mirror of
https://github.com/RPCS3/glslang.git
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333 lines
18 KiB
Plaintext
333 lines
18 KiB
Plaintext
hlsl.struct.split-1.vert
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Shader version: 450
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0:? Sequence
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0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Parameters:
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0:17 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 'Pos_loose' (in 4-component vector of float)
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0:? Sequence
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0:20 move second child to first child (temp int)
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0:20 x0_out: direct index for structure (temp int)
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0:20 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:20 Constant:
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0:20 0 (const int)
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0:20 x0_in: direct index for structure (temp int)
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0:20 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:20 Constant:
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0:20 0 (const int)
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0:21 move second child to first child (temp 4-component vector of float)
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0:21 Pos_out: direct index for structure (temp 4-component vector of float)
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0:21 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:21 Constant:
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0:21 1 (const int)
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0:21 add (temp 4-component vector of float)
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0:21 Pos_in: direct index for structure (temp 4-component vector of float)
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0:21 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:21 Constant:
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0:21 1 (const int)
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0:21 'Pos_loose' (in 4-component vector of float)
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0:22 move second child to first child (temp int)
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0:22 x1_out: direct index for structure (temp int)
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0:22 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 2 (const int)
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0:22 x1_in: direct index for structure (temp int)
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0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 2 (const int)
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0:24 Branch: Return with expression
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0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Definition: main( (temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child (temp int)
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0:17 x0_in: direct index for structure (temp int)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 0 (const int)
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0:? 'x0_in' (layout(location=0 ) in int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 Pos_in: direct index for structure (temp 4-component vector of float)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 1 (const int)
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0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float)
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0:17 move second child to first child (temp int)
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0:17 x1_in: direct index for structure (temp int)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 2 (const int)
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0:? 'x1_in' (layout(location=2 ) in int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:? 'Pos_loose' (temp 4-component vector of float)
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0:? 'Pos_loose' (layout(location=3 ) in 4-component vector of float)
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0:17 Sequence
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0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? 'Pos_loose' (temp 4-component vector of float)
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0:17 move second child to first child (temp int)
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0:17 x0_out: direct index for structure (temp int)
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0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:17 Constant:
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0:17 0 (const int)
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0:17 x0_out: direct index for structure (temp int)
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 0 (const int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position)
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0:17 Pos_out: direct index for structure (temp 4-component vector of float)
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 1 (const int)
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0:17 move second child to first child (temp int)
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0:17 x1_out: direct index for structure (temp int)
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0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:17 Constant:
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0:17 1 (const int)
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0:17 x1_out: direct index for structure (temp int)
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:? 'x0_in' (layout(location=0 ) in int)
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0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float)
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0:? 'x1_in' (layout(location=2 ) in int)
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0:? 'Pos_loose' (layout(location=3 ) in 4-component vector of float)
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Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Parameters:
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0:17 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 'Pos_loose' (in 4-component vector of float)
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0:? Sequence
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0:20 move second child to first child (temp int)
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0:20 x0_out: direct index for structure (temp int)
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0:20 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:20 Constant:
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0:20 0 (const int)
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0:20 x0_in: direct index for structure (temp int)
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0:20 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:20 Constant:
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0:20 0 (const int)
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0:21 move second child to first child (temp 4-component vector of float)
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0:21 Pos_out: direct index for structure (temp 4-component vector of float)
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0:21 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:21 Constant:
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0:21 1 (const int)
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0:21 add (temp 4-component vector of float)
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0:21 Pos_in: direct index for structure (temp 4-component vector of float)
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0:21 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:21 Constant:
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0:21 1 (const int)
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0:21 'Pos_loose' (in 4-component vector of float)
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0:22 move second child to first child (temp int)
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0:22 x1_out: direct index for structure (temp int)
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0:22 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 2 (const int)
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0:22 x1_in: direct index for structure (temp int)
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0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 2 (const int)
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0:24 Branch: Return with expression
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0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Definition: main( (temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child (temp int)
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0:17 x0_in: direct index for structure (temp int)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 0 (const int)
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0:? 'x0_in' (layout(location=0 ) in int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 Pos_in: direct index for structure (temp 4-component vector of float)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 1 (const int)
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0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float)
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0:17 move second child to first child (temp int)
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0:17 x1_in: direct index for structure (temp int)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 2 (const int)
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0:? 'x1_in' (layout(location=2 ) in int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:? 'Pos_loose' (temp 4-component vector of float)
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0:? 'Pos_loose' (layout(location=3 ) in 4-component vector of float)
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0:17 Sequence
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0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? 'Pos_loose' (temp 4-component vector of float)
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0:17 move second child to first child (temp int)
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0:17 x0_out: direct index for structure (temp int)
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0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:17 Constant:
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0:17 0 (const int)
