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51 lines
983 B
GLSL
51 lines
983 B
GLSL
#version 400
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flat in ivec4 uiv4;
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in vec4 uv4;
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bool ub;
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bool uba;
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bvec4 ub41, ub42;
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in float uf;
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flat in int ui;
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out float of1;
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out vec4 of4;
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bool foo() { ++of1; return of1 > 10.0; }
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void main()
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{
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of1 = 0.0;
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of4 = vec4(0.0);
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if (ub || ui > 2) // not worth short circuiting
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++of1;
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if (ub && !uba) // not worth short circuiting
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++of1;
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if (ub || foo()) // must short circuit
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++of1;
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if (ub && foo()) // must short circuit
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++of1;
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if (foo() || ub) // not worth short circuiting
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++of1;
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if (foo() && ub) // not worth short circuiting
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++of1;
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if (ub || ++of1 > 1.0) // must short circuit
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++of4;
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if (++of1 > 1.0 || ub) // not worth short circuiting
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++of4;
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if (ub || sin(uf) * 4.0 > of1) // worth short circuiting
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++of1;
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if (ub && sin(uf) * 4.0 > of1) // worth short circuiting
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++of1;
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}
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