mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-03 16:41:30 +00:00
02467d8d94
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
681 lines
32 KiB
Plaintext
681 lines
32 KiB
Plaintext
hlsl.samplelevel.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:29 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Function Parameters:
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0:? Sequence
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of float)
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0:32 'txval10' (temp 4-component vector of float)
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0:32 textureLod (temp 4-component vector of float)
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0:32 Construct combined texture-sampler (temp sampler1D)
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0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.100000
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0:32 Constant:
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0:32 0.750000
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of int)
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0:33 'txval11' (temp 4-component vector of int)
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0:33 textureLod (temp 4-component vector of int)
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0:33 Construct combined texture-sampler (temp isampler1D)
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0:33 'g_tTex1di4' (uniform itexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 Constant:
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0:33 0.200000
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0:33 Constant:
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0:33 0.750000
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of uint)
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0:34 'txval12' (temp 4-component vector of uint)
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0:34 textureLod (temp 4-component vector of uint)
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0:34 Construct combined texture-sampler (temp usampler1D)
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0:34 'g_tTex1du4' (uniform utexture1D)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:34 Constant:
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0:34 0.300000
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0:34 Constant:
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0:34 0.750000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of float)
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0:36 'txval20' (temp 4-component vector of float)
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0:36 textureLod (temp 4-component vector of float)
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0:36 Construct combined texture-sampler (temp sampler2D)
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0:36 'g_tTex2df4' (uniform texture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:36 Constant:
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0:36 0.750000
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of int)
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0:37 'txval21' (temp 4-component vector of int)
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0:37 textureLod (temp 4-component vector of int)
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0:37 Construct combined texture-sampler (temp isampler2D)
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0:37 'g_tTex2di4' (uniform itexture2D)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:37 Constant:
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0:37 0.750000
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0:38 Sequence
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0:38 move second child to first child (temp 4-component vector of uint)
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0:38 'txval22' (temp 4-component vector of uint)
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0:38 textureLod (temp 4-component vector of uint)
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0:38 Construct combined texture-sampler (temp usampler2D)
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0:38 'g_tTex2du4' (uniform utexture2D)
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0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:38 Constant:
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0:38 0.750000
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 'txval30' (temp 4-component vector of float)
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0:40 textureLod (temp 4-component vector of float)
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0:40 Construct combined texture-sampler (temp sampler3D)
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0:40 'g_tTex3df4' (uniform texture3D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:40 Constant:
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0:40 0.750000
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of int)
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0:41 'txval31' (temp 4-component vector of int)
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0:41 textureLod (temp 4-component vector of int)
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0:41 Construct combined texture-sampler (temp isampler3D)
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0:41 'g_tTex3di4' (uniform itexture3D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:41 Constant:
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0:41 0.750000
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of uint)
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0:42 'txval32' (temp 4-component vector of uint)
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0:42 textureLod (temp 4-component vector of uint)
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0:42 Construct combined texture-sampler (temp usampler3D)
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0:42 'g_tTex3du4' (uniform utexture3D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:42 Constant:
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0:42 0.750000
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 'txval40' (temp 4-component vector of float)
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0:44 textureLod (temp 4-component vector of float)
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0:44 Construct combined texture-sampler (temp samplerCube)
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0:44 'g_tTexcdf4' (uniform textureCube)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:44 Constant:
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0:44 0.750000
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0:45 Sequence
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0:45 move second child to first child (temp 4-component vector of int)
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0:45 'txval41' (temp 4-component vector of int)
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0:45 textureLod (temp 4-component vector of int)
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0:45 Construct combined texture-sampler (temp isamplerCube)
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0:45 'g_tTexcdi4' (uniform itextureCube)
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0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:45 Constant:
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0:45 0.750000
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0:46 Sequence
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0:46 move second child to first child (temp 4-component vector of uint)
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0:46 'txval42' (temp 4-component vector of uint)
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0:46 textureLod (temp 4-component vector of uint)
