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ca0d54d51b
Specifically, make GLSL link error messages more specific and output only information relevant to the error. Also change type printing to more closely reflect GLSL syntax. This is the default for link error messages, but must me enabled with the new option --enhanced-msgs for compilation error messages. Also with --enhanced-msgs, only emit one error message per source line.
17 lines
243 B
GLSL
17 lines
243 B
GLSL
#version 450 core
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layout (location = 0) out vec4 FragColor;
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layout (location = 0) in VS_OUT
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{
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vec2 foobar;
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} fs_in;
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layout (binding = 1) uniform sampler2D t0;
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void main()
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{
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FragColor = texture(t0, fs_in.foobar);
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}
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