mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-03 16:41:30 +00:00
02467d8d94
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
637 lines
30 KiB
Plaintext
637 lines
30 KiB
Plaintext
hlsl.samplelevel.offset.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval10' (temp 4-component vector of float)
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0:31 textureLodOffset (temp 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 0.750000
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval11' (temp 4-component vector of int)
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0:32 textureLodOffset (temp 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 0.750000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval12' (temp 4-component vector of uint)
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0:33 textureLodOffset (temp 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 0.750000
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval20' (temp 4-component vector of float)
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0:35 textureLodOffset (temp 4-component vector of float)
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0:35 Construct combined texture-sampler (temp sampler2D)
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0:35 'g_tTex2df4' (uniform texture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:35 Constant:
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0:35 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval21' (temp 4-component vector of int)
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0:36 textureLodOffset (temp 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isampler2D)
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0:36 'g_tTex2di4' (uniform itexture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:36 Constant:
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0:36 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval22' (temp 4-component vector of uint)
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0:37 textureLodOffset (temp 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usampler2D)
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0:37 'g_tTex2du4' (uniform utexture2D)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:37 Constant:
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0:37 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval30' (temp 4-component vector of float)
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0:39 textureLodOffset (temp 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler3D)
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0:39 'g_tTex3df4' (uniform texture3D)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:39 Constant:
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0:39 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? 1 (const int)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval31' (temp 4-component vector of int)
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0:40 textureLodOffset (temp 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler3D)
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0:40 'g_tTex3di4' (uniform itexture3D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:40 Constant:
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0:40 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 1 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval32' (temp 4-component vector of uint)
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0:41 textureLodOffset (temp 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler3D)
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0:41 'g_tTex3du4' (uniform utexture3D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:41 Constant:
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0:41 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:45 move second child to first child (temp 4-component vector of float)
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0:45 Color: direct index for structure (temp 4-component vector of float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child (temp float)
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0:46 Depth: direct index for structure (temp float)
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0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Branch: Return with expression
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( (temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:28 Color: direct index for structure (temp 4-component vector of float)
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0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:28 Depth: direct index for structure (temp float)
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0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval10' (temp 4-component vector of float)
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0:31 textureLodOffset (temp 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 0.750000
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval11' (temp 4-component vector of int)
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0:32 textureLodOffset (temp 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 0.750000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval12' (temp 4-component vector of uint)
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0:33 textureLodOffset (temp 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 0.750000
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval20' (temp 4-component vector of float)
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0:35 textureLodOffset (temp 4-component vector of float)
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0:35 Construct combined texture-sampler (temp sampler2D)
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0:35 'g_tTex2df4' (uniform texture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:35 Constant:
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0:35 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval21' (temp 4-component vector of int)
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0:36 textureLodOffset (temp 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isampler2D)
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0:36 'g_tTex2di4' (uniform itexture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:36 Constant:
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0:36 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval22' (temp 4-component vector of uint)
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0:37 textureLodOffset (temp 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usampler2D)
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0:37 'g_tTex2du4' (uniform utexture2D)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:37 Constant:
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0:37 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval30' (temp 4-component vector of float)
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0:39 textureLodOffset (temp 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler3D)