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0:46 Construct combined texture-sampler (temp usamplerCube)
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0:46 'g_tTexcdu4' (uniform utextureCube)
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0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:46 Constant:
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0:46 0.750000
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0:48 move second child to first child (temp 4-component vector of float)
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0:48 Color: direct index for structure (temp 4-component vector of float)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Constant:
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0:48 0 (const int)
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0:48 Constant:
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0:48 1.000000
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0:48 1.000000
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0:48 1.000000
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0:48 1.000000
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0:49 move second child to first child (temp float)
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0:49 Depth: direct index for structure (temp float)
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0:49 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:49 Constant:
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0:49 1 (const int)
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0:49 Constant:
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0:49 1.000000
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0:51 Branch: Return with expression
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0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Function Definition: main( (temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:29 Sequence
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0:29 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:29 Color: direct index for structure (temp 4-component vector of float)
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0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Constant:
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0:29 0 (const int)
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0:29 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:29 Depth: direct index for structure (temp float)
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0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Constant:
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0:29 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_sSamp2d' (uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:29 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Function Parameters:
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0:? Sequence
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of float)
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0:32 'txval10' (temp 4-component vector of float)
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0:32 textureLod (temp 4-component vector of float)
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0:32 Construct combined texture-sampler (temp sampler1D)
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0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.100000
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0:32 Constant:
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0:32 0.750000
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of int)
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0:33 'txval11' (temp 4-component vector of int)
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0:33 textureLod (temp 4-component vector of int)
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0:33 Construct combined texture-sampler (temp isampler1D)
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0:33 'g_tTex1di4' (uniform itexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 Constant:
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0:33 0.200000
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0:33 Constant:
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0:33 0.750000
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of uint)
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0:34 'txval12' (temp 4-component vector of uint)
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0:34 textureLod (temp 4-component vector of uint)
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0:34 Construct combined texture-sampler (temp usampler1D)
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0:34 'g_tTex1du4' (uniform utexture1D)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:34 Constant:
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0:34 0.300000
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0:34 Constant:
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0:34 0.750000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of float)
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0:36 'txval20' (temp 4-component vector of float)
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0:36 textureLod (temp 4-component vector of float)
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0:36 Construct combined texture-sampler (temp sampler2D)
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0:36 'g_tTex2df4' (uniform texture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:36 Constant:
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0:36 0.750000
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of int)
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0:37 'txval21' (temp 4-component vector of int)
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0:37 textureLod (temp 4-component vector of int)
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0:37 Construct combined texture-sampler (temp isampler2D)
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0:37 'g_tTex2di4' (uniform itexture2D)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:37 Constant:
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0:37 0.750000
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0:38 Sequence
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0:38 move second child to first child (temp 4-component vector of uint)
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0:38 'txval22' (temp 4-component vector of uint)
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0:38 textureLod (temp 4-component vector of uint)
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0:38 Construct combined texture-sampler (temp usampler2D)
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0:38 'g_tTex2du4' (uniform utexture2D)
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0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:38 Constant:
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0:38 0.750000
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 'txval30' (temp 4-component vector of float)
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0:40 textureLod (temp 4-component vector of float)
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0:40 Construct combined texture-sampler (temp sampler3D)
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0:40 'g_tTex3df4' (uniform texture3D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:40 Constant:
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0:40 0.750000
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of int)
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0:41 'txval31' (temp 4-component vector of int)
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0:41 textureLod (temp 4-component vector of int)
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0:41 Construct combined texture-sampler (temp isampler3D)
