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https://github.com/RPCS3/glslang.git
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02467d8d94
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
39 lines
1.7 KiB
Plaintext
39 lines
1.7 KiB
Plaintext
remap.hlsl.templatetypes.everything.frag
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 24954
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Capability Shader
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Capability Float64
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 5663 "main" 4872 4045
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ExecutionMode 5663 OriginUpperLeft
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Decorate 4872 Location 0
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Decorate 4045 Location 0
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8: TypeVoid
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1282: TypeFunction 8
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13: TypeFloat 32
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29: TypeVector 13(float) 4
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666: TypePointer Function 29(fvec4)
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255: TypeFunction 13(float) 666(ptr)
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2572: 13(float) Constant 0
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667: TypePointer Input 29(fvec4)
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4872: 667(ptr) Variable Input
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650: TypePointer Output 13(float)
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4045: 650(ptr) Variable Output
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5663: 8 Function None 1282
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24953: Label
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5786: 666(ptr) Variable Function
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24021: 29(fvec4) Load 4872
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Store 5786 24021
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9338: 13(float) FunctionCall 3917 5786
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Store 4045 9338
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Return
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FunctionEnd
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3917: 13(float) Function None 255
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10636: 666(ptr) FunctionParameter
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10637: Label
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ReturnValue 2572
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FunctionEnd
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