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0:39 'g_tTex3df4' (uniform texture3D)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:39 Constant:
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0:39 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? 1 (const int)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval31' (temp 4-component vector of int)
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0:40 textureLodOffset (temp 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler3D)
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0:40 'g_tTex3di4' (uniform itexture3D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:40 Constant:
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0:40 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 1 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval32' (temp 4-component vector of uint)
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0:41 textureLodOffset (temp 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler3D)
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0:41 'g_tTex3du4' (uniform utexture3D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:41 Constant:
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0:41 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:45 move second child to first child (temp 4-component vector of float)
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0:45 Color: direct index for structure (temp 4-component vector of float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child (temp float)
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0:46 Depth: direct index for structure (temp float)
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0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Branch: Return with expression
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( (temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:28 Color: direct index for structure (temp 4-component vector of float)
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0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:28 Depth: direct index for structure (temp float)
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0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 162
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 145 149
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 31 "txval11"
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Name 34 "g_tTex1di4"
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Name 44 "txval12"
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Name 47 "g_tTex1du4"
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Name 54 "txval20"
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Name 57 "g_tTex2df4"
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Name 68 "txval21"
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Name 71 "g_tTex2di4"
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Name 80 "txval22"
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Name 83 "g_tTex2du4"
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Name 94 "txval30"
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Name 97 "g_tTex3df4"
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Name 107 "txval31"
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Name 110 "g_tTex3di4"
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Name 118 "txval32"
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Name 121 "g_tTex3du4"
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Name 133 "psout"
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Name 142 "flattenTemp"
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Name 145 "Color"
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Name 149 "Depth"
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Name 152 "g_tTex1df4a"
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Name 155 "g_tTexcdf4"
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Name 158 "g_tTexcdi4"
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Name 161 "g_tTexcdu4"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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|
Decorate 34(g_tTex1di4) DescriptorSet 0
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Decorate 47(g_tTex1du4) DescriptorSet 0
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Decorate 57(g_tTex2df4) DescriptorSet 0
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|
Decorate 71(g_tTex2di4) DescriptorSet 0
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|
Decorate 83(g_tTex2du4) DescriptorSet 0
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|
Decorate 97(g_tTex3df4) DescriptorSet 0
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|
Decorate 110(g_tTex3di4) DescriptorSet 0
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|
Decorate 121(g_tTex3du4) DescriptorSet 0
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|
Decorate 145(Color) Location 0
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Decorate 149(Depth) BuiltIn FragDepth
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Decorate 152(g_tTex1df4a) DescriptorSet 0
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Decorate 152(g_tTex1df4a) Binding 1
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Decorate 155(g_tTexcdf4) DescriptorSet 0
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Decorate 158(g_tTexcdi4) DescriptorSet 0
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Decorate 161(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 1D sampled format:Unknown
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|
15: TypePointer UniformConstant 14
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|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
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|
18: TypeSampler
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|
19: TypePointer UniformConstant 18
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|
20(g_sSamp): 19(ptr) Variable UniformConstant
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|
22: TypeSampledImage 14
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|
24: 6(float) Constant 1036831949
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|
25: 6(float) Constant 1061158912
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26: TypeInt 32 1
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|
27: 26(int) Constant 1
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|
29: TypeVector 26(int) 4
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|
30: TypePointer Function 29(ivec4)
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|
32: TypeImage 26(int) 1D sampled format:Unknown
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|
33: TypePointer UniformConstant 32
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|
34(g_tTex1di4): 33(ptr) Variable UniformConstant
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|
37: TypeSampledImage 32
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|
39: 6(float) Constant 1045220557
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|
41: TypeInt 32 0
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|
42: TypeVector 41(int) 4
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|