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0:41 'g_tTex3di4' (uniform itexture3D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:41 Constant:
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0:41 0.750000
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of uint)
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0:42 'txval32' (temp 4-component vector of uint)
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0:42 textureLod (temp 4-component vector of uint)
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0:42 Construct combined texture-sampler (temp usampler3D)
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0:42 'g_tTex3du4' (uniform utexture3D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:42 Constant:
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0:42 0.750000
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 'txval40' (temp 4-component vector of float)
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0:44 textureLod (temp 4-component vector of float)
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0:44 Construct combined texture-sampler (temp samplerCube)
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0:44 'g_tTexcdf4' (uniform textureCube)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:44 Constant:
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0:44 0.750000
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0:45 Sequence
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0:45 move second child to first child (temp 4-component vector of int)
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0:45 'txval41' (temp 4-component vector of int)
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0:45 textureLod (temp 4-component vector of int)
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0:45 Construct combined texture-sampler (temp isamplerCube)
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0:45 'g_tTexcdi4' (uniform itextureCube)
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0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:45 Constant:
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0:45 0.750000
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0:46 Sequence
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0:46 move second child to first child (temp 4-component vector of uint)
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0:46 'txval42' (temp 4-component vector of uint)
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0:46 textureLod (temp 4-component vector of uint)
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0:46 Construct combined texture-sampler (temp usamplerCube)
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0:46 'g_tTexcdu4' (uniform utextureCube)
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0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:46 Constant:
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0:46 0.750000
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0:48 move second child to first child (temp 4-component vector of float)
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0:48 Color: direct index for structure (temp 4-component vector of float)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Constant:
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0:48 0 (const int)
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0:48 Constant:
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0:48 1.000000
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0:48 1.000000
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0:48 1.000000
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0:48 1.000000
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0:49 move second child to first child (temp float)
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0:49 Depth: direct index for structure (temp float)
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0:49 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:49 Constant:
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0:49 1 (const int)
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0:49 Constant:
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0:49 1.000000
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0:51 Branch: Return with expression
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0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Function Definition: main( (temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:29 Sequence
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0:29 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:29 Color: direct index for structure (temp 4-component vector of float)
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0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Constant:
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0:29 0 (const int)
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0:29 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:29 Depth: direct index for structure (temp float)
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0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Constant:
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0:29 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_sSamp2d' (uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 172
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 163 167
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 30 "txval11"
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Name 33 "g_tTex1di4"
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Name 43 "txval12"
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Name 46 "g_tTex1du4"
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Name 53 "txval20"
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Name 56 "g_tTex2df4"
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Name 64 "txval21"
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Name 67 "g_tTex2di4"
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Name 75 "txval22"
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Name 78 "g_tTex2du4"
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Name 87 "txval30"
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Name 90 "g_tTex3df4"
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Name 98 "txval31"
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Name 101 "g_tTex3di4"
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Name 108 "txval32"
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Name 111 "g_tTex3du4"
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Name 121 "txval40"
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Name 124 "g_tTexcdf4"
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Name 130 "txval41"
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Name 133 "g_tTexcdi4"
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Name 139 "txval42"
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Name 142 "g_tTexcdu4"
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Name 149 "psout"
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Name 160 "flattenTemp"
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Name 163 "Color"
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Name 167 "Depth"
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Name 170 "g_sSamp2d"
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Name 171 "g_tTex1df4a"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 33(g_tTex1di4) DescriptorSet 0
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Decorate 46(g_tTex1du4) DescriptorSet 0
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Decorate 56(g_tTex2df4) DescriptorSet 0
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Decorate 67(g_tTex2di4) DescriptorSet 0
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Decorate 78(g_tTex2du4) DescriptorSet 0
