glslang/Test/spv.ARMCoreBuiltIns.vert
Gilad Ben-Yossef 0c5e1e3dd8 GL_ARM_shader_core_builtins support
Add support for GL_ARM_shader_core_builtins and SPV_ARM_core_builtins,
including initial tests
2023-12-11 20:03:14 +00:00

13 lines
272 B
GLSL

#version 450
#extension GL_ARM_shader_core_builtins: enable
layout(set = 0, binding = 0, std430) buffer Output
{
uvec4 result;
};
void main (void)
{
uint temp = gl_WarpMaxIDARM;
result = uvec4(gl_CoreIDARM, gl_CoreCountARM, gl_CoreMaxIDARM, gl_WarpIDARM + temp);
}