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41 lines
636 B
GLSL
41 lines
636 B
GLSL
#version 430
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// Verify that blocks with different instance names
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// are correctly detected as invalid non-matching blocks
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// when they are matched up by block name
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layout (std140) uniform Block
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{
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mat4 uProj;
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} uD;
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out Vertex
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{
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vec4 v1;
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} oV;
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layout (std140) uniform ColorBlock
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{
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vec4 color1;
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} uC;
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// Error, buffer blocks and uniform blocks share the
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// same namespace for their block name
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layout (std430) buffer ColorBlock
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{
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vec4 color1;
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} uBufC;
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vec4 getWorld();
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vec4 getColor2();
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out vec4 oColor;
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void
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main()
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{
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oColor = uC.color1 * getColor2();
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oV.v1 = uC.color1 + uBufC.color1;
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gl_Position = uD.uProj * getWorld();
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}
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