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Decorate 90(g_tTex3df4) DescriptorSet 0
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Decorate 101(g_tTex3di4) DescriptorSet 0
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Decorate 111(g_tTex3du4) DescriptorSet 0
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Decorate 124(g_tTexcdf4) DescriptorSet 0
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Decorate 133(g_tTexcdi4) DescriptorSet 0
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Decorate 142(g_tTexcdu4) DescriptorSet 0
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Decorate 163(Color) Location 0
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Decorate 167(Depth) BuiltIn FragDepth
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Decorate 170(g_sSamp2d) DescriptorSet 0
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Decorate 171(g_tTex1df4a) DescriptorSet 0
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Decorate 171(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 1D sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: 6(float) Constant 1036831949
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25: 6(float) Constant 1061158912
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27: TypeInt 32 1
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28: TypeVector 27(int) 4
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29: TypePointer Function 28(ivec4)
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31: TypeImage 27(int) 1D sampled format:Unknown
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32: TypePointer UniformConstant 31
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33(g_tTex1di4): 32(ptr) Variable UniformConstant
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36: TypeSampledImage 31
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38: 6(float) Constant 1045220557
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40: TypeInt 32 0
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41: TypeVector 40(int) 4
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42: TypePointer Function 41(ivec4)
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44: TypeImage 40(int) 1D sampled format:Unknown
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45: TypePointer UniformConstant 44
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46(g_tTex1du4): 45(ptr) Variable UniformConstant
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49: TypeSampledImage 44
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51: 6(float) Constant 1050253722
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54: TypeImage 6(float) 2D sampled format:Unknown
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55: TypePointer UniformConstant 54
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56(g_tTex2df4): 55(ptr) Variable UniformConstant
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59: TypeSampledImage 54
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61: TypeVector 6(float) 2
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62: 61(fvec2) ConstantComposite 24 38
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65: TypeImage 27(int) 2D sampled format:Unknown
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66: TypePointer UniformConstant 65
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67(g_tTex2di4): 66(ptr) Variable UniformConstant
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70: TypeSampledImage 65
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72: 6(float) Constant 1053609165
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73: 61(fvec2) ConstantComposite 51 72
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76: TypeImage 40(int) 2D sampled format:Unknown
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77: TypePointer UniformConstant 76
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78(g_tTex2du4): 77(ptr) Variable UniformConstant
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81: TypeSampledImage 76
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83: 6(float) Constant 1056964608
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84: 6(float) Constant 1058642330
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85: 61(fvec2) ConstantComposite 83 84
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88: TypeImage 6(float) 3D sampled format:Unknown
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|
89: TypePointer UniformConstant 88
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|
90(g_tTex3df4): 89(ptr) Variable UniformConstant
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|
93: TypeSampledImage 88
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|
95: TypeVector 6(float) 3
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96: 95(fvec3) ConstantComposite 24 38 51
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|
99: TypeImage 27(int) 3D sampled format:Unknown
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100: TypePointer UniformConstant 99
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101(g_tTex3di4): 100(ptr) Variable UniformConstant
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|
104: TypeSampledImage 99
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106: 95(fvec3) ConstantComposite 72 83 84
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109: TypeImage 40(int) 3D sampled format:Unknown
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|
110: TypePointer UniformConstant 109
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111(g_tTex3du4): 110(ptr) Variable UniformConstant
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114: TypeSampledImage 109
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116: 6(float) Constant 1060320051
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117: 6(float) Constant 1061997773
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118: 6(float) Constant 1063675494
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119: 95(fvec3) ConstantComposite 116 117 118
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|
122: TypeImage 6(float) Cube sampled format:Unknown
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123: TypePointer UniformConstant 122
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124(g_tTexcdf4): 123(ptr) Variable UniformConstant
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127: TypeSampledImage 122
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131: TypeImage 27(int) Cube sampled format:Unknown
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132: TypePointer UniformConstant 131
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133(g_tTexcdi4): 132(ptr) Variable UniformConstant
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136: TypeSampledImage 131
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140: TypeImage 40(int) Cube sampled format:Unknown
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141: TypePointer UniformConstant 140
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142(g_tTexcdu4): 141(ptr) Variable UniformConstant
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145: TypeSampledImage 140
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148: TypePointer Function 8(PS_OUTPUT)
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150: 27(int) Constant 0
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151: 6(float) Constant 1065353216
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152: 7(fvec4) ConstantComposite 151 151 151 151
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154: 27(int) Constant 1
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155: TypePointer Function 6(float)
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162: TypePointer Output 7(fvec4)
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163(Color): 162(ptr) Variable Output
