mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
83170e3f7a
(and GL_NV_shader_subgroup_partitioned) based on GL/ES version instead of predicating it on vulkan SPV generation Also add AST testing. The glsl.450.subgroup* files are largely the same as the spv.subgroup* The glsl.es320.subgroup* files are the same as the 450 versions, but modified to be ES compatible.
14 lines
314 B
GLSL
14 lines
314 B
GLSL
#version 320 es
|
|
#extension GL_KHR_shader_subgroup_basic: enable
|
|
layout(points) in;
|
|
layout(points, max_vertices = 1) out;
|
|
layout(set = 0, binding = 0, std430) buffer Output
|
|
{
|
|
uvec4 result[];
|
|
};
|
|
|
|
void main (void)
|
|
{
|
|
result[gl_PrimitiveIDIn] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);
|
|
}
|