|
|
Store 517(coordTemp) 519
|
|
521: 89 Load 91(g_tTex1du1)
|
|
522: 6(int) Load 517(coordTemp)
|
|
523: 12(int) ImageRead 521 522
|
|
Store 520(storeTempPre) 523
|
|
525: 12(int) Load 520(storeTempPre)
|
|
Store 524(storeTempPost) 525
|
|
526: 12(int) Load 524(storeTempPost)
|
|
527: 12(int) ISub 526 101
|
|
Store 524(storeTempPost) 527
|
|
528: 89 Load 91(g_tTex1du1)
|
|
529: 6(int) Load 517(coordTemp)
|
|
530: 12(int) Load 524(storeTempPost)
|
|
ImageWrite 528 529 530
|
|
532: 97 Load 99(g_tTex2df1)
|
|
535: 18(float) ImageRead 532 534
|
|
Store 531(storeTemp) 535
|
|
536: 68 Load 70(g_tTex1df1)
|
|
537: 18(float) Load 531(storeTemp)
|
|
ImageWrite 536 101 537
|
|
542: 541(ptr) AccessChain 539(psout) 53
|
|
Store 542 540
|
|
543:40(PS_OUTPUT) Load 539(psout)
|
|
ReturnValue 543
|
|
FunctionEnd
|