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166: TypePointer Output 6(float)
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167(Depth): 166(ptr) Variable Output
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170(g_sSamp2d): 19(ptr) Variable UniformConstant
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171(g_tTex1df4a): 15(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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160(flattenTemp): 148(ptr) Variable Function
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161:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 160(flattenTemp) 161
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164: 12(ptr) AccessChain 160(flattenTemp) 150
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165: 7(fvec4) Load 164
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Store 163(Color) 165
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168: 155(ptr) AccessChain 160(flattenTemp) 154
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169: 6(float) Load 168
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Store 167(Depth) 169
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(txval10): 12(ptr) Variable Function
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|
30(txval11): 29(ptr) Variable Function
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|
43(txval12): 42(ptr) Variable Function
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|
53(txval20): 12(ptr) Variable Function
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|
64(txval21): 29(ptr) Variable Function
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|
75(txval22): 42(ptr) Variable Function
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|
87(txval30): 12(ptr) Variable Function
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|
98(txval31): 29(ptr) Variable Function
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|
108(txval32): 42(ptr) Variable Function
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|
121(txval40): 12(ptr) Variable Function
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|
130(txval41): 29(ptr) Variable Function
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|
139(txval42): 42(ptr) Variable Function
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|
149(psout): 148(ptr) Variable Function
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|
17: 14 Load 16(g_tTex1df4)
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|
21: 18 Load 20(g_sSamp)
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23: 22 SampledImage 17 21
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|
26: 7(fvec4) ImageSampleExplicitLod 23 24 Lod 25
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|
Store 13(txval10) 26
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34: 31 Load 33(g_tTex1di4)
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35: 18 Load 20(g_sSamp)
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37: 36 SampledImage 34 35
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39: 28(ivec4) ImageSampleExplicitLod 37 38 Lod 25
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Store 30(txval11) 39
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47: 44 Load 46(g_tTex1du4)
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48: 18 Load 20(g_sSamp)
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50: 49 SampledImage 47 48
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52: 41(ivec4) ImageSampleExplicitLod 50 51 Lod 25
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Store 43(txval12) 52
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57: 54 Load 56(g_tTex2df4)
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58: 18 Load 20(g_sSamp)
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60: 59 SampledImage 57 58
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|
63: 7(fvec4) ImageSampleExplicitLod 60 62 Lod 25
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|
Store 53(txval20) 63
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|
68: 65 Load 67(g_tTex2di4)
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69: 18 Load 20(g_sSamp)
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71: 70 SampledImage 68 69
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|
74: 28(ivec4) ImageSampleExplicitLod 71 73 Lod 25
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|
Store 64(txval21) 74
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|
79: 76 Load 78(g_tTex2du4)
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|
80: 18 Load 20(g_sSamp)
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|
82: 81 SampledImage 79 80
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|
86: 41(ivec4) ImageSampleExplicitLod 82 85 Lod 25
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|
Store 75(txval22) 86
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|
91: 88 Load 90(g_tTex3df4)
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|
92: 18 Load 20(g_sSamp)
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|
94: 93 SampledImage 91 92
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|
97: 7(fvec4) ImageSampleExplicitLod 94 96 Lod 25
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|
Store 87(txval30) 97
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|
102: 99 Load 101(g_tTex3di4)
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|
103: 18 Load 20(g_sSamp)
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|
105: 104 SampledImage 102 103
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|
107: 28(ivec4) ImageSampleExplicitLod 105 106 Lod 25
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|
Store 98(txval31) 107
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|
112: 109 Load 111(g_tTex3du4)
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|
113: 18 Load 20(g_sSamp)
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|
115: 114 SampledImage 112 113
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|
120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 25
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|
Store 108(txval32) 120
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|
125: 122 Load 124(g_tTexcdf4)
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126: 18 Load 20(g_sSamp)
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|
128: 127 SampledImage 125 126
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|
129: 7(fvec4) ImageSampleExplicitLod 128 96 Lod 25
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|
Store 121(txval40) 129
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|
134: 131 Load 133(g_tTexcdi4)
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|
135: 18 Load 20(g_sSamp)
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|
137: 136 SampledImage 134 135
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|
138: 28(ivec4) ImageSampleExplicitLod 137 106 Lod 25
|
|
Store 130(txval41) 138
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|
143: 140 Load 142(g_tTexcdu4)
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|
144: 18 Load 20(g_sSamp)
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|
146: 145 SampledImage 143 144
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|
147: 41(ivec4) ImageSampleExplicitLod 146 119 Lod 25
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|
Store 139(txval42) 147
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|
153: 12(ptr) AccessChain 149(psout) 150
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|
Store 153 152
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|
156: 155(ptr) AccessChain 149(psout) 154
|
|
Store 156 151
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|
157:8(PS_OUTPUT) Load 149(psout)
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ReturnValue 157
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FunctionEnd
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