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0:17 x0_out: direct index for structure (temp int)
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 0 (const int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position)
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0:17 Pos_out: direct index for structure (temp 4-component vector of float)
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 1 (const int)
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0:17 move second child to first child (temp int)
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0:17 x1_out: direct index for structure (temp int)
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0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:17 Constant:
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0:17 1 (const int)
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0:17 x1_out: direct index for structure (temp int)
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:? 'x0_in' (layout(location=0 ) in int)
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0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float)
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0:? 'x1_in' (layout(location=2 ) in int)
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0:? 'Pos_loose' (layout(location=3 ) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 73
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 40 44 47 51 61 67
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Name 4 "main"
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Name 9 "VS_INPUT"
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MemberName 9(VS_INPUT) 0 "x0_in"
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MemberName 9(VS_INPUT) 1 "Pos_in"
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MemberName 9(VS_INPUT) 2 "x1_in"
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Name 12 "VS_OUTPUT"
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MemberName 12(VS_OUTPUT) 0 "x0_out"
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MemberName 12(VS_OUTPUT) 1 "Pos_out"
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MemberName 12(VS_OUTPUT) 2 "x1_out"
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Name 16 "@main(struct-VS_INPUT-i1-vf4-i11;vf4;"
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Name 14 "vsin"
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Name 15 "Pos_loose"
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Name 19 "vsout"
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Name 38 "vsin"
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Name 40 "x0_in"
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Name 44 "Pos_in"
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Name 47 "x1_in"
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Name 50 "Pos_loose"
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Name 51 "Pos_loose"
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Name 53 "flattenTemp"
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Name 54 "param"
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Name 56 "param"
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Name 59 "VS_OUTPUT"
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MemberName 59(VS_OUTPUT) 0 "x0_out"
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MemberName 59(VS_OUTPUT) 1 "x1_out"
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Name 61 "@entryPointOutput"
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Name 67 "@entryPointOutput_Pos_out"
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Decorate 40(x0_in) Location 0
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Decorate 44(Pos_in) Location 1
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Decorate 47(x1_in) Location 2
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Decorate 51(Pos_loose) Location 3
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Decorate 61(@entryPointOutput) Location 0
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Decorate 67(@entryPointOutput_Pos_out) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypeFloat 32
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8: TypeVector 7(float) 4
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9(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int)
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10: TypePointer Function 9(VS_INPUT)
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11: TypePointer Function 8(fvec4)
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12(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int)
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13: TypeFunction 12(VS_OUTPUT) 10(ptr) 11(ptr)
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18: TypePointer Function 12(VS_OUTPUT)
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20: 6(int) Constant 0
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21: TypePointer Function 6(int)
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25: 6(int) Constant 1
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31: 6(int) Constant 2
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39: TypePointer Input 6(int)
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40(x0_in): 39(ptr) Variable Input
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43: TypePointer Input 8(fvec4)
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44(Pos_in): 43(ptr) Variable Input
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47(x1_in): 39(ptr) Variable Input
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51(Pos_loose): 43(ptr) Variable Input
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59(VS_OUTPUT): TypeStruct 6(int) 6(int)
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60: TypePointer Output 59(VS_OUTPUT)
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61(@entryPointOutput): 60(ptr) Variable Output
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64: TypePointer Output 6(int)
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66: TypePointer Output 8(fvec4)
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67(@entryPointOutput_Pos_out): 66(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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38(vsin): 10(ptr) Variable Function
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50(Pos_loose): 11(ptr) Variable Function
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53(flattenTemp): 18(ptr) Variable Function
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54(param): 10(ptr) Variable Function
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56(param): 11(ptr) Variable Function
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41: 6(int) Load 40(x0_in)
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42: 21(ptr) AccessChain 38(vsin) 20
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Store 42 41
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45: 8(fvec4) Load 44(Pos_in)
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46: 11(ptr) AccessChain 38(vsin) 25
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Store 46 45
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48: 6(int) Load 47(x1_in)
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49: 21(ptr) AccessChain 38(vsin) 31
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Store 49 48
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52: 8(fvec4) Load 51(Pos_loose)
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Store 50(Pos_loose) 52
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55: 9(VS_INPUT) Load 38(vsin)
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Store 54(param) 55
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57: 8(fvec4) Load 50(Pos_loose)
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Store 56(param) 57
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58:12(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;) 54(param) 56(param)
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Store 53(flattenTemp) 58
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62: 21(ptr) AccessChain 53(flattenTemp) 20
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63: 6(int) Load 62
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65: 64(ptr) AccessChain 61(@entryPointOutput) 20
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Store 65 63
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68: 11(ptr) AccessChain 53(flattenTemp) 25
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69: 8(fvec4) Load 68
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Store 67(@entryPointOutput_Pos_out) 69
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70: 21(ptr) AccessChain 53(flattenTemp) 31
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71: 6(int) Load 70
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72: 64(ptr) AccessChain 61(@entryPointOutput) 25
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Store 72 71
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Return
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FunctionEnd
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16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;):12(VS_OUTPUT) Function None 13
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14(vsin): 10(ptr) FunctionParameter
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15(Pos_loose): 11(ptr) FunctionParameter
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17: Label
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19(vsout): 18(ptr) Variable Function
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22: 21(ptr) AccessChain 14(vsin) 20
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23: 6(int) Load 22
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24: 21(ptr) AccessChain 19(vsout) 20
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Store 24 23
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26: 11(ptr) AccessChain 14(vsin) 25
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27: 8(fvec4) Load 26
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28: 8(fvec4) Load 15(Pos_loose)
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29: 8(fvec4) FAdd 27 28
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30: 11(ptr) AccessChain 19(vsout) 25
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Store 30 29
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32: 21(ptr) AccessChain 14(vsin) 31
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33: 6(int) Load 32
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34: 21(ptr) AccessChain 19(vsout) 31
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Store 34 33
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35:12(VS_OUTPUT) Load 19(vsout)
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ReturnValue 35
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FunctionEnd
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