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21 lines
326 B
GLSL
21 lines
326 B
GLSL
struct InParam {
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float2 v;
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float4 fragCoord : SV_POSITION;
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int2 i2;
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};
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float fun(InParam p)
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{
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return p.v.y + p.fragCoord.x;
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}
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float4 PixelShaderFunction(InParam i) : COLOR0
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{
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InParam local;
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local = i;
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float ret1 = fun(local);
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float ret2 = fun(i);
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return local.fragCoord * ret1 * ret2;
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}
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