43: TypePointer Function 42(ivec4)
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|
45: TypeImage 41(int) 1D sampled format:Unknown
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|
46: TypePointer UniformConstant 45
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|
47(g_tTex1du4): 46(ptr) Variable UniformConstant
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|
50: TypeSampledImage 45
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|
52: 6(float) Constant 1050253722
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|
55: TypeImage 6(float) 2D sampled format:Unknown
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|
56: TypePointer UniformConstant 55
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|
57(g_tTex2df4): 56(ptr) Variable UniformConstant
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|
60: TypeSampledImage 55
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|
62: TypeVector 6(float) 2
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|
63: 62(fvec2) ConstantComposite 24 39
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|
64: TypeVector 26(int) 2
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|
65: 26(int) Constant 0
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|
66: 64(ivec2) ConstantComposite 27 65
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|
69: TypeImage 26(int) 2D sampled format:Unknown
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|
70: TypePointer UniformConstant 69
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|
71(g_tTex2di4): 70(ptr) Variable UniformConstant
|
|
74: TypeSampledImage 69
|
|
76: 6(float) Constant 1053609165
|
|
77: 62(fvec2) ConstantComposite 52 76
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|
78: 64(ivec2) ConstantComposite 27 27
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|
81: TypeImage 41(int) 2D sampled format:Unknown
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|
82: TypePointer UniformConstant 81
|
|
83(g_tTex2du4): 82(ptr) Variable UniformConstant
|
|
86: TypeSampledImage 81
|
|
88: 6(float) Constant 1056964608
|
|
89: 6(float) Constant 1058642330
|
|
90: 62(fvec2) ConstantComposite 88 89
|
|
91: 26(int) Constant 4294967295
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|
92: 64(ivec2) ConstantComposite 27 91
|
|
95: TypeImage 6(float) 3D sampled format:Unknown
|
|
96: TypePointer UniformConstant 95
|
|
97(g_tTex3df4): 96(ptr) Variable UniformConstant
|
|
100: TypeSampledImage 95
|
|
102: TypeVector 6(float) 3
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|
103: 102(fvec3) ConstantComposite 24 39 52
|
|
104: TypeVector 26(int) 3
|
|
105: 104(ivec3) ConstantComposite 27 65 27
|
|
108: TypeImage 26(int) 3D sampled format:Unknown
|
|
109: TypePointer UniformConstant 108
|
|
110(g_tTex3di4): 109(ptr) Variable UniformConstant
|
|
113: TypeSampledImage 108
|
|
115: 102(fvec3) ConstantComposite 76 88 89
|
|
116: 104(ivec3) ConstantComposite 27 27 27
|
|
119: TypeImage 41(int) 3D sampled format:Unknown
|
|
120: TypePointer UniformConstant 119
|
|
121(g_tTex3du4): 120(ptr) Variable UniformConstant
|
|
124: TypeSampledImage 119
|
|
126: 6(float) Constant 1060320051
|
|
127: 6(float) Constant 1061997773
|
|
128: 6(float) Constant 1063675494
|
|
129: 102(fvec3) ConstantComposite 126 127 128
|
|
130: 104(ivec3) ConstantComposite 27 65 91
|
|
132: TypePointer Function 8(PS_OUTPUT)
|
|
134: 6(float) Constant 1065353216
|
|
135: 7(fvec4) ConstantComposite 134 134 134 134
|
|
137: TypePointer Function 6(float)
|
|
144: TypePointer Output 7(fvec4)
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|
145(Color): 144(ptr) Variable Output
|
|
148: TypePointer Output 6(float)
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|
149(Depth): 148(ptr) Variable Output
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|
152(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
153: TypeImage 6(float) Cube sampled format:Unknown
|
|
154: TypePointer UniformConstant 153
|
|
155(g_tTexcdf4): 154(ptr) Variable UniformConstant
|
|
156: TypeImage 26(int) Cube sampled format:Unknown
|
|
157: TypePointer UniformConstant 156
|
|
158(g_tTexcdi4): 157(ptr) Variable UniformConstant
|
|
159: TypeImage 41(int) Cube sampled format:Unknown
|
|
160: TypePointer UniformConstant 159
|
|
161(g_tTexcdu4): 160(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
142(flattenTemp): 132(ptr) Variable Function
|
|
143:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 142(flattenTemp) 143
|
|
146: 12(ptr) AccessChain 142(flattenTemp) 65
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|
147: 7(fvec4) Load 146
|
|
Store 145(Color) 147
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|
150: 137(ptr) AccessChain 142(flattenTemp) 27
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|
151: 6(float) Load 150
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|
Store 149(Depth) 151
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|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval10): 12(ptr) Variable Function
|
|
31(txval11): 30(ptr) Variable Function
|
|
44(txval12): 43(ptr) Variable Function
|
|
54(txval20): 12(ptr) Variable Function
|
|
68(txval21): 30(ptr) Variable Function
|
|
80(txval22): 43(ptr) Variable Function
|
|
94(txval30): 12(ptr) Variable Function
|
|
107(txval31): 30(ptr) Variable Function
|
|
118(txval32): 43(ptr) Variable Function
|
|
133(psout): 132(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
28: 7(fvec4) ImageSampleExplicitLod 23 24 Lod ConstOffset 25 27
|
|
Store 13(txval10) 28
|
|
35: 32 Load 34(g_tTex1di4)
|
|
36: 18 Load 20(g_sSamp)
|
|
38: 37 SampledImage 35 36
|
|
40: 29(ivec4) ImageSampleExplicitLod 38 39 Lod ConstOffset 25 27
|
|
Store 31(txval11) 40
|
|
48: 45 Load 47(g_tTex1du4)
|
|
49: 18 Load 20(g_sSamp)
|
|
51: 50 SampledImage 48 49
|
|
53: 42(ivec4) ImageSampleExplicitLod 51 52 Lod ConstOffset 25 27
|
|
Store 44(txval12) 53
|
|
58: 55 Load 57(g_tTex2df4)
|
|
59: 18 Load 20(g_sSamp)
|
|
61: 60 SampledImage 58 59
|
|
67: 7(fvec4) ImageSampleExplicitLod 61 63 Lod ConstOffset 25 66
|
|
Store 54(txval20) 67
|
|
72: 69 Load 71(g_tTex2di4)
|
|
73: 18 Load 20(g_sSamp)
|
|
75: 74 SampledImage 72 73
|
|
79: 29(ivec4) ImageSampleExplicitLod 75 77 Lod ConstOffset 25 78
|
|
Store 68(txval21) 79
|
|
84: 81 Load 83(g_tTex2du4)
|
|
85: 18 Load 20(g_sSamp)
|
|
87: 86 SampledImage 84 85
|
|
93: 42(ivec4) ImageSampleExplicitLod 87 90 Lod ConstOffset 25 92
|
|
Store 80(txval22) 93
|
|
98: 95 Load 97(g_tTex3df4)
|
|
99: 18 Load 20(g_sSamp)
|
|
101: 100 SampledImage 98 99
|
|
106: 7(fvec4) ImageSampleExplicitLod 101 103 Lod ConstOffset 25 105
|
|
Store 94(txval30) 106
|
|
111: 108 Load 110(g_tTex3di4)
|
|
112: 18 Load 20(g_sSamp)
|
|
114: 113 SampledImage 111 112
|
|
117: 29(ivec4) ImageSampleExplicitLod 114 115 Lod ConstOffset 25 116
|
|
Store 107(txval31) 117
|
|
122: 119 Load 121(g_tTex3du4)
|
|
123: 18 Load 20(g_sSamp)
|
|
125: 124 SampledImage 122 123
|
|
131: 42(ivec4) ImageSampleExplicitLod 125 129 Lod ConstOffset 25 130
|
|
Store 118(txval32) 131
|
|
136: 12(ptr) AccessChain 133(psout) 65
|
|
Store 136 135
|
|
138: 137(ptr) AccessChain 133(psout) 27
|
|
Store 138 134
|
|
139:8(PS_OUTPUT) Load 133(psout)
|
|
ReturnValue 139
|
|
FunctionEnd
|